You have saved Taronia from the dark powers threatening it, but the evil god Jestian's plans don't end there. Chandro, ruler of the gods, needs your help and has summoned you to him. This will prove to be your toughest challenge yet--and may be your last. This is the final chapter in the Blaark series. It is designed for a 15th-16th level character, of good or neutral alignment.
"Finally have noticed that "we are kosh" gave another low vote for this. He went through the whole mod giving it bad reviews and terrible votes. THE WHOLE GAME, either he is a complete masochist or on a positive patience/perseverance personified."
And we should all be thankful for that! If it wasn't for him, I would have hacked the Vault years ago in order to delete most of the trashy modules that have piled up in over a decade! The guy has saved me from playing crap so many times we should build a shrine to his memory!
Posted by ericdoman at 2009-01-05 17:45:45 Voted 9.50 on 03/12/06
Gone through all 6 mods again with a dwf Ftr/Clr and finished 2/17 respectivey, 5000xp from 20th lvl.
Due to lak of funds I used abit of gamesmanship in previous mods. As soon as I hit 5th lvl clr, continual flamed numerous items. Generally you have an increase of minimum 100gp to couple of 1000s. This enabled me to buy boots of speed early on, which of course makes ahuge difference.
Finally have noticed that "we are kosh" gave another low vote for this. He went through the whole mod giving it bad reviews and terrible votes. THE WHOLE GAME, either he is a complete masochist or on a positive patience/perseverance personified.
Having problems with the labyrinth... What are you suppose to do... Played all the other mods just fine, but this has me stopped dead... HELP PLEASE _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."
Posted by MikeLM9215 at 2008-07-07 20:23:33 Voted 6.75 on 07/07/08
The plot broke and I couldn't continue on without using the console commands. Confusing and disjointed ways of completing plots. Wasn't a great ending to a series. _________________________ The road to Ravenloft is paved with good intentions.
Posted by WeAreAllKosh at 2008-03-14 12:24:51 Voted 1.25 on 03/14/08
Well, the final installment certainly didn�t disappoint. It was every bit as bad as I thought it would be.
It seemed that the designer took every lousy technique from the first five modules and made certain to combine them all here in the final module. You know � just as a sort of $^&# you to anyone who complained about them.
Giant areas with tons of emptiness? Check. I don�t think there�s one area in the module that uses one of the smaller sizes.
Endless swarms of creatures? Check. This guy certainly does love his mummies and slaadi. And trying to retrieve plot-critical items from the corpses of the slaadi is a -lot- of fun when you have to poke through a field of slaad tongues to find them. More good judgment by the designer.
High-powered, non-bypassable traps all over the place? Check. Because they just serve so much purpose, don�t they?
He even brought back some of the old favorites. Like time-based events in the Aztec city with � you guessed it � no method of advancing the game clock. And the 101 Heal Potions that made Part 2 so much fun made the fight against Jestian a delightful sham. I really thought that that nonsense had been stamped out � but the designer seemed determined to make Part 6 a fitting tribute to the entire series.
I�d complain about the resting restrictions that he added (I guess he�d heard somewhere about how annoying -those- are), but let�s face it � the kinds of character really impacted by those (wizards, druids, etc) aren�t getting anywhere near Part 6 of this series. Not with the 101 Water Elementals & Bodaks, the Armies of creatures, the uber-NPC�s who have a nice little cache of Heal potions because they aren�t quite dangerous enough, and the almost-certain-death traps all over the place.
The opening cinematic made it appear that the story would be somewhat interesting in this one. But let�s face it � it�s all just a bunch of randomness. Why the gods don�t have their own totems � why I�m even searching for the totems when I�d already found them in the last part � the fact that I don�t even remember what was going on in Parts 2 and 3 (Duke Khelvorn? Who? Army? What? Kent? How?) because the story keeps fluctuating all over the place with no kind of focus or direction. It�s just so much saran wrap over what is essentially a collection of boring fights.
There is some good news though -- you still don�t need a bedroll or rations! But I�m sure the designer is already planning to add those to Part 7. After he finishes implementing the monster respawn scripts. Blaark Chronicles 7: Outhouse Bottom! Coming soon to a Vault near you.
