World of the Bloodknight Trilogy (slightly before Birthright of the North)
Gameplay Length
20 usually, to a max of 40
Number Players
Probably a realistic max of 5 or 6
Language
English
Level Range
Start at level 1 (recommended) or 2
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
08
Max # Players
Any
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any - more tailored for non-evil
Gameplay Hours
24
Description
Version: SoU + HotU 1.65 (another CEP version is also on Vault)
THERE IS A SEPERATE CEP VERSION ALSO ON THE VAULT
Description:You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks... Designed for: Non-linear players who prefer lower levels of magic/gold. 1st level characters that are not the centre of a story (to start). Single or single party play. No HAK required. Not designed for: Those who don't like low money worlds. Those who like very linear plots. Those who wish to be plot central from day 1. Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Your actions (and Charisma) affect NPC opinion of you. Tasters: Plenty of custom content, illusions, rock falls, ropes... Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. Part II is now final, and part III underway (but comments still welcome). Last Update: October 2006 - version v - some fixes, cloak update
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
There are no henchmen as this was originally written before they got decent AI - though the sequel is full of them. It is possible to get companions for short sections - you might want to try feeding the village dog for example (get plenty of food), and Mablung may join you for a bit (but pay attention to what he says). Glad you're enjoying it... _________________________ Works of B G P Hughes: Link AME Chairman
Posted by kpj1984 at on05/13/07
I've only played a few modules so far, and this is by far my favourite! Your competition are the main campaings (HotU, SoU, Nwn), and the shadowlords series. I liked them all a lot, but yours has an adventure element that I really love. It reminds me a lot of an old game I used to play called Quest For Glory 1 (or for the really old among us, Hero's Quest). Just because you can go about and do lots of different missions for people in different orders, all within a loose frame. This is how it's been working for me, anyway. One question I have is: Are there any henchmen available? I'm playing through with a thief (not sure how far I am yet, just finished killing the hag), and it's very difficult to get through a lot of these battles alone! I've taken herbalism from the sorcerer, that I'll be able to make my own Skeleton Teeth, as these are life-savers in the tough battles (so far I've had to use them on the Hag, in the crypt where the skeletons keep appearing, and a random encounter that got out of hand). Anyway, I really LOVE that these battles are so difficult, I like fights where you have to constantly reload and rethink your tactics, it makes the game very interesting, but maybe if I had an extra swordarm/cleric I might stand a chance without reaching into my bag of goodies (I've grown dependant on Skeleton tooth, Necromancer herb, caltrops, and scrolls)
Posted by BenWH at 10:31:34 Voted10.00
It's looking unlikely. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by todde at 2007-04-0522:01:20
Hi, Im just now jumping into this mod after having on my HD for a long time. I just noticed in the mod discription that you have a part 3 on the way? Is this still in the works now that NWN2 is out? Just wondering. Thanks
Posted by BenWH at 12:15:37 Voted10.00
Glad you enjoyed it. If you're not against it in principle, please place a vote for your comments, so that others can read them when they check the voting history. Thanks. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by ChapelHeel66 at 2007-03-2117:56:43
Loved the module. Absolutely loved it. I could not wait to get going on The Wanderer II. Very high quality work. Easily the equal of official campaigns and modules.
Posted by BenWH at 00:59:43 Voted10.00
The module has now been updated to patch v, which makes full use of the 1.68 cloaks (i.e. no more tan cloaks!) _________________________ Works of B G P Hughes: Link AME Chairman
Posted by MeatWare at on09/27/06
Fantastic module, played with one friend, two pure wizards without henchmen. I'll play this again solo at home. Great roleplaying. Congrat's for the history - next step Wanderer II .
Posted by BenWH at 2006-03-1412:52:03
Deliveries are instant, you were unlucky - he didn't make you anything at all!
Posted by papaj at 2006-03-0517:07:00
Reallly loved the mod. Only gripe I have is that it took too long for deliveries. Ended the mod wondering what the jeweller would have done with that fire opal and topaz?