You have saved Taronia from the dark powers threatening it, but the evil god Jestian's plans don't end there. Chandro, ruler of the gods, needs your help and has summoned you to him. This will prove to be your toughest challenge yet--and may be your last. This is the final chapter in the Blaark series. It is designed for a 15th-16th level character, of good or neutral alignment.
For a module named "endgame", I started it expecting a major battle right after popping by these godly people. But no: there's another two days or so of work to do! In three branches, all with "helpful" NPCs who always require me to do something heroic to be worthy of being allowed to save the world. Each including about two largish areas which are all fancy but rather inactive (= you just run through looking for the exit), which did not really increase my motivation. On the other hand, there was a pleasing increase in loot which allowed me to (after the module) sell the lot and get my gear up to par with being level 18. :) Too bad some of it required sillyness since I don't have enough trappy and locky skills - make sure you do, or lack a natural amount of greed if it doesn't come with infinite patience. ;) The optionality of the final ending was also pleasant. One typo: King L. "returned from your journet" -> journey. Note: the module does *not* for some reason export your character at the end. Be sure to do so yourself after you've been given several direct choices about how to wrap up.
Posted by Kataja at on08/05/05
(On the other hand, the user interface of these forums is rather unforgiving, making it also impossible to remove any mispostings... Sorry, folks, this misplaced double-post is a silly result of trying to view stats without having to run Javascript and getting windows confused...)
Posted by Kataja at on08/05/05
Although some juvenile people here just can't appreciate module builders' hard work, I'd like to point out that Blaark I was quite ok to play with a paladin. I've played up to III this far, liked II more than this one for a more plotty plot. I've been playing a Paladin, but now I think I maybe should have started something more charismatic, either a Bard or a Sorcerer, with an eye for armour and weapon crafting for the module - there's nice support item-wise for it. Oh, and have a point or two for trap disarming and bring a universal key (sword-shaped or lockpick-shaped). I didn't run into any problems from being a generally curious and talkative sort. There were some typos, but more like ten than a hundred for the entire mod. The fights weren't generally very challenging for a fighterly type in normal difficulty, but I did need to reload once or twice for getting careless with bosses. There's a bit much of empty space in houses and such without anything going on, which makes me wonder if the builder was going for some realistic feel. To balance it out, all romp-ey caverns and such tend to have a courtesy portal at the end to draw you to the beginning without having to walk all the way. The nice support and encouragement for crafting things made me add to my wishlist a module where weapon and armour crafting is really worth the trouble and gold. :) From the posts I hear this is Fintallo's first try at module building. As such it is a great start and I'm glad that the series got finished even if the evil plotline didn't. In case you've been disencouraged from the community by the loudmouths, Fintallo, I'd like to apologize for us players. We lose a lot of module builders in the start of their career to whiners who don't know the difference between hobbies and stuff they've paid blood for - we seldom get gems since we drive out anyone striving for perfection before they accumulate experience. It's sad.
Posted by Kataja at on08/05/05
Although some juvenile people here just can't appreciate module builders' hard work, I'd like to point out that Blaark I was quite ok to play with a paladin. I've played up to III this far, liked II more than this one for a more plotty plot. I've been playing a Paladin, but now I think I maybe should have started something more charismatic, either a Bard or a Sorcerer, with an eye for armour and weapon crafting for the module - there's nice support item-wise for it. Oh, and have a point or two for trap disarming and bring a universal key (sword-shaped or lockpick-shaped). I didn't run into any problems from being a generally curious and talkative sort. There were some typos, but more like ten than a hundred for the entire mod. The fights weren't generally very challenging for a fighterly type in normal difficulty, but I did need to reload once or twice for getting careless with bosses. There's a bit much of empty space in houses and such without anything going on, which makes me wonder if the builder was going for some realistic feel. To balance it out, all romp-ey caverns and such tend to have a courtesy portal at the end to draw you to the beginning without having to walk all the way. The nice support and encouragement for crafting things made me add to my wishlist a module where weapon and armour crafting is really worth the trouble and gold. :) From the posts I hear this is Fintallo's first try at module building. As such it is a great start and I'm glad that the series got finished even if the evil plotline didn't. In case you've been disencouraged from the community by the loudmouths, Fintallo, I'd like to apologize for us players. We lose a lot of module builders in the start of their career to whiners who don't know the difference between hobbies and stuff they've paid blood for - we seldom get gems since we drive out anyone striving for perfection before they accumulate experience. It's sad.
Posted by sinthetic at on05/13/05
With no way to activate the fire pillars, I had to stop the playing the game. There should never be absolute game-stoppers.
Posted by sinthetic at on05/13/05
I'm having the same problem other posters mentioned with the Pillars in the Fire Realm. I'm a fighter and don't have the ability to cast fireball or use a wand of fire, is there really no other option?!? I tried the fire arrows I have, but to no avail. If this ends up being a game-stopper, that would be supremely retarded. Why isn't there a wand of fire to be dropped by a tough enemy then?
Posted by Steve_Savicki at on04/21/05
Ties with #2 as favorite... a combination of comparisons: Like Adam Miller, the series is alot of modules. Like Beerfish, the varied environments add flavor. Like HoU, all characters come full circle to a conclusion in the ending mod. And all modules had their own story. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on04/21/05
Yes, same problem with the enchantment stone. Also, I am in Harnia's lair now... what do I do with the pillars? How do I fight fire with fire? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Adrian1481 at 2005-04-0300:05:00
Lots Of fun the whole set of mods was entertaining and fun! SPOILER::::::::::: I cant transfome the Enchantment stone ???? All the rest worked fine. I even reset the game a ways back and same problem??
Posted by Mark55 at on02/22/05
Well made conclusion to a well made series. A little repetive, but very good with an epic final battle.