Would need a lot of modification for mp use (local variable in dialogue) Also, large numbers of placeables would cause slowdown
Language
English
Level Range
no lower than twelve - but no henchmen, so if playing a wizard or something, perhaps go a level or two higher
Races
Any. May appeal to elven characters.
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Heavy
Classes
Any. Clerics may have a slight advantage.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
14
Max # Players
01
Min # Players
01
Min Character Level
12
Content Rating
Teen
Alignments
Any. Options for all alignments, but like most mods, makes more sense for a character who will fight for gold or a good cause
Description
Travelling through the Dalelands, you hear the strangest of rumours. Somewhere in Mistledale their is an insane elven archmage, who in his rants and ravings has claimed to be a survivor from the ancient elven city of Myth Drannor. Even with the most powerful longevity magics, are such things even possible? You don't know, but you're going to find out, for this man may hold the key to power, wealth and answers to one of Faer�n's greatest mysteries. Final update for consistency, added custom items/books, contingencies etc. NWS - The Black Dragons now up. Click all modules for all the NWS stuff.
A nice little short module for a high level character. Nice moral dillema at the end and ended up chosing the utilitarian decision (Greatest happiness for the greatest number of people.) Will try the other one in the series "Cradle of Cold" As an added note, I saw the author of the module actually give this module an 8.50. Thanks for your honesty.
Posted by Lokharte at on11/06/05
Another great mod, unfortunately I think I played them out of order. When I first found these NWS mods, I played Black Dragons, then this one, then Cradle of Cold. Oh well. Went through it with a 10 paladin/4 fighter (bastard sword spec.). Really enjoyed the story, yes kind of linear but was a worthy sacrifice for the way the story was implemented. Don't see how the boss villain was "unbelievable" as in a vote below. Fit the bill quite well I'd say. As for the ending, I was able to take down the boss and achieve success that way. Would have liked to have been able to go back and speak with the main characters in the plot again though. Gotta dock points for spelling errors as well. Other than that, another great mod.
Posted by rep628 at on11/03/05
I have thoroughly enjoyed the NWS modules. I sincerely hope you have the time and inclination to create another! Very well done R-
Short and sweet, although a bit too linear. The idea behind this module deserved some additional work to reflect its complexity.
Posted by Magus65 at on08/30/05
great module as well as your others keep them comin
Posted by Berliad at on06/23/05
(I included these comments with my vote, but I'm posting them here as well in order to provide feedback) Daenarian?s Tears is the second I?ve played in Sethai?s NWS ?series.? Given the rumors offered in the module description about a mage knowing of unknown power, I took my lv 13 lawful neutral wizard in this mod. I thought this module, while very short (which, of course, is part of the point), was very good and has a more interesting story and far better dialog then many of the larger and more elaborate modules on the vault. This module features some fairly heavy fighting, but ultimately it comes down to an interesting decision that the player has to make. Someone else on this board described it as a 3-way lose situation. I?m not completely sure I agree, but you?ll certainly have to make a tough choice here. Bravo on this ? it?s so rare to see ambiguous choices in modules, and Sethai always seems to anchor his modules on these sorts of ?character? decisions. Combat in this module ranged from very easy to moderately difficult for my wizard. The biggest stumbling block was, unfortunately, the lack of areas where a player can rest. Fighting was fast and sometimes quite furious (especially vs. those damned fire and cold resistant bladeslingers), but I had to retreat to just outside the city to rest 4-5 times during the mod. I would have really appreciated at least making 1 room where you can rest in the tomb and in the palace. Nevertheless, I found it fun. My wizard, with appropriate choice of spells, was able to handle any foe, though I had to make frequent use of wands in order to keep pushing through the hordes when my spells ran out. The ending boss was difficult, but I was able to defeat him (barely?.10 hp remaining, dead summoned help and familiar, and running all over the place) when 3 of my 5 lv 6 spell slots were taken up by a destroy undead spell (the only thing that would take out the bladeslingers). There were a few minor problems. There were a relatively large number of typos given the limited about of dialog in the module. The xp rewards should probably be increased?I do feel that my wizard deserved to level once based on his adventure here. Finally, there is no merchant in this module. Wasn?t a big deal for me, but I can imagine this making it tough for someone who either a) had a low number of