All alignments, though evil characters may be limited in their options.
Gameplay Hours
<1
Description
The Affairs of Wizards is set in an original segment of the Forgotten Realms. Known as Penumbra Vale, this region was once the scene of a great war when a planar conduit opened beneath what is now the city of Cromelia, unleashing an invasion from the Lower Planes. Centuries later, the Vale is settled and relatively safe, but the machinations of certain powerful beings can take a long time to play out... This is the prologue to the Affairs of Wizards series. Included in the module and HAK packs are five new prestige classes, one new spell and a .PDF guide to the Penumbra Vale setting. Requires: SoU, HotU, CEP 1.50, patch version 1.64, Affairs of Wizards Main Hakpack. Optional: AOW Music, AOW Intro Updated 1/12/05
When I tried to load the module it gave me an error saying that aow.hak was not found, it is not in the file I downloaded from here, so is that going to be fixed?
Posted by RuneSolaric at 2006-10-2509:35:41
After some bizarre .2da and .tlk gymnastics, AOW chapter 1 is now CEP2-compatible. Quite how much use we'll get out of it at this stage I'm not sure, but it's progress... sort of...
Posted by RuneSolaric at 2006-09-2017:53:06
Thanks for the input, nice to know people are still interested. As many comments and suggestions as possible are being worked into Chapter 1, which will indeed be of a larger scope. Glad you're enjoying it so far.
Posted by mullinsworld at on09/17/06
Pros: Experience for completing tasks, good on you for not making me search out every thing I can kill. Visuals were very nice given no customized stuff. I like the fact you have non-traditional NPC's like a Hill Giant as one of the good guys. The maps were great if a bit big especially for someone like me who likes to explore/open everything. Dialogue was very well written, did not notice any grammar, spelling etc mistakes. Cons: The story while well thought out didn't have the meat on it. I wasn't drawn into the background story as much as I would have liked. Just having the background stuff there doesn't make me want to wade through the books in the library for example. It was basically a step and fetch it mod, I would have liked a harder boss at the end at least with some more mini-bosses that were tough throughout. All that being said I rate it a 9.25 because I expect Chapter 1 to be bigger and greater but good start to the series.
Posted by RuneSolaric at 2006-05-2817:17:02
Yet again I have to apologise for neglecting this for so long. AoW is not dead, work on Chapter 1 is about 50% complete. Patch updates, foreign travel, injuries, TeS IV: Oblivion and a motherboard failure have all slowed progress, but we're still going. TheLady: That particular puzzle seems to have caused massive difficulties and frustration, unfortunately. The download .zip file should contain a full walkthrough with a solution to the puzzle; let me know if it doesn't. To Just c: Thanks, but we don't have a homepage... To Drexar: Fighters are supposed to gain xp the same way as everyone else, by progressing through the various tasks. If xp is tied to combat, combat becomes compulsory. In AoW, whether you fight, talk or sneak your way through a task, you get xp. I appreciate that this won't appeal to everyone (and, indeed, that the areas were overlarge and underpopulated), but the xp thing won't be changing, sorry. To Lariam: Thanks, it's good to know the background material is appreciated. To answer your question, AoW is intended to consist of a Prologue and two longer Chapters, each with a shorter Epilogue. We also plan to do more with the Penumbra Vale setting if it's well received. Many thanks to everyone who has posted feedback, your praise/criticism will hopefully mean Chapter 1 is greatly improved. More updates coming as soon as possible.
Posted by TheLady at 2006-05-0719:16:38
I can't for the life of me fugure out the puzzle to open the door in the tower, I know it has something to do with the circle of statues and I have to speak the gaurdian statues name, but I can't figure out how to do that, please just tell me what to do. Thank You
Posted by Drexar_Heulbric at on03/24/06
Looks like a lot of effort went into making this module; could have been fun but the huge bare maps and the no xp for fighting (how else is a fighter supposed to get experience? By talking?) made me quit early.
Posted by Lariam at 2006-01-1209:39:39
The background stuff, and all the extra prestige classes and spells etc. in the PDF-guide seem pretty impressive! May I ask what sort of plans there are for the series? I mean, to what levels do you aim? How many chapters - any idea? I know that you may not know. And I'm not asking when the series will be ready! But you guys seem to have planned this pretty far in certain respects, so this I dare ask. (Just trying to plan my character a bit...) : ) _________________________ Forgotten Realms Weave
Posted by RuneSolaric at 2006-01-1006:10:32
I really need to check in here more often... thanks hmdai, feedback and bug reports are always much appreciated. The xp-looping bug sounds simple enough to fix, I'll try to sort it out soon. Work on Chapter 1 is progressing well, coming up on 1/3rd done (most of that since mid-December).
Posted by hmdai at on12/29/05
Also, I have forgotten to mention. Adding the description of NPC inside the dialgoue is interesting. It gives out a lot of background about that NPC and it details the facial expression and thoughs that NWN could not present. Good work! _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list