This was scripted for both single and multi-player action.
Language
English
Level Range
Build your characters using the Arena's extensive character management facilities and then send them into the massively fun arena!
Races
N / A
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
* Melee class characters will recieve the most accurate appraisal.
** Archer Class Balanced ***
** Mage Class Balance Improved ** (still in progress)
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
40
Max # Players
Any
Min # Players
01
Min Character Level
40
Content Rating
Everyone
Alignments
Your choice of alignment will affect:
* Your host, the Master of Champions.
* The opponents that you face.
* Certain rewards.
* Dialogue in the final cutscene
Your choice of gender will affect:
* Surprise.
Hakpak
The hakpack is included in the download
Gameplay Hours
08
Description
Part 1: Can your new builds survive in the toughest arena competition in the realm. Discover your opponent's strengths and weaknesses before devising a strategy to defeat them using carefully chosen equipment upgrades. Appraise both your character build and your playing style via an extensive stat-tracking and arena 'smart-scoring' system.
Part II: Join the massively fun Holy War battle mode.Try for the battlefield championship award, or simply watch as two uber armies struggle for victory. Sway the battle by alligning with one team or simply watch the action.
Part III: Gamble on your choice of team, challenger or champion. Using the Grim Reaper betting tote, you can bet in a variety of divisions.
Features include: 2 cool custom music tracks including an original composition by Commche; 12 rewarding cutscenes including a massive 3-phase 10 minute final cutscene; A hack'n'slash fan's dream stat tracking system that utilises scoreboards and NPC reports.
* See the AOC readme for a detailed description of what's included in the download.
Game Features
=============
- 20 unique opponents
- Awesome PC and NPC stat tracking system
- Join a huge Holy War battle (special feature)
- Win the battlefield championship award
- Interact with your allies after the big battle
- Extensively configured unique opponents
- A powerful equipment modifying system
- Use your prize money to upgrade your weapons
- Win exotic prizes for completing special arena challenges
- 40 tomes revealing critical info about your opponents
- 4 Different game modes
- Three different arena challenge modes
- Create custom battles
- 6 difficulty levels to master
- A unique and rewarding custom ranking system
- Duel your game host for the AOC reigning champion title
- Multiplayer support
- PvP Duelling facilities
- Massive single player support
- Convenient and intuitive layout
- Tantalising special effects
- Gui sound interfacing
- A library revealing 15 uber how-to-build tomes
- Appearance change support
- Bioware Campaign item warehouse
- Bioware Campaign insertion support
- Bioware Campaign crafting support
- Bioware Campaign item modding support
Hi Commche! I really like Your mods and I hardly can wait for the Slayers of Darkmoon. However I also met with the bug Yasawyn already described: SPOILER I'm -good- and after defeating The AOC in GOD mode the portal opens up to Star Lake. It unloads the main area and the bar fills up for loading the Lake area then I CTD with a "nwn has encountered an error and needs to close". I have 1.68 and CEP 1.53 but also have this error with 1.67 and CEP 1.62
Posted by YorgosD at 05:14:13 Voted9.50
In CEP 1.53 download page it's noted it's not compatitable with the 1.68 patch. Does this means that AoC will crash if played with 1.68, and we should uninstall it in order to play? Can you try to fix it with a patch or ask the CEP team to do it?