healing potions (there are a few that are handed out, but they are not plentiful), or b) couldn?t identify anything themselves. Still, these were minor things that didn?t impair my gameplay. I thought this was a really fun module, and is a great example of how you can build quality modules that are not grand epic adventures that take 2 years for a builder to complete. Congrats to Sethai on a great job, and thanks for the module! ?B A few specific comments to the author: * Here are the typos I noticed: - Anawe: ??I believe so. he has..? (should be ?He?) - Journal Entry: Daenarian?s Tears: ??whether this many really is? (should be ?man really is?, I think. - Ishamaellan: ?from a a magical pestilence (two ?a??s) - Anawe: my response: ?He betrayed?out of slefishness? (should be ?selfishness?) * I thought the good ending when the demon was defeated was nice, and I didn?t feel bad about the old man finally passing away like the another player described in his comments. After all, he was a poor, tormented man.. ? Given how comfortable I was with that ending, I almost think it would be better if the player didn?t have the option of killing the demon--that he really would just pop back to his home plane if killed. You could let the player fight, let him succeed, and then still have to kill the old man to save the souls. Talk about a difficult and terrible decision! * Level design was superb, particularly the ruined city and the tomb. * The mercykiller ending, including the dialog and the description of later tormented nightmares by the PC was awesome. * I would agree with another comment that the palace really shouldn?t be plot-locked, since you can summon until you get the wizard?s toys anyway. * I would remove the door on the small tower on the outskirts of the city. It?s blocked by a tree, but really seems unnecessary, since you can?t get there anyway. Just leave it as an empty doorway. _________________________ My NWN Blog FRW Character Creator
Posted by Berliad at on06/23/05
Daenarian?s Tears is the second I?ve played in Sethai?s NWS ?series.? Given the rumors offered in the module description about a mage knowing of unknown power, I took my lv 13 lawful neutral wizard in this mod. I thought this module, while very short (which, of course, is part of the point), was very good and has a more interesting story and far better dialog then many of the larger and more elaborate modules on the vault. This module features some fairly heavy fighting, but ultimately it comes down to an interesting decision that the player has to make. Someone else on this board described it as a 3-way lose situation. I?m not completely sure I agree, but you?ll certainly have to make a tough choice here. Bravo on this ? it?s so rare to see ambiguous choices in modules, and Sethai always seems to anchor his modules on these sorts of ?character? decisions. Combat in this module ranged from very easy to moderately difficult for my wizard. The biggest stumbling block was, unfortunately, the lack of areas where a player can rest. Fighting was fast and sometimes quite furious (especially vs. those damned fire and cold resistant bladeslingers), but I had to retreat to just outside the city to rest 4-5 times during the mod. I would have really appreciated at least making 1 room where you can rest in the tomb and in the palace. Nevertheless, I found it fun. My wizard, with appropriate choice of spells, was able to handle any foe, though I had to make frequent use of wands in order to keep pushing through the hordes when my spells ran out. The ending boss was difficult, but I was able to defeat him (barely?.10 hp remaining, dead summoned help and familiar, and running all over the place) when 3 of my 5 lv 6 spell slots were taken up by a destroy undead spell (the only thing that would take out the bladeslingers). There were a few minor problems. There were a relatively large number of typos given the limited about of dialog in the module. The xp rewards should probably be increased?I do feel that my wizard deserved to level once based on his adventure here. Finally, there is no merchant in this module. Wasn?t a big deal for me, but I can imagine this making it tough for someone who either a) had a low number of healing potions (there are a few that are handed out, but they are not plentiful), or b) couldn?t identify anything themselves. Still, these were minor things that didn?t impair my gameplay. I thought this was a really fun module, and is a great example of how you can build quality modules that are not grand epic adventures that take 2 years for a builder to complete. Congrats to Sethai on a great job, and thanks for the module! ?B _________________________ My NWN Blog FRW Character Creator
Posted by TimHobbit at on06/22/05
Overall one of the best mods I have played, nice and short, but complete. The scenery is awesome. I was a bit disapointed that there was no trading. Also, the ending was a bit abrupt.
Posted by Sethai at 10:38:43 Voted8.50
That's kinda the point of the plot. Sometimes you have to things which are unethical. Does you character have the guts to do it? If he doesn't he can always walk away.