Part 2 of 3 Setting: A slightly apocolyptic future America, in which mutated demons and rogue gunslingers clash over a wasted desert landscape. Its D+D meets Mad Max. The Story: You have reached the border of New California, where you hope to start a new life. But old friends, enemies and troubled times are afoot in the small village of Arrino, and once more you must strap on your six shooter and plunge into adventure....... Build Time: 3 Months Play Time: 4-6 hours Word Count: 50000 Multiple companions are allowed
Glad you enjoyed the modules - but the first more so than the last? (*mumble* and it was only 3 more months bulding time *mumble*)....... hopefully the third won't disappoint, although its as different in tone from the second as this was from the first. Thanks for the comments and votes for the modules.
Posted by Selric at on05/19/05
speaking of "A boy and his dog" there was a really good radio parody of it called "Steve the First" which aired sundays on CBC several month's ago. I missed the first and last episodes of it unfortunately.
Posted by Selric at on05/19/05
speaking of "A Boy and his Dog" there was a really good radio parody of it several month's ago called "Steve the First" which I unfortunately missed the first and last episodes of.
Posted by Selric at on05/19/05
I enjoyed this module and am interested in what the third episode of the series will be like, but I must say I enjoyed the first one a little more. This episode was very well done, moreso then the first but it (ironically enough) feels like you tried to make it bigger and more presentable. Kind of like Way of the samurai 2 compared to the first one I guess..... or a low budget movie getting a high budget later and changing a bit. Not that it's a bad thing, but personally I prefer the first one. Still a great module though and I'm glad you made these.
Posted by Acrodania at on04/21/05
Excellent module that ties into the first very well. Its good to see alternate settings beyond a normal DnD enviroment. Von Django has done an excellent job bringing his module to life with NPC interactions and ambient settings. The second in the series, this one shows a noticeable increase in his module building skills and leaves you waiting for more! Well done!
Posted by Von_Django at 2005-04-2110:27:00
Good point Acro, im in definate agreement there (Not just because it saves me alot of work) :) I know its alot of hak at first, but once you got all the haks you needed for the first mod, you only needed one more for the second - Im sure the third one will only have one or two extra haks..... which Ive made pretty good progess with.... (I got inspired, so I probably wont work on the victorian one now, sorry Acro)
Posted by jules at 2005-04-1508:41:00
A suggestion for you that would make life a lot easier for yourself and players of your mods. Why not make up a hak specific to your mod with the approapriate content in it and everything else stripped out- this would (a) avoid the problem I noticed on the thread of your other module where one of your linked haks was updated, causing confusion with your set-up (b) make for a significantly smaller download if extranious stuff is taken out. Also it does have to be said that having nothing but a "new california.hak" file keeps a bit of mystery about what's going to be thrown at you during the module. This was one thing about the otherwise splendid Hythum- Add the airhip hak, the swamp hak, etc.. ok- so in this module we're going to be going to a swamp, flying in airships etc.. Its not quite the same with haks labelled just d20 modern clothing.. but it does spoil the novelty a bit. Manipulating haks is really easy, a lot easier than writing great mods... like "Quick and the Dead"! Keep up the great work! Another thing- if you add your own hak, there's room for cool stuff like manipulating the itemprop 2da to make custom grenades! Oh yes...
Posted by Anonymous at 2005-04-0804:38:00
That settles it I guess, seeing as I've already built London for the Victorian module..... good luck with your module Selric, let me know when its finished! It's really just a break from western modules so I'm not bored by the genre when I come back to finish the final module in this series.......
Posted by Selric at 2005-04-0518:28:00
i've been working on a Urban zombie module for some time. It kinda fell apart when my brother had to reformat his computer (which I had been developing it on) but I still have all my ideas. I plan to do it again sometime and hopefully finish it this second time around and if you need some hints and pointers I would be happy to give you some.
Posted by Selric at 2005-04-0518:28:00
i've been working on a Urban zombie module for some time. It kinda fell apart when my brother had to reformat his computer (which I had been developing it on) but I still have all my ideas. I plan to do it again sometime and hopefully finish it this second time around and if you need some hints and pointers I would be happy to give you some.