Posted by commche at 07:12:36 Voted10.00
OK! Played from start to finish in about 3.5 hours using the classic rapier wielding (12)fighter(25)weaponmaster(3)rogue dex build. I didn't encounter any problems with the cutscenes or anything else. I played through using an evil character. I forgot how tough the good side is! While I'm here I'd like to announce that my new hack'n'slash module "Slayers of Darkmoon" is progressing well. Here are some features to expect: * Custom random loot generation system - based on level of creature - Its intuitive (i.e. only casters drop scrolls etc) - Color coded 'Item Quality System' - Bosses have more chance to drop loot - Integrated Scarfaces Socketed item system: Gems randomly generated - Small chance to recieve 'worn' or even 'broken' items * Enhanced creature AI - This is the real deal. You havent seen AI like this before! - Combined 2 famous nwn AI systems that work together magically - Critical damage system (quite funny at times - really adds a new element to gameplay) - NPC parties that work together: healing, buffing, resurrecting, flanking, staying out of range... - There really seems to be reason in the decisions of the creatures - Enhanced ambience among NPCs: using voice, chatting, waving, bowing etc (this is much more random than creature teamwork though - so don't compare them) - Random creature property enhancement system: this makes each and every creature a little different every time - including wielding different weapons. You never know what to expect - Very carefully thought out boss fights: each boss fight requires more than just clicking and waiting. You'll have to move, drink the right pots, anticipate boss 'special moves' and prepare for surprises. - Creature names are also color coded in terms of their level. You can recognise a creature's power without having to examine it * Extensive henchman system - focus on simplicity rather than complexity - easy quick configuration - supports up to 3 henchmen depending on chosen game difficulty level - Unique henchman 'synergy system'. Based on a loyalty rating, special abilities will become availible. Different for each of the 6 different henchmen - Play a support class and have your henchman tank. With your synergy abilities and under this henchman/creature AI system, you will have a blast! - Henchmen are integrated into the plot - Henchmen have their own gold and can buy their own potions * Highly functional town - Join one of the three guilds for a different experience each time - Recharge rods at the magetower, replenish quivers at the bowyer or simply chill in (eventualy) your own quarters - Custom tilesets very carefully populated with placeables and effects * Player 'Rank' system - Gain rank points from completing quests - Recieve a daily salary in your quarters based on your rank - Higher ranks can invoke temporary 'morale bonuses' on henchmen in combat * Convenient recall system - minimal running around: more playing - Port back to town (or your guild house) from any of the conveniently placed port rooms throughout the realm - Port back to a nearby port room after recovering from death * Cool death system - No popup screens - Watch the action as your henchman cuts his way to your corpse to ressurect you - player resurrection priority AI - death penalties change depending on the selected difficulty level (of three chooseable levels) * Take or leave RP story system - varying conversation options for those who like RP - Quick-play conversation options for those who just wanna hack'n'slash - Extensive journal system that kinda unfolds like a novel. Lots of good reading for those who like a good story. Not important for those who don't! - Main quest and side quests to complete My last hack n slash mod was packed with systems, nice areas, interesting custom creatures and unique subraces - but unfortunately in the end, it was a little too unbalanced. Slayers of Darkmoon is a concerted attempt to create the most balanced, playable and immersive HnS mod possible within the limitations of the NWN combat engine. I was astounded by the co-operative AI in my recent playtesting sessions. It really forced my to carefully choose my strategies. You wont stand a chance if you just run in without a plan. I'm thrilled with the playability so far. I'm sure I've missed something - oh yeah, special effects using the famous pentagrams and summoning circles system. Anyway, my other mods have been largely cosmetic and pretty ambitious and through much feedback I have become focussed on gameplay as the primary goal of this mod. The AI, combat, Loot, Henchman abilitiy and creature properties systems were completed before more than one 4x4 map was made. The hard work is done. The rest is the areas and the story. So keep your eyes out for "Slayers of Darkmoon" soon to be hitting the vault! _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by commche at 09:49:04 Voted10.00
Ouch! Very frustrating indeed. I'm sorry to hear that. I'm not sure what that could be. Can't say I've ever encountered that problem myself of via report such as yours. Did you manage to see the final cutscene? You get it by talking to the game host(MC) after completing all of the arena challenges and beating the MC in a duel at hardcore level. Its the best cutscene in the game and also where you get your final rating. I'd recommend trying for that and forgetting about star lake for now. Star lake is only really a bonus cutscene using that famous fireworks script on the vault (full credit is given in the documentation). Maybe the issue with the crash is related to the new CEP. I haven't tried it since the update. Anyone else done so? Once again. Sorry to hear about that frustrating anticlimax. And cheers for the generous vote! _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by Jasawyn at on12/09/06
Most fun mod I've ever played, but have one issue listed below... SPOILER WARNING.... I'm evil and after defeating Mephisto I get the cool cutscene and the portal opens up to Star Lake. It unloads the main area and the bar almost fills up for loading the Lake area then I CTD with a "nwn has encountered an error and needs to close". Very very anti-climactic lol. :(
Posted by Tenton at 2006-11-1910:32:37
I have a problem and im not sure that this is where to post it but i dont have any idea, whenever i try to play this game after i click on create new character after selecting this in the "other modules" option the loading screen comes up and then it goes back to the main menu and it says "Missing required custom talk table." i have no idea what that means or how to fix it but this mod looks really good and id like to play it, so any help would be appreciated.
Posted by olcottr at on10/13/06
The best there is at what it does. :)
Posted by commche at 11:40:45 Voted10.00
Just updated the mod. Couple of changes: - Starfall is now defeatable. Don't know how many people didn't get to see the final cutscene because of this bug. - Few adjustments with the enemy abilities _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
I have a problem, I cannot load the module it says it cannot load original custom conversations, anybody have a solution, i put all the files in the right place...