Players should start at least level 4-5 if multiplayer. At least 5 for single player (see readme)
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
A lot of fighting, but should match any class, depending on starting level (see readme)
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
10
Max # Players
Any
Min # Players
01
Min Character Level
04
Content Rating
Mature
Alignments
Mostly good behaviour, with some ambiguity
Gameplay Hours
20
Description
*Features* >15 to 25 hours of gameplay. >Over 80 areas to explore. >Fully functioning town, with tavern, gambling hall and town idiot. >Challenging plot driven story set in the Forgotten Realms, combining hack'n slash with roleplaying and puzzles. Playtested for bugs and gameplay balance. >Single player and multiplayer supported >A lot of SOU, HOTU and custom content used. >Additional items to help roleplaying and Dungeon Masters. Warning: requires at least a 800Mhz-1Ghz PC for enjoyable performance. FOR HELP WITH QUESTS ETC.. go to the bottom of the 'The Fate of DaggerdaleDMGuide.txt' provided.
This module originally was meant for characters starting at 1st-3rd level, now it is meant for 4th-10th starting level. It supports single player and single party multiplayer.
You will need all your wits about you if you are to stay alive.
Dagger Falls is fully realized through custom content and scripting.
An intriguing plot driven story with many puzzles and side quests to solve as well.
Epic sized adventuring with many exciting areas to explore.
A map of the areas you will explore.
Hire henchmen to help you complete your quests.
Fun and exciting battles using custom content and scripting which will test the most well prepared adventurers.
VOTING COMMENT: Okay, I'm on dial-up and don't have the capabillity to download this again. I just used the dm_jumptopoint ___, ____ command and seemed to have finished it. Great adventure, but some problems that prevents this from getting a perfect 10: 1. Henchmen control was inconvenient. You had to talk to each one instead of just clicking on them. I believe there is a script out there that could fix that. 2. Alignment error. If you go into the old man's chest upstairs at the casino and he and his escorts attack you, you are docked evil alignment. 3. Even if I could tell the Dalesfolk to halt, they are still too close to the infected people. The PVP is set as friendly and you can't fight back. 4. Ending seemed to be abrupt... no ending that says I completed the module. If so, it's not clear where I should go to officially end the module. I would consider giving this module a perfect ten if Bill fixes these. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by billhicks at 20:18:57 Voted10.00
Best thing to do is re-download the archive and grab a hold of the DM Guide readme in case you get stuck again. That will sort you out for any other problems.
Posted by Steve_Savicki at on04/14/07
I threw the read me out, so what do I need? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by billhicks at 08:50:18 Voted10.00
The point of the rescuing is to escort her and other refugees back and not get you or them killed :-) Like I mentioned you can tell refugees to stop following so you can scout ahead and deal with any trouble or find alternate routes. As far as the magic gate and other clues you should check out the DM Guide readme which is packed with the module in the archive you downloaded, that has all the necesssary clues and spoilers to get past all the puzzles in the module. Post back here of course if that didnt help. ***spoilers***. Check/examine any inventory items you may of picked up in bloodstone, they will help.
Posted by Steve_Savicki at on04/14/07
Yes, outside Dagger Falls. How do I escort her safely if they attack on site? Also, I am in Bloodstone now, how do I get past the magic gate that leads up or downstairs? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by billhicks at 06:39:23 Voted10.00
thats very odd since soon as she sets foot near the Dagger Falls Gates she should be deemed rescued and the Dalesfolk will have no chance to attack her (still an issue if they tried though). I take it she was attacked outside of Dagger Falls? I so then I'm betting that these are infected Dalesfolk turned into were-creatures which you will encounter.
Posted by Steve_Savicki at on04/14/07
Actually, the Dalesfolk killed the girl on site. No wonder I can't escort her to safety. May be a faction bug to look into. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by billhicks at 11:06:24 Voted10.00
***spoilers**** North up the Tethymar Trail till you get Outside Dagger Falls. Though it is fairly easy to get lost I suppose and even end up in the Dagger Hills. You can tell refugees to wait while you scout ahead. Dalesfolk ( Zhents) should be friendly to you and the girl.
Posted by Steve_Savicki at on04/14/07
Bill, What's the correct route to escort the councilor's daughter? Seems everyone wants her dead on sight. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by billhicks at 12:06:52 Voted10.00
nope, the watchtower you want is in the same area as the battle. If you look around that area you will find it.