20 - 40 hours. If you decide to explore every last piece of the dungeon then you could get up to 50 hours.
Language
English
Races
Any
Tricks & Traps
Heavy
Roleplay
Medium
Hack & Slash
Medium
Classes
Any - A note to Rogues, virtually all doors are plot locked and virtually all traps are non detectable as per the original game, there are reasons for this. More placeable traps have been added to the module for rogues.
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
12
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Can play any - Although you can play any, the original was based on defeating evil.
Description
FIRST OF ALL PLEASE READ THE README file. If you decide to play this mod then you are going to spend 20+ hours doing so, hence, 5 minutes spent on the README will enhance your experience greatly. There is a complete walkthrough included with the d/l now. You will need SoU & HoTU to play this and be updated to version 1.65. This is my version of Eye of the Beholder 1. This is a faithful reproduction, with a few enhancements, allowing for the NWN game engine plus a few surprises to keep EOB veterans on their toes. The RESPAWN option is disabled in line with the original game, so please remember to save your game often. The module was written specifically for SP. If you wish to play an MP version, then see this page http://nwvault.ign.com/Files/modules/data/1109836352000.shtml for 'Dark's version. If you think you have found a bug then please let me know below. Have fun! Wolfspirit.
Hi, Is there an Eye of the Beholder 2: Legend of Darkmoon remake for NWM1 ??? If so, where can I find it ??? thanks
Posted by Wolfspirit at 23:55:59 Voted10.00
Thanks for taking the time to comment and vote krickerd. Not sure about the chests, maybe subsequent Bioware updates have had a slightly adverse affect on the mod. For Keirgar returning, you could well be right, can't remember tbh, too long since I looked at it! Yeah, I spent an age designing that ending, but as I had already created the castle for the start, it seemed fitting to use it again at the end. Overall, it took approximately 9 months to complete the whole thing, 6 months of scripting and building, then 3 months of testing, which would have been a longer had it not been for Mountainlake who provided some great ideas as well :)
Posted by krickerd at on10/14/07
Just finished it. Very good rendition in my estimation. The artistic liberty you took on certain things such as the mind flayer thralls was very well done. I didn't get to everything, but managed to see most of it. The only bugs I saw were: 1. Several chests etc. had titles that had 'code' in them (just looked a bit weird). 2. When I rescued the prince's son, I didn't allow him to join (didn't want to drop anyone) so I didn't get credit for it. This may have been my fault but I thought he should have been able to make it back to camp on his own. I played as a mage, glad I had Taghor and Behoram, especially on levs. 11 and 12. The ending was very nice, way better than the original (no ending - the program may as well have crashed). Overall a great mod. Must have taken a long time to make (I swear you guys should get paid for your work). _________________________ Defeat the Black Knights! Play Phantasie
Posted by Wolfspirit at 03:39:24 Voted10.00
No, mine is. I included all the traps in their original format. Mine has the 'original' feel to it, so if you want to bit of real nostalgia then its here. If you want, shall I say, a more 'Hollywood' style approach then play Rick's. Rick's is more about constant (and I mean constant with a big C hack n slash), where mine includes such levels as lvl 4, the first dwarven level as an aftermath of a battle, where its lonely and populated only by vermin. This intersperses the action on the level where opening some doors is bad, while for others your met with silence. Anyway, give it a go if you have the time :) P.S. keep an eye out for my self built vomiting zombies :)
Posted by pondosinatra at 2007-02-2016:29:05
Ah yes! Now those jars of oil make sense. I will try that. Yes, the readme has Rick Francis as the designer. What are the differences between the versions?!? Oh wait, is his the more 'hardcore' version? J.
Posted by Wolfspirit at 23:08:31 Voted10.00
Hi pondosinatra, firstly open up the map for lvl 3 that comes with the download, you obtain your first red gem at location 16, you will need a silver key which can be obtained from location 3 or from the wandering Flind at location 5. Be careful not to fall through the pit just beyong location 15, it almost guaranteed death from what's down there! Now take your red gem to location 32 and put it in the box outside the door, this will open the door to the next room. Fight the Flind, cross the room, pickup the fireball scroll for loot at location 35 and use the lever at location 36. Now you have a few more fights before walking around to location 38. Make sure you save before opening the door as this room holds a surprise to keep EotB vets on their toes :) At location 40, you will find Anya. If all of that does not solve your problem, are you sure you are posting on the right EotB page, because I seem to remember that Rick Francis required you to keep some oil in your backpack to release rusted levers. It may be that your playing his version and you have posted on my forum page. Anyway, whichever, hope all of that helps. Cheers Wolfspirit
Posted by pondosinatra at 2007-02-1920:18:34
Ok.....I've wasted over 2 days on this. I can't get to Anya! I think the problem is I open up access to Level 4 and then somehow the Red gem I grabbed earlier just disappears. Anyways I went back and played level 3 from scratch again, this time I was able to open the door with the Red gem. But I still can't get past that room. The lever that opens the south door says that it's rusted and won't move and no matter what I do I can't open that door!
Posted by Steve_Savicki at 14:09:20 Voted10.00
Wolf, Please e-mail me again. Let's see if the e-mail function works this time. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Wolfspirit at 22:22:49 Voted10.00
You don't dissipate them Steve, some of them you walk right through, others you have to find a clickie.
Posted by Steve_Savicki at 19:05:22 Voted10.00
Am trying this again. Level 1: How do I dissapate the illusionary walls? As a Mac user, Appleworks doesn't open your Microsoft Word walkthrough. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve