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NWN MODULES

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Title  The Wanderer (v) CEP Version
Author  B G P Hughes
Submitted / Updated  03-22-2005 / 02-20-2007
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  World of the Bloodknight Trilogy
Gameplay Length  around 20, up to 40 hours
Number Players  Single or multiplayer supported (single party only)
Language  English
Level Range  Start at level 1 highly recommended. Not more than 3.
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any, each has specific content somewhere.
Scope  Large
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Any - evil less catered for.
Gameplay Hours  24
Description
Version: CEP + SoU + HotU 1.65
CEP version of the Hall of Fame module.
Description: You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks...
Designed for: Non-linear players who prefer lower levels of magic/gold. 1st level characters that are not the centre of a story (to start). Single or single party play. CEP required.
Not designed for: Those who don't like low money worlds. Those who like very linear plots. Those who wish to be plot central from day 1.
Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Your actions (and Charisma) affect NPC opinion of you.
Tasters: Plenty of custom content, illusions, rock falls, ropes...
Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. See B G P Hughes Tracker portfolio for other work. Part II is now final, with the CEP version.
Last Update: October 2006 version v



Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)

Files

NameTypeSizeDownloads
WandererCEPv.zipWandererCEPv.zip
Submitted: 03-22-2005 / Last Updated: 10-08-2006
zip4.7Mb11638
The Wanderer CEP mod file & readme
The_Wanderer.docThe_Wanderer.doc
Submitted: 03-22-2005 / Last Updated: 09-11-2005
doc143Kb5914
Readme only

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1 NWN1.68 ...ficial)TheExcimer-500 (CEP TEAM)2006-09-12--"Official CEP" patches for CEPv1.52 to be updated to & compatible with NWN1.68. There are two hak
SCORE OUT OF 10
9.54
46 votes
View Stats
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Comments (30):

1 2 3

Posted by BenWH at 09:13:54    Voted10.00
Thanks both. Glad you enjoyed yourselves. _________________________ Works of B G P Hughes: Link AME Chairman

Posted by Almaria at on06/19/08
I really enjoyed this. Good storytelling. The dialog between the PC and NPCs was well done and believable.

Posted by Kilvain at on06/10/08
An enjoyable module. I managed to miss the village conflict storyline completely on my first trip through, but that only adds to the replayability. It's obvious a lot of hardwork went into the creation of this mod, thanks.

Posted by BenWH at 03:01:28    Voted10.00
Thanks for the thumbs up... _________________________ Works of B G P Hughes: Link AME Chairman

Posted by Forrestwolf at on12/23/07
I just finished this one up, and wanted to tell you it was wonderful! I really enjoyed Wyvern Crown, and wanted to see another one of your creations. I wasn't disappointed in the least. I think the best part is your ability to create a living, believable world. The attention to details on history, NPC's, and quests was just great to see. Thanks so much - I'm looking forward to #2.

Posted by BenWH at 07:20:19    Voted10.00
Make sure you have the correct CEP version downloaded - the final 1.x version (1.66 I think) _________________________ Works of B G P Hughes: Link AME Chairman

Posted by Valdemar at 2007-08-1802:30:57    
Missing hakpack - "Names Differ: unnamed model plc_bushfern" ?

Posted by viper44 at on08/15/07
I'm giving this a 9.00 because it's different more realistic than the usual community mod. Unfortunately, I barely scratched the surface of this game, maybe completing 25% of it, before I blundered onto the main path and finished it in about 10 hours. My Druid/Shifter ended at lvl 6, two levels short of what it probably should have been. I'm tempted to play it again but this is something I never do. Things I loved: 1. Choice of resting rules - all mods should do this 2. NPCs don't like you messing with their sh*t locked away in chests and stuff. They scold you. Hate mods where you can rob a guy blind while he's standing there watching you loot his possessions. 3. Nice nonlinearity though I found the main path early ended up locking myself out of most quests. I really did have the feeling I could go anywhere even if it meant getting my A** whooped (frost giant lair, etc). Anyway, a great mod and I hope the author complete a 3rd part using NWN1. V.

Posted by BenWH at 23:55:03    Voted10.00
Have you tried using the travelling merchants? They give you a much better rate. Anyway, it's like that to keep the balance. On your questions: Both the blocked passage and the sphinx statue rely on the same set of skills and attributes. This is a major spoiler, so be warned! Both are illusions, and you can see through them with a combination of level, spot, search and either wisdom or intelligence (I forget which, but it says in the readme). Just approach them, and if your observation skill is good enough, the illusion will be revealed. Potions can help you here. _________________________ Works of B G P Hughes: Link AME Chairman

Posted by SpiderSilk at on07/17/07
Help needed! Maybe spoilers for the highlands area. I am so stuck on the sphinx statue in the zombie house. I just don't know what to do with it. Also the blocked tunnel under north highlands. Do I need a better weapon than my longsword +2 (+4 because of weapon specialization)? or is this not a case of strong-arm tactics but puzzle solving? I can see another rusty lever beyond the blockage but the one i can get to doesn't seem to be all there, i can't hit it or use it. I tried everything i can think of to break down the boulders, sonic, bludgeoning, fire. I roamed around outside in case there was another opening to get into that section but I'm all out of ideas now. Please help! I vote 9 because of the horrendous exchange rate of merchants.

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