| Title | Of Kings and Desperate Men | | Author | jules | | Submitted / Updated | 10-16-2003 / 07-01-2008 | | Category | Dungeon Adventure | | Expansions | HOTU-1.61 | | Setting | generic, with forgotten realms references | | Gameplay Length | 6-9 | | Language | English | | Level Range | 5-7 | | Races | any, though half-orc would clash slightly with the module's themes | | Tricks & Traps | Light | | Roleplay | Medium | | Hack & Slash | Medium | | Classes | designed for a combat worthy PC, spellcasters may find it tough going | | Scope | Medium | | DMNeeded | No DM Required | | Single or Multiplayer | Single Player | | Max Character Level | 08 | | Max # Players | 01 | | Min # Players | 01 | | Min Character Level | 06 | | Content Rating | Teen | | Alignments | a PC of ustanding moral character, good or neutral | | Description | | It was the dirty end of Autumn when the call went out. Sellswords and mercenaries from across the Northlands travelled to the small town of Amplehill in the foothills of the Spine of the World mountains. Their task was simple and the money was good, no orc or goblin was to be left alive in the High Vales by the time of the Mid-Winter festival, by order of Duke Dawnoff of Amplehill. But that was only the beginning... Of Kings and Desperate Men; a medium sized, cinematic module of dark secrets and betrayal, set against the background of a mercenary campaign in the cold North. Featuring- Custom creatures, fetid dungeons, 24,000 words of dialogue, dark secrets, daring rescues, foul murders, crimes of passion, mystic visions, acts of vengance and betrayal, the most under-rated tileset reskin on Neverwinter Vault, labyrinthine scripting, brooding darkness, cannibalism, tragic ghosts, broken oaths, fearsome foes, stalwart allies and much, much more... |  |
Reviews| Date | Reviewer | Final Score | Quick Pros | Quick Cons | | 2003-12-22 | sewyrn | 6.89 | Well-written story with plot twists, custom monsters and tilesets, memorable henchman and NPCs, great ending | Slow first couple of hours, few custom items, no sound attention, a few scripting goofs, linear second half |
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