Worst of the series and worst Hall of Fame module I�ve played. If it serves any purpose being in the Hall of Fame, it�s to show aspiring modmakers how -not- to do it. Unless you�re just after high votes. But I�d strongly advise against that. High votes can be -extremely- hazardous to your mental faculties! They can instill in you strong feelings of pride and egotism and severely inhibit your ability to improve yourself. You�ve. Been. Warned.
Posted by shuurai at 2008-03-07 00:17:32 Voted 7.75 on 03/07/08
Good series of mods with the potential to be great.
Really interesting and original storyline, large detailed world, a lot of variety in settings. The story was a bit linear but that was okay; considering the plot it sort of had to be.
But in all honesty it got to be a bit boring after a while, fighting the same creatures over and over again. In many areas the only real pregression in terms of difficulty was (spoilers ahead) to throw more and more slaad, or more and more elementals, or more and more mummies at the player. It would have been nice to see something else once in a while.
Many of the areas could have been smaller; adding the shortcuts at the ends of dungeons was a welcome touch, but frankly there was just too much empty space in a lot of the areas, especially the cities.
Some of the gameplay was a bit poorly done... for example the riddles at the doors to the Sun Elves should have had some indication of how to enter the answer.
Posted by SusanMcKinney at 2007-12-09 12:41:40 Voted 9.50 on 12/09/07
This was a fantastic set of adventures. I loved the overall storyline. I loved the nuances of the world as I traveled through them. I hope to find more modules like this!
Posted by Nelson The Geek at 2007-09-17 03:29:24 Voted 10.00 on 09/17/07
A great series by Fintallo. I noticed in the Vault posts that this was his first module series. I am amazed. Well polished, with an engaging plot and very few spelling errors.
Some posters have complained about the linearity, especially in the later chapters. IMHO, this is misguided. You are on a save-the-world quest. You're not going to go off on a side-jaunt at a time like that. The most intelligent point made was the comparison to writing a novel. When writing a cohesive series of modules, that's what you're doing - writing a story. If the complainer wants a more free-form module with non-linearity, that only comes with sacrificing the story. I for one prefer a cohesive plot.
I had the same problem as was mentioned in the posts on the Vault - a script would not fire, and the author's workaround (a lever) also did not work for me at first. The solution is to have a certain item in your inventory (not on the floor) when you pull the lever.
Fun - 10, Layout/Design - 10, Dialogue - 10, Originality/Creativity - 10, Quality Control - 10, Overall - 10
Posted by Miluangwaith at 2007-04-16 18:44:33 Voted 9.75 on 04/16/07
i registered in this great site specifically to tell you this, Fintallo: AWESOME MODULES!! :D yeah, a few bugs here and there, i had to debug my way to the Oaken Longbow in the fifth chapter, but hey, no harm done! on the other hand, i had as much fun as playing the original NWN campaign all those years ago ;) truly a great series! thanks for all the fun, and i wish you the best :D i still haven't finished the last chapter, so the last load of fun should come in the next couple of days ;) cheers!
P.S. probably one of the few modules(i mean the whole Blaark series) with almost no spelling mistakes! ;)
Possible Spoilers!
Wow! What a great module! I just finished. (obviously I found the problem with the Peristo mortuary area I mentioned earlier- DUH!) It was a creative story and entertaining in its telling. Overall I think that the best aspect of this module is its length. I greatly enjoyed developing my PC over the course of the story- too many other modules are too short. (Too often I get to understand what's happening and then the story ends.) The only negative I saw was that the henchman were very weak- I spent what I consider to be a huge amount of combat time and after combat money to keep him from dying. Anyway, I look forward to playing any of your other modules. Bravo DM!
Posted by Litepulsar at 2006-09-13 18:17:46 Voted 9.75 on 09/13/06
This excerpt in the series I thought was excellent, I thoroughly enjoyed it. Yes, there are minor niggles (already discussed), but personally they didn't bug me (i.e. found combat a bit too hard in some places). Overall, an excellent series, thank you very much Fintallo!
I'm having trouble with the Peristo mortuary area. I used the lever, it says that I need to report back to Adela, but I don't see any way to exit the Underworld area! (There doesn't seem to be any of the blue-area shortcuts and going back to the start of the area doesn't have a portal.) Would someone let me know?
