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NWN MODULES

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Title  U2 Danger at Dunwater (v1)
Author  oraweb
Submitted / Updated  12-07-2002 / 12-30-2002
Category  Classic PnP Conversion
Setting  Greyhawk on the Azure Sea
Gameplay Length  5-6
Language  English
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  04
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Description
This is a PnP module conversion of the same name by original author Dave J. Browne. It is the sequel to U1: The Sinister Secret of Saltmarsh. The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Jorune7.05Well constructed areas; nice use of scripts; great documentation.Not really made for solo play; mediocre story.

Files

NameTypeSizeDownloads
u2.htmlu2.html
Submitted: 12-07-2002 / Last Updated:
html--14077
External Website Beyond Our Control
u2DangerAtDunwaterByOraweb.zipu2DangerAtDunwaterByOraweb.zip
Submitted: 12-07-2002 / Last Updated: 12-07-2002
zip926.76Kb16573
--
SCORE OUT OF 10
8.49
82 votes
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Comments (26):

1 2 3

Posted by ANonnyMouse at on04/02/05
Very enjoyable. Secret monster in ***** was a bit much for our fighter-light group but we got him in the end. Very good adaptations.

Posted by spiffyman at 2005-01-0122:30:00    
Need a little help: SPOILER ALERT: I have defeated the bullywugs but cannot find there treasure, I have done a search for it. does anyone know where it is.

Posted by Henesua at on01/01/05
Fun module, and kept well with the original material, but unfortunately a bit tedious. Took a long time to find the Chief. The minister didn't give us directions. I understand that you were keeping with the spirit of the original module. You've done a great job in that way, but I am giving the lower vote due to the tedium of sneaking around for the Chief, (I had fun being the rogue, but other party members started to get itchy for a fight and so we occassionally killed lizardmen out of boredom) as well as that the last in the series didn't work for us. U3 doesn't seem to work for spellcasting characters. Even those the first two modules stand well on their own, they are diminished since players can't complete the whole story arc. _________________________ Vault Submissions | Arnheim | Beyond Vives

Posted by Jess_ at on11/09/04
I find U2 less attractive than U1 but it is more due to the story than the work given in it. The attention put in the details and descriptions is always strong ;) I give "9" for this one. My group of a Warrior, a Cleric-Thief, a Druid and me as Paladin made his way through the caverns to resolve this quest. There are some really tough fights against the Lizards and the Dragon. But on the whole we manage to survive and have a great fun :)

Posted by Jess_ at on11/09/04
Less attractive than U1 :( But story respected and much work on details :)

Posted by DeeGee at 2004-10-2208:21:00    
Great fun! Good hack and slash in the caves, excellent details in the custom items, and the best part is the way Saltmarsh is beginning to come alive. IMO, this was just as good a mod as your U1. Below, in a very long post, someone describes killing the minister before ever meeting the Chief. I actually met the Chief very early because you provided that handy back door (which I actually found before the front door). But I can see his point. The minister should mention that the PC needs to talk to the chief first. I'm running a monk through your U1-U3 mods and she's up to almost level 6. Tough going early in U1, but she's hit her stride. Can't wait to start U3. I'm actually considering grabbing these PnP mods at the BN site's used book page and calling up my brother for our first session in 15 years!

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