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NWN MODULES

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Title  Lone Wolf Chapter 2 - Mysteries in the Night (version 1.04)
Author  Altaris
Submitted / Updated  11-23-2002 / 08-07-2005
Category  Dramatic
Expansions  Works on all versions
Setting  World of Magnamund (copyright of Joe Dever, 1984-Current)
Gameplay Length  4-6
Number Players  Single Player Only
Language  English
Level Range  You will automatically be placed at Level 2 upon entering this module
Races  All are Human
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Light
Classes  You may carry over your character from Lone Wolf Chapter 1: Test of the Sun, or create a new one.

If you do not carry over a character from Lone Wolf Chapter 1, you must create a new character using the supplied custom Kai Lord class. You will create your character in the normal fashion, but this custom Kai Class will be the only one you can choose.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  01
Min # Players  01
Min Character Level  02
Content Rating  Everyone
Alignments  Kai Lords start as Lawful Good, but this can change depending on in-game decisions.
Hakpak  The .hak is included in the .zip file.
Gameplay Hours  05
Description
---- READ ME ----
---- LONE WOLF CHAPTER 2: MYSTERIES IN THE NIGHT ----

This is the second chapter in my series 'The Chronicles of Lone Wolf', based on the Lone Wolf gamebook series of the '80's.

This module was revised as of 8/7/2005. To play this module, you will need to carry over a character from 'Lone Wolf Chapter 1: Test of the Sun', or create a new character, using the custom Kai Lord class provided with the module. You will also need to make your character Male, and use the name 'Lone Wolf'. This is done for story purposes. Other than that, you are welcome to customize your character as you see fit.

The Kai Lord class grants you one special feat per level from a 'Kai Discipline' feat list. You will have to use this extra feat on the Kai Discipline list. Please refer to the in-game descriptions for the abilities granted from these Kai Disciplines.

If you have any questions, feel free to email me at [email protected]

Files

NameTypeSizeDownloads
LW02_v104.exeLW02_v104.exe
Submitted: 11-23-2002 / Last Updated: 08-14-2005
exe1.7Mb75970
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Lone Wolf - Main HakpakAltaris2004-11-07--This is the main hakpak for the upcoming revisions/additions to the Lone Wolf series of modules. ALL
Lone Wolf Chapt...ch 1.11Altaris2005-08-03--This hakpak is needed to play Lone Wolf Chapter 1: Test of the Sun.
LW 2 Extra HakpaksAltaris2005-04-09--This hakpak is in addition to the LW Base Hakpak necessary to play the 'Lone Wolf Chapter 2 - Myster
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Comments (30):

1 2 3

Posted by Neothanos at on01/16/07
Very good but like many modules its a start and it it will never get an ending. Midnigth the encouter in the glades only happens if you listen in a lot of conversations. Listen to the rogues threaths to Rena and her lover. Enter the new captains mansion pick the map and a shovel. You will be atacked after digging.Show to Mayor, who will place Rena in house arrest. Follow rogues leaving town and the rest should be linear enough.

Posted by Midnight16 at 2006-12-1720:51:25    
Some help please? I'm stuck on the murder investigaton...I have the map that says to go to the glade, but when I check out BOTH glades, nothing happens! I already talked to the wizard guy about the ritual and am waiting. I also talked to the girl whom apparently is connected somehow to the new guard captain... Some tips please? _________________________ Stupidity should hurt...a lot...

Posted by Justa_Dood at 2006-10-2400:35:00    
I just played these mods and I thought they were very fun. Now I want to play them again to play through what I missed. I was a huge fan of the Lone Wolf Series when I was in highschool (still have all the books) and I think this is a great homage to it. Its really a pity that this appears to be the last one. There is one detail that I have issue with though. In the books, the main character's "Kai name" is actually "Sun Wolf" while he is an initiate. He doesn't change his name to "Lone Wolf" until all of the other Kai have been massacred (this was Summerlund's 911) and his quest for vengence starts (not really a spoiler since it happened before the first book started.) It really doesn't make sense that he should be called Lone Wolf before this event, so I am very curious about Altaris' decision regarding this.

Posted by Grail at on09/25/06
This module could use a LOT more polish, but the essential action is so good that it nevertheless warrants a very high score. THE GOOD .The story to be uncovered during the murder investigation was absolutely top-notch, and despite the bugs here and there, well-worth the download to experience, as one might experience a great short story. Intriguing twists and gripping excitement at the end: Excellent writing. .A post-adventure wrap-up, which gives some closure to the story. Very few modules do this properly, I feel. THE BAD .The Wild Boar looks suspiciously like a small, reddish, beholder. .The Gloves of the Kai does not in fact appear to give a general attack bonus, although it does appear that wearing it negates the Attack of Opportunity that is normally drawn by making an unarmed attack without the Improved Unarmed Combat feat. .Investigating the murder - Prior to the discovery of foul play, there is no real reason for suspecting anyone, but the available dialogue options allow this. .I had the map and a shovel even before finding Albright's body, but couldn't uncover anything until scripted late in the investigation. .Townspeople have murder-investigation-related dialogue even after the murders were completely resolved, until after the Ranger directs the PC to meet in the Woods. THE WIERD .There were at least 2 "Peck Overhills". .The dialogue at the inn with the Ranger did not fire until I tried to go back down the stairs. .The ranger has Weapon Focus with two-bladed sword, but does not in fact have that weapon on him. .Why is everyone and their dog a dual-wielder? _________________________ PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games

Posted by ordshonikidse at 2006-05-2504:07:53    
that has probably been asked before, but why only .exe-files? i remember playing part one on my mac (and enjoying it very much), now i take a look again and even part one is an .exe i'm curious, what are the problems "converting" .exes into .mods?

Posted by soul at on04/02/06
Brilliant mod

Posted by gsle at 2006-03-2802:38:23    
I tried to use my character from the first module, but the spirit keeps telling me I need male human kai lord character, which I have. I'd like to keep my character. Please help.

Posted by gsle at 2006-03-2701:23:34    
Hey. I downloaded the file again and it is OK. What a releive. Sorry.

Posted by gsle at 2006-03-2700:52:19    
When I run LW 2 extra hackpacks file it gives error message that nwcontinst.exe Does anybody know how to fix it? Thanks.

Posted by GLWizard at on03/18/06
Fun continuation of the series. Despite a minor bug found in this version (bringing acid to alchemist did not upgrade weapon), I thoroughly enjoyed this installment. _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack NWN2: GLWizard Spellpack with Extra Invocations

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