Posted by PainTer at 2006-04-19 04:20:27 Voted 8.00 on 04/19/06
Posted by Kata d'Mordak at 2006-04-10 18:37:36 Voted 10.00 on 04/10/06
Way to go Fintallo! I truly enjoyed your mods..Keep up the good work and hope to see more of your work!
Cheers! =) _________________________ If I had a choice between Chaos and Destruction, I would have to choose Chaos followed by Destrustion!! (Bad Paladin!Sorry Torm...Can't help Myself!) =P
Posted by sonia ( 200.118.xxx.xxx ) at 2006-03-30 03:44:10
Great. Thanks!
Posted by ericdoman at 2006-03-12 10:03:27 Voted 9.50 on 03/12/06
Once more enjoyed this mod. Prob more challenging combat wise than any other due to some areas not allowing you to rest. Temptation at the start. My sorceror had ac of 25. If you take the best of from 3 henchmen I could reach ac 35. But it didn't feel right. Wanted to use rogue as I would then have had darkness and ultravision but once more rogue did not have weapon finesse as a feat (what is the point).
Also another reason for high score is that final battle with main boss (first 2 attempts anyway). Was the toughest or joint toughest (TOM 1 and Uvudry) ever. 3rd attempt knew what had to be done and it was all based on my time stop scroll being used before he healed himself (Jestian is badly wounded). Once I can cast it before he heals himself you finish him off with 2 x IGMS. BUT timing is vital.
Posted by ericdoman at 2006-03-09 11:35:37 Voted 9.50 on 03/12/06
Grimlock
Hopefully you are reading this. Marente is to be found in the camp. I think he was with a group of 4 peopleinc himself by a campfire. I'm sure I had the same prob as well a long time ago but I just searched around the camp and found him. If your wife has palyed maybe she has a saved game prior to this part?
I'm playing Blaark 3 but it doesn't look like anyone has answered there anytime recently so I will post here.
After freeing the miners I am told to go and see Marente just south of Sandrico's tent. I cannot find him.
I saw in 3 that you answered someone that he was supposed to be standing near Rappi and some guards and he answered they were there and no Marente but noone replied.
Well I'm in the same situation no Marente anywhere. My wife just played through all of Blaark and loved it but I'm stuck here until I find Marente.
Posted by rooster ( 58.104.xxx.xxx ) at 2005-09-10 17:51:15
can somone help iam in labyrinth killed the old lady what happens? next the trapped soul the noble and shop keeper do you kill them how do you get outof here. Somone please help
Posted by Kataja at 2005-08-05 14:40:11 Voted 8.25 on 08/05/05
For a module named "endgame", I started it expecting a major battle right after popping by these godly people. But no: there's another two days or so of work to do! In three branches, all with "helpful" NPCs who always require me to do something heroic to be worthy of being allowed to save the world. Each including about two largish areas which are all fancy but rather inactive (= you just run through looking for the exit), which did not really increase my motivation.
On the other hand, there was a pleasing increase in loot which allowed me to (after the module) sell the lot and get my gear up to par with being level 18. :) Too bad some of it required sillyness since I don't have enough trappy and locky skills - make sure you do, or lack a natural amount of greed if it doesn't come with infinite patience. ;) The optionality of the final ending was also pleasant.
One typo: King L. "returned from your journet" -> journey.
Note: the module does *not* for some reason export your character at the end. Be sure to do so yourself after you've been given several direct choices about how to wrap up.
Posted by Kataja at 2005-07-22 12:34:17 Voted 8.25 on 08/05/05
(On the other hand, the user interface of these forums is rather unforgiving, making it also impossible to remove any mispostings... Sorry, folks, this misplaced double-post is a silly result of trying to view stats without having to run Javascript and getting windows confused...)
