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NWN MODULES

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Title  A Hunt Through the Dark - Chapter 6 - V.1.3 final
Author  Markus 'Wayne' Schlegel
Submitted / Updated  09-27-2004 / 07-09-2006
Category  Official Campaign
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms
Language  English
Level Range  The story of AHTD 5 continues
Races  ELF (DROW) only
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  17
Content Rating  Mature
Alignments  Any
Gameplay Hours  20
Description
Your odysee continues on the surface as you stumble through the forest of Cormanthor.

Interviews

SubmittedTitleAuthor
2006-08-172004 Gold Award Interview - Markus 'Wayne' Schlegel (A Hunt Through The Dark)Maximus

Files

NameTypeSizeDownloads
ahtd613.zipahtd613.zip
Submitted: 09-27-2004 / Last Updated: 12-14-2005
zip4.2Mb6561
BUgfixes according to community feedback
ahtdhak410.zipahtdhak410.zip
Submitted: 09-27-2004 / Last Updated: 09-03-2005
zip51.8Mb6768
--
SCORE OUT OF 10
9.62
34 votes
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Comments (30):

1 2 3

Posted by Caleb at on03/30/08
A mind boggling amount of work for all six chapters...brilliant work.

Posted by Kenzeitak at 2007-12-2109:49:05    
Never mind my ranting. Figured it out :P However now to the matter of finding the cult location... duh.

Posted by Kenzeitak at 2007-12-2105:30:00    
I continued the game avoiding teleporting to the tower but things kept getting more and more messed up. Suddenly people at the Dawnspire started thanking me for slaying an undead creature. The lord of Dawnspire wont talk to me. I was then to assist the Knights of Myth Drannor. They said "Tawar" at the teleporter and left me alone there. I can't say the words but there's 2 invisible creatures that wont talk to me. There has got to be some serious scripting bugs here. Has nobody else experienced this?

Posted by Kenzeitak at 2007-12-2102:38:00    
Im stuck in the tower after using my Mythallar. No portals are working, nothing happens when i use the power cores and the invisible creature in the middle doesnt say anything at all. What am I supposed to do? I don't get it.

Posted by Kest at on08/24/07
(oops) The disconnect felt so great that I was discouraged from actually continuing this... I'd rather leave the ending up in the air after chapter five if that's how it is...

Posted by Kest at on08/24/07
What happened to this chapter? It feel like a complete disconnect in the storyline after the events in the previous chapters. ~ Llomir vanishes from your party, as though he never existed. No mention is ever made of him. ~ I'm back to the simple evil dialogue choices, despite having chosen Mielikki in chapter four. Forced to choose "Lie" options although they are actually in-character and the truth. ~ Odd terrain bugs cropping up. Overall I was disappointed with this, as I was very interested in the development of both my own character and Llomir, but it seemed to send me back to square one.

Posted by Razide0506 at on08/10/07
This was my least favorite entry in the series, which is a shame, because it was also the most ambitious. I'll start with the stuff I liked. Pros: - Beautifully designed areas. The ruins looked fantastic, and I actually felt like I was exploring a vast, ruined city, and the Dawnspire actually felt like a hub of activity for adventurers and explorers. - Non-linear plot gave me a lot of freedom to explore, and the various sub-quests made for a rich gaming experience. - Tricking out my weapons was a lot of fun, and gave me something to do with my gold. Cons (Spoiler Warning) - The first time I played this module, the merchants quickly ran out of gold, which took a lot of fun out of finding treasure and gear, since I had to leave most of it behind. This time around, I went in with the editor and gave the merchants an infinite gold supply. As such, I ended up accumulating over 10 million g.p., which took a lot of the fun out of finding treasure and gear, as I quickly ran out of things to spend money on. There's so much loot in here - mainly in the form of gear carried by enemies - that it quickly wrecks the enconomy. The merchants should have been given more gold, if not infinite gold, but also should have paid a lot less for the stuff, which makes sense; with so many magic items available, the demand would go down. - All the gear, plus the ability to upgrade your weapons, meant that most of the fights were much too easy. Only the Dragons were any challenge, and that was only because of the fear effect. - The non-linear nature of the module means that, depending on the order you do things, you can potentially make it so that you can't finish one of the major sub-quests. That happened the first time I played. - Right after you meet Elminster, he says there'll be a meeting back at the Dawnspire. The first time around I quit because I couldn't find it. The second time around I only found it because I happened to talk to the right NPC: a generic gate guard who I never had any reason to speak to before, the type of NPC who typically has nothing of interest to say. - There were at least two cases where NPC's reacted to me as if something had happened, when it hadn't. - The end of the game is anti-climactic, and thus a let-down. I actually replayed it twice, because the first time I accidentally did freed the big bad from his prison, because I didn't know clicking on one of the powersources would do this. Now, normally I wouldn't have minded, since it was in keeping with my PC's personality. However, by not freeing him, I gained 5,000 xp. Unfortunately, it also switched me from chaotic evil to chaotic good. So basically, you might make a choice you don't want to by accident, and even if you don't, the game makes the "good" choice the obvious superior choice, and thus forces you to end up with a good character. The impression I get is that the author was really aiming high with this module, and may have overreached a bit. There's a lot of good here, but it needs polish, and it puts a less-than-satisfying cap on an otherwise great series.

Posted by Spartan1855 at on07/17/07
Oh I want to clarify my comment. When I say linearity I meant the bulk of the serious. It still didn't feel like a linear serious though! I have to say, this series was much more immersive than the NWN OC :-P

Posted by Spartan1855 at on07/17/07
This series was amazing. I think that the AHTD series is one of the very few out there which allows you to play an evil character without being CHAOTIC evil. Many of you know what I am talking about; you do the "lawful" thing and all of a sudden you get 10 points toward good. Or, you do something evil and you get 10 points toward chaotic. The story was amazing and unpredictable (unlike many of the "Kill the evil doom-lord that is heavily talked about in the beginning" type modules). You start the whole series at a low level, but the low-level experience is MUCH more interesting than running around basements looking for rats. The game moves along very smoothly and despite its linearity, I didn't feel like I was trapped on some fed-ex missions just so I could advance the plot. I will be playing this series MANY times. Herzliche Grusse aus den USA!

Posted by Bent at on06/28/07
I played the entire series. I must say that this module has quite a few bugs, but overall it's a great module. It is obvious that the author was moving on to NWN2, but based on the entire series, and the effort I must give this module a high rating. This is the best series I have played better than the overrated BG series. This module has some spectacular maps and graphics and is just beautiful (eye candy). My thanks to the author for the hours of fun and enjoyment he has provided me. Hopefully one day you might check the forums and know that players are still enjoying the series. Maybe chapter 7 ha ha I doubt it, but anything is possible. once again my thanks

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