Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  NWS - Daenarian's Tears
Author  Sethai
Submitted / Updated  08-15-2004 / 08-05-2007
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms
Gameplay Length  2 hours
Number Players  Would need a lot of modification for mp use (local variable in dialogue) Also, large numbers of placeables would cause slowdown
Language  English
Level Range  no lower than twelve - but no henchmen, so if playing a wizard or something, perhaps go a level or two higher
Races  Any. May appeal to elven characters.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any. Clerics may have a slight advantage.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  14
Max # Players  01
Min # Players  01
Min Character Level  12
Content Rating  Teen
Alignments  Any. Options for all alignments, but like most mods, makes more sense for a character who will fight for gold or a good cause
Description
Travelling through the Dalelands, you hear the strangest of rumours. Somewhere in Mistledale their is an insane elven archmage, who in his rants and ravings has claimed to be a survivor from the ancient elven city of Myth Drannor. Even with the most powerful longevity magics, are such things even possible? You don't know, but you're going to find out, for this man may hold the key to power, wealth and answers to one of Faer�n's greatest mysteries. Final update for consistency, added custom items/books, contingencies etc. NWS - The Black Dragons now up. Click all modules for all the NWS stuff.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-12-21Alesthes6.61Nice story and setting; Polished and detailed areas; Good dialogues and roleplaying elementsShort and linear module; Some minor problems in the gameplay area

Files

NameTypeSizeDownloads
NWS_Daenarians_TearsX.zipNWS_Daenarians_TearsX.zip
Submitted: 08-15-2004 / Last Updated: 03-23-2005
zip544.65Kb5058
--
SCORE OUT OF 10
8.78
59 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by mcwkjoyce at on11/25/05
A nice little short module for a high level character. Nice moral dillema at the end and ended up chosing the utilitarian decision (Greatest happiness for the greatest number of people.) Will try the other one in the series "Cradle of Cold" As an added note, I saw the author of the module actually give this module an 8.50. Thanks for your honesty.

Posted by Lokharte at on11/06/05
Another great mod, unfortunately I think I played them out of order. When I first found these NWS mods, I played Black Dragons, then this one, then Cradle of Cold. Oh well. Went through it with a 10 paladin/4 fighter (bastard sword spec.). Really enjoyed the story, yes kind of linear but was a worthy sacrifice for the way the story was implemented. Don't see how the boss villain was "unbelievable" as in a vote below. Fit the bill quite well I'd say. As for the ending, I was able to take down the boss and achieve success that way. Would have liked to have been able to go back and speak with the main characters in the plot again though. Gotta dock points for spelling errors as well. Other than that, another great mod.

Posted by rep628 at on11/03/05
I have thoroughly enjoyed the NWS modules. I sincerely hope you have the time and inclination to create another! Very well done R-

Posted by rep628 at on11/03/05
Fun: 10 Layout / Design: 10 Dialogue: 10 Originality / Creativity: 10 Quality Control: 10

Posted by herrjeff at on09/07/05
Short and sweet, although a bit too linear. The idea behind this module deserved some additional work to reflect its complexity.

Posted by Magus65 at on08/30/05
great module as well as your others keep them comin