Posted by Kataja at 2005-07-22 12:32:20 Voted 8.25 on 08/05/05
Although some juvenile people here just can't appreciate module builders' hard work, I'd like to point out that Blaark I was quite ok to play with a paladin. I've played up to III this far, liked II more than this one for a more plotty plot. I've been playing a Paladin, but now I think I maybe should have started something more charismatic, either a Bard or a Sorcerer, with an eye for armour and weapon crafting for the module - there's nice support item-wise for it. Oh, and have a point or two for trap disarming and bring a universal key (sword-shaped or lockpick-shaped). I didn't run into any problems from being a generally curious and talkative sort. There were some typos, but more like ten than a hundred for the entire mod. The fights weren't generally very challenging for a fighterly type in normal difficulty, but I did need to reload once or twice for getting careless with bosses.
There's a bit much of empty space in houses and such without anything going on, which makes me wonder if the builder was going for some realistic feel. To balance it out, all romp-ey caverns and such tend to have a courtesy portal at the end to draw you to the beginning without having to walk all the way. The nice support and encouragement for crafting things made me add to my wishlist a module where weapon and armour crafting is really worth the trouble and gold. :)
From the posts I hear this is Fintallo's first try at module building. As such it is a great start and I'm glad that the series got finished even if the evil plotline didn't. In case you've been disencouraged from the community by the loudmouths, Fintallo, I'd like to apologize for us players. We lose a lot of module builders in the start of their career to whiners who don't know the difference between hobbies and stuff they've paid blood for - we seldom get gems since we drive out anyone striving for perfection before they accumulate experience. It's sad.
Posted by Kataja at 2005-07-22 12:31:50 Voted 8.25 on 08/05/05
Although some juvenile people here just can't appreciate module builders' hard work, I'd like to point out that Blaark I was quite ok to play with a paladin. I've played up to III this far, liked II more than this one for a more plotty plot. I've been playing a Paladin, but now I think I maybe should have started something more charismatic, either a Bard or a Sorcerer, with an eye for armour and weapon crafting for the module - there's nice support item-wise for it. Oh, and have a point or two for trap disarming and bring a universal key (sword-shaped or lockpick-shaped). I didn't run into any problems from being a generally curious and talkative sort. There were some typos, but more like ten than a hundred for the entire mod. The fights weren't generally very challenging for a fighterly type in normal difficulty, but I did need to reload once or twice for getting careless with bosses.
There's a bit much of empty space in houses and such without anything going on, which makes me wonder if the builder was going for some realistic feel. To balance it out, all romp-ey caverns and such tend to have a courtesy portal at the end to draw you to the beginning without having to walk all the way. The nice support and encouragement for crafting things made me add to my wishlist a module where weapon and armour crafting is really worth the trouble and gold. :)
From the posts I hear this is Fintallo's first try at module building. As such it is a great start and I'm glad that the series got finished even if the evil plotline didn't. In case you've been disencouraged from the community by the loudmouths, Fintallo, I'd like to apologize for us players. We lose a lot of module builders in the start of their career to whiners who don't know the difference between hobbies and stuff they've paid blood for - we seldom get gems since we drive out anyone striving for perfection before they accumulate experience. It's sad.
Posted by sinthetic at 2005-05-13 10:13:38 Voted 1.00 on 05/13/05
With no way to activate the fire pillars, I had to stop the playing the game. There should never be absolute game-stoppers.
Posted by sinthetic at 2005-05-09 15:13:30 Voted 1.00 on 05/13/05
I'm having the same problem other posters mentioned with the Pillars in the Fire Realm. I'm a fighter and don't have the ability to cast fireball or use a wand of fire, is there really no other option?!? I tried the fire arrows I have, but to no avail. If this ends up being a game-stopper, that would be supremely retarded. Why isn't there a wand of fire to be dropped by a tough enemy then?
Posted by Steve_Savicki at 2005-04-21 17:54:04 Voted 10.00 on 04/21/05
Ties with #2 as favorite... a combination of comparisons:
Like Adam Miller, the series is alot of modules.
Like Beerfish, the varied environments add flavor.
Like HoU, all characters come full circle to a conclusion in the ending mod.
And all modules had their own story. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2005-04-20 19:33:00 Voted 10.00 on 04/21/05
Yes, same problem with the enchantment stone.
Also, I am in Harnia's lair now... what do I do with the pillars? How do I fight fire with fire? _________________________ Steve's Characters - please don't forget to vote on them if you play them.