Part 2 of 3 Setting: A slightly apocolyptic future America, in which mutated demons and rogue gunslingers clash over a wasted desert landscape. Its D+D meets Mad Max. The Story: You have reached the border of New California, where you hope to start a new life. But old friends, enemies and troubled times are afoot in the small village of Arrino, and once more you must strap on your six shooter and plunge into adventure....... Build Time: 3 Months Play Time: 4-6 hours Word Count: 50000 Multiple companions are allowed
I tell ya man, this sure as hell be worth, I have to download, like half of my computers space here!
Posted by 9523 at 2005-08-1400:59:50
I tell ya man, this sure as hell be worth, I have to download, like half of my computers space here!
Posted by Thirdpres at 13:45:47 Voted9.50
Sounds good. Lots of luck with your projects. Cyberpunk? Lots'o'haks no doubt. I'll have to see if I can manage them when I've got the time.
Posted by Von_Django at 2005-08-0304:56:44
I stopped to start work on a cyberpunky module using the shadowrun base - but until the new version comes out, I'm still working on the last western - its just a really big project, but its coming along. I'll post the final versions of the previous two modules soon to whet your appetite a little - good to see folks still taking an interest :)
Posted by Thirdpres at 08:00:06 Voted9.50
How is the third module going? Well I hope. Have fun and good luck with your endeavors.
Posted by I at 2005-07-1911:17:29
sounds like fun ;D i'll try it out right now. you know, modern mod designers deserve a little more credit, kudos
Posted by I at 2005-07-1911:16:34
sounds like fun ;D i'll try it out right now. you know, modern mod designers deserve a little more credit, kudos
Posted by ChaironDeCeleste at 2005-06-2114:14:38
Sorry, wrong mod page, my comment is about the Shadorun Demo
Posted by ChaironDeCeleste at 2005-06-2114:11:18
packages.2da and skills.2da are part of the override - without them it would be just another medevial ages nwn mod with a modern days facelift and with them in the override folder they clearly qualify as a showstopper for all other nwn campaigns ;-)
Posted by biren666 at on06/13/05
I enjoyed this module, but I have to agree with a prior poster that I actually enjoyed the first in the series a bit more.. I think (for me) its because this one is less self-contained. You clearly are saving some of the plot development for the third part in the series. Overall, it has better quality, and nicer scripting which I appreciate, but ultimately a shorter play than the first. *SPOILER* One minor issue I found: you can break into the barn and spoil the sheriff subplot before it begins. Perhaps make access by special key instead to prevent this? *END SPOILER* SO, heres my rating: Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 9 Quality Control 9