You can expect 8 to 16 hours of gameplay, depending on how much you explore, which desert you choose to play in, and how much roleplaying you do with others.
Number Players
Since most of the encounters are fixed and not scaled, staying within the range of recommended levels and party size is particularly important for game balance.
Language
English
Level Range
Starting level should be level 4 in multiplayer. New characters are given money and experience enough for a level 4 character upon module entry. Solo players should be level 6 or 7, depending on class. Multiclass should be level 4 in primary class.
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Balanced Party - Cleric, Rogue, and Mage skills recommended in the party.
Any alignment can complete the module in solo play, but in multiplayer the module cannot be completed without at least one 'good' or 'neutral' aligned character in the party.
Gameplay Hours
10
Description
Participate in a tale of ancient prophesies, curses, gems of power, and imprisoned evil. Can you restore the land by breaking a Pharaoh's Curse and earn implements of power in the process? This is a faithful reproduction of the first module in the Desert of Desolation series, with some slight modifications due to limitations of the Aurora toolset. All the lore, texts, layouts, and encounters are as close as possible to the original PnP module.
This version has been replaced with the new Special Edition release. The Special Edition is the culmination of 5 years work. It has been fully updated for the v1.69 patch. Nearly 150 new placeables have been created for the series and there are also new creatures, new icons, new tile groups, new sounds, and a new tileset. Much of the new content is intended for the sequel to this module, so you shouldn't expect to see it all used in Pharaoh.
You can request the module and custom content in the Desert of Desolation Public Forum (use the Forum link).