Single or multiplayer supported (single party only)
Language
English
Level Range
Start at level 1 highly recommended. Not more than 3.
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any, each has specific content somewhere.
Scope
Large
DMNeeded
Part of Series
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
08
Max # Players
06
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any - evil less catered for.
Gameplay Hours
24
Description
Version: CEP + SoU + HotU 1.65 CEP version of the Hall of Fame module. Description:You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks... Designed for: Non-linear players who prefer lower levels of magic/gold. 1st level characters that are not the centre of a story (to start). Single or single party play. CEP required. Not designed for: Those who don't like low money worlds. Those who like very linear plots. Those who wish to be plot central from day 1. Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Your actions (and Charisma) affect NPC opinion of you. Tasters: Plenty of custom content, illusions, rock falls, ropes... Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. See B G P Hughes Tracker portfolio for other work. Part II is now final, with the CEP version. Last Update: October 2006 version v
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
Oh, now I really feel stupid; it's even marked on the map. I don't understand how I missed it. That's what I get for playing late at night...
Posted by BenWH at 11:14:26 Voted10.00
There's a transition trigger around a trapdoor in front of that round structure in South Mithri _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Pipefish at 2007-07-0211:29:47
I feel rather stupid here, but I can't find the granary for the ever present 'kill the rats' quest. *blush*
Posted by BenWH at 07:49:51 Voted10.00
Also, I think voting 1 because you aren't paying attention is somewhat over the top! _________________________ Works of B G P Hughes: Link AME Chairman
Posted by BenWH at 07:48:49 Voted10.00
You need to take the heads to the tanner, as the headman mentions. As for the goblins, pick up the head of the leader and take that to the headman. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by caleb_stonethrower at on06/15/07
So far this game has sucked. I just killed a bunch of wolves but where are the pelts? The heads were there, but I took them to the Mayor and he never acknowledged I had them. I found the goblins out in the east forest area and killed them all, but I couldn't get acknowledgment for completing the quest. Not to mention the beginning has been somewhat boring.
Posted by agathokles at on06/03/07
One of the best modules I've seen. A lot of work on the details (pantheon, custom objects, conversation), good story with lot of quests.
Posted by BenWH at 08:42:29 Voted10.00
Thanks for that bug report. On the puzzle, the solution is to get the white lights on the white whorls... _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Raina at on06/01/07
And by the way; if you killed the dire wolf at the field before taking the quest for watching over the cows ( =] ) you'll not be able to finish the quest.... (i guess it's a bug or something)
Posted by Raina at on06/01/07
Story's nice. I liked the struggle between village people and treachery comes along. Well thought, creative... I'll play wanderer II and birthright after this. Anybody knows how to solve the puzzle to pass the chess-like floor at the hideout of black hand? There are 3 runes creates different colored lights on it. I tried hard, but i couldn't manage to solve it.