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NWN MODULES

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Title  Eye of the Beholder Mk2
Author  Wolfspirit
Submitted / Updated  01-29-2004 / 04-18-2007
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Dungeon beneath Waterdeep
Gameplay Length  20 - 40 hours. If you decide to explore every last piece of the dungeon then you could get up to 50 hours.
Language  English
Races  Any
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - A note to Rogues, virtually all doors are plot locked and virtually all traps are non detectable as per the original game, there are reasons for this. More placeable traps have been added to the module for rogues.
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Can play any - Although you can play any, the original was based on defeating evil.
Description
FIRST OF ALL PLEASE READ THE README file. If you decide to play this mod then you are going to spend 20+ hours doing so, hence, 5 minutes spent on the README will enhance your experience greatly. There is a complete walkthrough included with the d/l now. You will need SoU & HoTU to play this and be updated to version 1.65. This is my version of Eye of the Beholder 1. This is a faithful reproduction, with a few enhancements, allowing for the NWN game engine plus a few surprises to keep EOB veterans on their toes. The RESPAWN option is disabled in line with the original game, so please remember to save your game often. The module was written specifically for SP. If you wish to play an MP version, then see this page http://nwvault.ign.com/Files/modules/data/1109836352000.shtml for 'Dark's version. If you think you have found a bug then please let me know below. Have fun! Wolfspirit.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-01-19Dormammu7.94Great adaptation, lots of unique items and exploration, interesting and full.Can be difficult to get around in some areas, no decent walkthru available.

Interviews

SubmittedTitleAuthor
2005-07-24Hall of Fame Interview With Wolfspirit (Eye of the Beholder Mk2)Maximus

Files

NameTypeSizeDownloads
EOBMk2ModuleFinalVersion1q.zipEOBMk2ModuleFinalVersion1q.zip
Submitted: 01-29-2004 / Last Updated: 04-28-2005
zip27.6Mb16309
--
Wolfspirit11README.txtWolfspirit11README.txt
Submitted: 01-29-2004 / Last Updated: 03-11-2005
txt12.65Kb15213
--
SCORE OUT OF 10
9.38
51 votes
View Stats
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Comments (30):

1 2 3

Posted by Wolfspirit at 18:38:35    Voted10.00
Yes exactly, 200 Mbs, and I didn?t want to make people have to download such a huge file just for some heads. If you want to upload the hak yourself to separate page, then I can point anyone in the right direction who may subsequently ask about it. What I am proud of is that I have not had to make any adjustments to the mod in nearly a year and a half and I would like to keep it that way. For me it means the mod is solid and has been for a long time. The walkthrough is taken directly from the official cluebook and the maps are identical to the original cluebook as well. I made a few adjustments in the text section descriptions to allow for subtle changes I had made to some puzzles due to the game engine. This was in response to Dormammu saying their wasn?t a decent walkthrough available, well there is now and has been since he did his review getting on for 2 years ago. Point noted on EotB 2, IF I do it!

Posted by SilverStar333 at 10:30:31    Voted10.00
Let me hog the comments a bit longer *laughs* I would suggest, if you do EOB2, that you allow for three henchmen, but ONLY once the PC is inside the temple, and sealed in. The reason being is that Calandra joins your party in the basement, and if you don't let her join, you never see her again. In the original, she was a fighter, and a great addition to your front line. Just an idea if you ever do up EOB2 ;) _________________________ Never pass up a good opportunity!

Posted by SilverStar333 at 10:14:00    Voted10.00
One last thing, I did find an the original clue book in txt format, would you like me to upload it to this mod's page? Someone did a very good job on it, and it seems totally complete. I'm also willing to upload the combined hak file (a packed one of course) once I finish playing through again to make sure there are no problems. As I said above, my main concern is that your custom graphics still work :) _________________________ Never pass up a good opportunity!

Posted by SilverStar333 at 10:10:23    Voted10.00
Okay, I combined the hack files, yours, and the cep anatomy (large file, over 200 megs), and renamed it to the name of your hak file. In the staging area, the heads seem to show up fine, same for first level, and seems nothing else has changed. For the cleric that gives you the quest, his protrait is now the symbol for the cleric, so not sure if that is what you had to start with. It looks like I'll have to play through the whole module to find out if the rest is okay. I would have just injected cep into your module with the custom content installer, but I was afraid it would mess up the custom graphics you had, esp. when all I really wanted were the heads (I'm sure I got a lot more than that, most of which probably won't be used in any way). As I said, so far it seems to work okay, and gives me an excuse to play through your wonderful mod again :) To answer something you said, yes, there are a TON of mods on here, some good, some bad, some mediocre, but yours is one of the BEST!!! Please be proud of your efforts with this mod!! _________________________ Never pass up a good opportunity!

Posted by SilverStar333 at 08:55:14    Voted10.00
I'm not a builder, so what do I do to do that? do I combine cep anatomy hak with your hak, and then make sure the name or the resulting hak stays the same of the of your hak? I've seen many hak file combiners here. If that is what I need to do, and it works, would you like me to post that hak here for those who want the cep anatomy? :) _________________________ Never pass up a good opportunity!

Posted by Wolfspirit at 23:33:03    Voted10.00
Hi Silverstar, considering that most people will only play a mod of this size once, considering the plethora of mods available, investing an inordinate amount of time in messing with the CEP just for the heads pack is not justifiable imo, as I explained in the README. There is nothing to stop you adding the CEP heads to the hakpak if you really think its that important.

Posted by SilverStar333 at 18:39:43    Voted10.00
Oh, is there any way you can put CEP in your mod? Or at least support for the CEP heads? I'm tired of seeing "helmet head" :( And I know you can count to 13 (cep heads start at 14), but who wants to do that all the time, and the cep heads are really good too :) The overrides for the heads don't look right :( So I'm kind of stuck if I want anything other than a standard head from HoTU or SoU :( _________________________ Never pass up a good opportunity!

Posted by Wolfspirit at 00:52:38    Voted10.00
If I did it, thats what I would like to do.

Posted by SilverStar333 at 19:50:32    Voted10.00
So, are we going to see EOB2, Darkmoon Temple, from you? If you do, considering what is there, the character should be able to choose two of the henchmen from the original to start the game with (considering all the undead, I'd choose Ileria at least). Of course, later on, the character might want to choose of the henchmen available in Darkmoon temple. Just some thoughts :) _________________________ Never pass up a good opportunity!

Posted by Wolfspirit at 05:42:16    Voted10.00
Hehe ok :)

1 2 3

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