Posted by Berliad at on06/23/05
(I included these comments with my vote, but I'm posting them here as well in order to provide feedback) Daenarian?s Tears is the second I?ve played in Sethai?s NWS ?series.? Given the rumors offered in the module description about a mage knowing of unknown power, I took my lv 13 lawful neutral wizard in this mod. I thought this module, while very short (which, of course, is part of the point), was very good and has a more interesting story and far better dialog then many of the larger and more elaborate modules on the vault. This module features some fairly heavy fighting, but ultimately it comes down to an interesting decision that the player has to make. Someone else on this board described it as a 3-way lose situation. I?m not completely sure I agree, but you?ll certainly have to make a tough choice here. Bravo on this ? it?s so rare to see ambiguous choices in modules, and Sethai always seems to anchor his modules on these sorts of ?character? decisions. Combat in this module ranged from very easy to moderately difficult for my wizard. The biggest stumbling block was, unfortunately, the lack of areas where a player can rest. Fighting was fast and sometimes quite furious (especially vs. those damned fire and cold resistant bladeslingers), but I had to retreat to just outside the city to rest 4-5 times during the mod. I would have really appreciated at least making 1 room where you can rest in the tomb and in the palace. Nevertheless, I found it fun. My wizard, with appropriate choice of spells, was able to handle any foe, though I had to make frequent use of wands in order to keep pushing through the hordes when my spells ran out. The ending boss was difficult, but I was able to defeat him (barely?.10 hp remaining, dead summoned help and familiar, and running all over the place) when 3 of my 5 lv 6 spell slots were taken up by a destroy undead spell (the only thing that would take out the bladeslingers). There were a few minor problems. There were a relatively large number of typos given the limited about of dialog in the module. The xp rewards should probably be increased?I do feel that my wizard deserved to level once based on his adventure here. Finally, there is no merchant in this module. Wasn?t a big deal for me, but I can imagine this making it tough for someone who either a) had a low number of healing potions (there are a few that are handed out, but they are not plentiful), or b) couldn?t identify anything themselves. Still, these were minor things that didn?t impair my gameplay. I thought this was a really fun module, and is a great example of how you can build quality modules that are not grand epic adventures that take 2 years for a builder to complete. Congrats to Sethai on a great job, and thanks for the module! ?B A few specific comments to the author: * Here are the typos I noticed: - Anawe: ??I believe so. he has..? (should be ?He?) - Journal Entry: Daenarian?s Tears: ??whether this many really is? (should be ?man really is?, I think. - Ishamaellan: ?from a a magical pestilence (two ?a??s) - Anawe: my response: ?He betrayed?out of slefishness? (should be ?selfishness?) * I thought the good ending when the demon was defeated was nice, and I didn?t feel bad about the old man finally passing away like the another player described in his comments. After all, he was a poor, tormented man.. ? Given how comfortable I was with that ending, I almost think it would be better if the player didn?t have the option of killing the demon--that he really would just pop back to his home plane if killed. You could let the player fight, let him succeed, and then still have to kill the old man to save the souls. Talk about a difficult and terrible decision! * Level design was superb, particularly the ruined city and the tomb. * The mercykiller ending, including the dialog and the description of later tormented nightmares by the PC was awesome. * I would agree with another comment that the palace really shouldn?t be plot-locked, since you can summon until you get the wizard?s toys anyway. * I would remove the door on the small tower on the outskirts of the city. It?s blocked by a tree, but really seems unnecessary, since you can?t get there anyway. Just leave it as an empty doorway. _________________________ My NWN Blog FRW Character Creator

Posted by Berliad at on06/23/05
Daenarian?s Tears is the second I?ve played in Sethai?s NWS ?series.? Given the rumors offered in the module description about a mage knowing of unknown power, I took my lv 13 lawful neutral wizard in this mod. I thought this module, while very short (which, of course, is part of the point), was very good and has a more interesting story and far better dialog then many of the larger and more elaborate modules on the vault. This module features some fairly heavy fighting, but ultimately it comes down to an interesting decision that the player has to make. Someone else on this board described it as a 3-way lose situation. I?m not completely sure I agree, but you?ll certainly have to make a tough choice here. Bravo on this ? it?s so rare to see ambiguous choices in modules, and Sethai always seems to anchor his modules on these sorts of ?character? decisions. Combat in this module ranged from very easy to moderately difficult for my wizard. The biggest stumbling block was, unfortunately, the lack of areas where a player can rest. Fighting was fast and sometimes quite furious (especially vs. those damned fire and cold resistant bladeslingers), but I had to retreat to just outside the city to rest 4-5 times during the mod. I would have really appreciated at least making 1 room where you can rest in the tomb and in the palace. Nevertheless, I found it fun. My wizard, with appropriate choice of spells, was able to handle any foe, though I had to make frequent use of wands in order to keep pushing through the hordes when my spells ran out. The ending boss was difficult, but I was able to defeat him (barely?.10 hp remaining, dead summoned help and familiar, and running all over the place) when 3 of my 5 lv 6 spell slots were taken up by a destroy undead spell (the only thing that would take out the bladeslingers). There were a few minor problems. There were a relatively large number of typos given the limited about of dialog in the module. The xp rewards should probably be increased?I do feel that my wizard deserved to level once based on his adventure here. Finally, there is no merchant in this module. Wasn?t a big deal for me, but I can imagine this making it tough for someone who either a) had a low number of healing potions (there are a few that are handed out, but they are not plentiful), or b) couldn?t identify anything themselves. Still, these were minor things that didn?t impair my gameplay. I thought this was a really fun module, and is a great example of how you can build quality modules that are not grand epic adventures that take 2 years for a builder to complete. Congrats to Sethai on a great job, and thanks for the module! ?B _________________________ My NWN Blog FRW Character Creator

Posted by TimHobbit at on06/22/05
Overall one of the best mods I have played, nice and short, but complete. The scenery is awesome. I was a bit disapointed that there was no trading. Also, the ending was a bit abrupt.

Posted by Sethai at 10:38:43    Voted8.50
That's kinda the point of the plot. Sometimes you have to things which are unethical. Does you character have the guts to do it? If he doesn't he can always walk away.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters