Arcanium v4.4 Arcanium is a land of high adventure. It is an epic module with many lands to explore and numerous quests to complete. Start with a low level party/character and work your way through crypts, labyrinths, strange forests, evil sects, sunken cities and much more! Module preferably run as persistent but can be played as singelplayer as well. Have fun.
The zip file now have three modules; Arcanium v2.3 is the old NWN 1.29 Arcanium v2.6 is a SOU 1.32 and uses Tim.hak Arcanium HOTUSOU v4.1 is a SOU+HOTU module v1.62.
The Error message reads as follows. Access violation at address 0057626F in module 'nwtoolset.exe'. Read of address 00000028 I thought it might be my toolset but I have tried other modules and they compile fine. So I dont know whats wrong. Peace.
Posted by Tim at 14:40:13 Voted9.00
Well, I think you can add almost anything, except custom content in a hak, without a recompile. If you need to recompile then ignore the errors or check the scripts that won´t compile. The hotu and sou version is error free. I don't know if the older versions show any errors with the latest patches added. If you need more help then send me a more detailed error description. _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by QRob001 at 2005-05-0416:49:51
When I try to compile this mod to add something of my own a error message comes up. Do you know why this is and how to correct it?
Posted by Tim at 04:58:00 Voted9.00
Updates are done, new version 4.4 is uploaded. This time with better support for high level characters. I played with a level 28 paladin yesterday and got my butt kicked at least twice - and that was in a quest intended for level 5-8 initially. On a side note: Some aspects of NWN is really disturbing. The unbalancing effect of some high level magical items makes it very hard to build something that is balanced throughout. If a fighter has AC70 and immunity to death and mindaffecting, wields a +8 Longsword and have devastating critical then nothing on this earth will stop him (except a locked plot door). Regardless, I have let you to be able to change the difficulty during runtime and I have made a variety of creatures so that you can have more varied challenges and a better experience. Please feel free to give feedback. Regards,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by Tim at 12:34:00 Voted9.00
I´m in the proccess of updating Arcanium to better support high level characters. Some support was given for characters up to level 25 or so but now I have done some work to allow for characters of up to level 35 or higher by adding a bunch of new opponents. As soon as I have playtested it I will upload Arcanium. New monsters include; Epic Dragons, Undead Avatars, Orc Heroes, Ogre Warriors, Epic Sect Members, Ancient Rust Monsters, Epic Mimics, Epic Basilisks, Greater Lizardmen and many more. Just to let you know,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by Tim at 18:24:00 Voted9.00
David Beoulve, This module supports most levels. Few monsters are thougher than CR30, so perhaps PCs lower than level 30 is recommended, though little playtesting have been done at really high levels. Custom magical items do scale from level 1-40 and some CR30 mosters can be though in groups, so I think characters of all levels, including the really powerful, can have a challenge. Presently, some adventures in the module do not scale from level 1-40. Some are aimed at a certain level. The most limited one is the Nottons quest that range from level 4-10. Others like the Pentacate Quest works from level 12 to 30 - not made for low level characters. Generally, one could say that if you start with a character and work your way through the adventures as they come, you will most probably be level 1-5 in Port Sol (start town), level 6-12 in Arcanium and 13+ in Dread and Hammerfelt. Having done most all adventures as level 16-18. But as you can visit dungeons more than one time and/or start with a higher level character this is only a "guide". I hope this helped some, Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by David at 2005-04-1116:37:00
Tim, what level ranges does this PW support?
Posted by Tim at 04:29:00 Voted9.00
The module contain say eight different adventures. Each allow for a level or two of advancement, thus you can become level 15-18 or so if you start as first level. The different adventures scale with your level and you can start at a higher level if you want. This would allow for the higher level as seen in the module description. The module is also persistant and each adventure can be played more than once. This allow you to reach any level.Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.