At last - an opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? This module is a pencil and paper conversion of the original module U3.
Definitely better than the 2nd, but still, the ending was bland. I was hoping to fight a final enemy or something. The first is still the best. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on04/14/05
Hi, this module crashes upon loading: [Wed Apr 13 04:43:01]Server Starting Up: Each 'Ü' represents 10 seconds [Wed Apr 13 04:43:01]---- Server Options ---- Max Players: 6 Char Levels: (1-40) Player Password: NO DM Login Enabled: YES Server Admin Login Enabled: YES Post Game To Internet: YES Game Type: Action Difficulty: 2 PVP Setting: NONE Vault: LOCAL Only One Party: YES Enforce Legal Characters: NO Item Level Restrictions: NO Player pausing: ENABLED Auto Save: Enabled Saving Characters in Saved Game ---- End Server Options ---- [Wed Apr 13 04:43:04] Player [] () Joined as Server Admin 1 [Wed Apr 13 04:43:04] Player () Joined as Player 1 [Wed Apr 13 04:43:04] Loading Module: U3 The Final Enemy by oraweb v3 . Names Differ: asm_note_01 asm_note_2 _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Teague at on12/09/04
I loved this trilogy--so faithful to the modules from which they came, so much great detail. I don't know if oraweb still checks these boards, but if you do, man, my sincere thanks for your work! (minor spoilers below) My only suggestion for future work would be to change some details that seem bad game-design choices...having a fairly empty level one in PnP can be fairly painless, but having to backtrack all the way through it gets to be a pain. And could one of the two exits to the surface on Level 3 actually leave you someplace (one-way, of course) where you could get to your ship? Again, trudging back through the whole dungeon was a bad way to end an otherwise great mod. As for the encounters being too tough, the readme file explicitly says that players might be better off sneaking and using stealth rather than just hacking through. Still, that said, I ran a half-orc fighter (barely became a Champion of Torm right at the end!) up to Level 8 (7 Fighter, 1 Champion) running from Secret of Saltmarsh to this module. I did it alone (and yes, I died a few times, and had to reload...and used a lot of healing potions, too!), and managed to completely clear out the Sahuagin level. It was tough, at times, sure, and I used a lot of healing potions, and more than a couple of bless, barkskin, and bulls strength potions, but I made it through. The only brutal fight was the one at the end, against the mass hordes of sahuagin. But after a couple of tries, I made it through. All in all, lots of fun. Thanks!
Posted by Teague at on12/09/04
I loved this trilogy--so faithful to the modules from which they came, so much great detail. I don't know if oraweb still checks these boards, but if you do, man, my sincere thanks for your work! (minor spoilers below) My only suggestion for future work would be to change some details that seem bad game-design choices...having a fairly empty level one in PnP can be fairly painless, but having to backtrack all the way through it gets to be a pain. And could one of the two exits to the surface on Level 3 actually leave you someplace (one-way, of course) where you could get to your ship? Again, trudging back through the whole dungeon was a bad way to end an otherwise great mod. As for the encounters being too tough, the readme file explicitly says that players might be better off sneaking and using stealth rather than just hacking through. Still, that said, I ran a half-orc fighter (barely became a Champion of Torm right at the end!) up to Level 8 (7 Fighter, 1 Champion) running from Secret of Saltmarsh to this module. I did it alone (and yes, I died a few times, and had to reload...and used a lot of healing potions, too!), and managed to completely clear out the Sahuagin level. It was tough, at times, sure, and I used a lot of healing potions, and more than a couple of bless, barkskin, and bulls strength potions, but I made it through. The only brutal fight was the one at the end, against the mass hordes of sahuagin. But after a couple of tries, I made it through. All in all, lots of fun. Thanks!
Posted by tom_bombadil at on12/05/04
Such a good mod, but so hard to finish.... In order to know my belief about U3, just have a look on the comments of Jess, one of the guys I've played with this mod...
Posted by Jess_ at on12/02/04
This mod is technically perfect and beautiful with the LOK tileset. The underwater environment is realistic by some special scripts : armors and weapons limited, water breathing and drowning. But the difficulty seems badly evaluated. My group of 4 levels 4 or 5 were absolutely unable to complete the mission. The big problem is that we must complete all 3 objectives to be victorious. No partial victory !!! It is a great problem. We lack the clues to find the informations we need and there are too many guards to fight our way through ! We have explored all levels but not all rooms ! We had to flee each time there were more than 5 Sahuagins in one room to avoid extermination. I lose my fun in the 2 final sessions of play where we have to reload because of too many deaths. And we decided to abandon. I vote a "8,5" for the quality and the work done.
I have the required files listed and I get error Hak file missing, I have the LOK tileset loaded, but the Log file says I need U3.hak file. where do I get this hak file?