World of the Bloodknight Trilogy (slightly before Birthright of the North)
Gameplay Length
20 usually, to a max of 40
Number Players
Probably a realistic max of 5 or 6
Language
English
Level Range
Start at level 1 (recommended) or 2
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
08
Max # Players
Any
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any - more tailored for non-evil
Gameplay Hours
24
Description
Version: SoU + HotU 1.65 (another CEP version is also on Vault)
THERE IS A SEPERATE CEP VERSION ALSO ON THE VAULT
Description:You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks... Designed for: Non-linear players who prefer lower levels of magic/gold. 1st level characters that are not the centre of a story (to start). Single or single party play. No HAK required. Not designed for: Those who don't like low money worlds. Those who like very linear plots. Those who wish to be plot central from day 1. Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Your actions (and Charisma) affect NPC opinion of you. Tasters: Plenty of custom content, illusions, rock falls, ropes... Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. Part II is now final, and part III underway (but comments still welcome). Last Update: October 2006 - version v - some fixes, cloak update
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
Very good module indeed! Full marks! Plenty of story, plenty to explore, plenty of challenge, I really did like this one. Started with a level 1 fighter and was a Fighter 4/Rogue 4 at the end but I´m sure I missed a few things. Gives me the opportunity to play that module again with another character. :) Thanks for a great module.
Posted by Lady at 2007-08-0117:41:27
Never mind, got the answer over on Bioware. D'uh - way to overlook the obvious.
Posted by Lady at 2007-08-0101:54:01
I'm stuck at the hag's cottage. Solved the riddle and got the key, but when I go through the door there doesn't seem to be anywhere to go - I can't walk any further along the bridge, and the only transition I can find takes me back into the cottage. Any ideas on what I'm overlooking would be greatly appreciated, as I'm really caught up in this story and what to find out what happens next.
Posted by BenWH at 23:55:34 Voted10.00
I answered you on the CEP version... _________________________ Works of B G P Hughes: Link AME Chairman
Posted by SpiderSilk at 2007-07-1321:14:50
I am so stuck on the sphinx statue in the zombie house. I just don't know what to do with it. Also the blocked tunnel but I'm less frustrated by that. Do I need a better weapon than my longsword (+2 because of weapon specialization)? or is this not a case of strong-arm tactics but puzzle solving?
Posted by BenWH at 12:02:44 Voted10.00
You know, it's so great that people still drop by and post comments. Thanks for taking the time. I actually played the whole module again last week (CEP version), and I'm still debating about producing a remastered version for NWN2. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by BenWH at 12:01:11 Voted10.00
SPOILER Invisible liquid is down the mineshaft in the Slangspawn Caves (Phoenus River). You need a rope and an empty bottle as stated. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by kpj1984 at on05/13/07
*SPOILER for madarchon* The Invisible liquid is in one of the necromancers caves... you will need to bring an empty bottle and it's in the one with the Fire Fiends. Sorry I can't be more specific... it maaay be the cave that is just north of town, I think you need a rope too.
Posted by kpj1984 at on05/13/07
Thanks for the info, Mr. Hughes. I just finished the Wanderer part 1, but I think I'm going to delay starting number 2... I never found Nablung, gotta get to it! :) And thanks for the incredible module.
Posted by madarchon at on01/04/08
Do you know where I can find the Invisible Liuquid? Thanks _________________________ "They're not taking advantage of me! I'm the one taking advantage of them! I'm the one using them for my own benefit!"--VICE BOZEG