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NWN MODULES

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Title  Hythum v4.0 with DM Plot Wand
Author  ENoa4
Submitted / Updated  12-29-2004 / 11-19-2005
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The World of Hythum
Gameplay Length  15-30
Number Players  The module is designed for a small party, but can be played solo.
Language  English
Level Range  Characters will level up at the start of the module if playing solo or if they are in a small party, but players should start with new characters.
Races  All
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  All allowed, but a balanced party is recommened.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  06
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Non-evil is strongly recommended, but not required.
Gameplay Hours  <1
Description
Hythum II is available here: http://nwvault.ign.com/View.php?view=modules.Detail&id=4060

Hythum is a world comprised of islands and small to moderate sized land masses that float in the sky with no land below. Heat grows more intense towards the relative core of Hythum and cooler as one ascends. Kingdoms, free cities, and tribes comprised of every race and alignment imaginable populate the countless islands of Hythum. As the story opens, you (and your companions) are in the employee of Eyvinder the Sage, a diviner. It is several days before the alignement of the three moons of Hythum, a time when the magical energies of divination are greatly enhanced making powerful, detailed and far reaching visions possible. Eyvinder is busy, as are you, and celebrations are taking place in many lands in anticipation of this important occasion. Visit http://enoa.rpgs.sytes.net/hythum.htm for more information.

Requires CEP 1.51

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Ernie Noa (Shrine of Tamoachan and Hythum)Maximus

Files

NameTypeSizeDownloads
HythumReadme4_0.rtfHythumReadme4_0.rtf
Submitted: 12-29-2004 / Last Updated: 11-19-2005
rtf161.27Kb10122
--
Hythum4_0.zipHythum4_0.zip
Submitted: 12-29-2004 / Last Updated: 11-19-2005
zip5.2Mb13828
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
HythumHakVarious, gathered for module by ENoa42005-01-01--This file contains several haks and bmu files for the module Hythum, http://nwvault.ign.com/Files/mo
SCORE OUT OF 10
9.5
69 votes
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Hythum picture by Tarridus.





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Comments (30):

1 2 3

Posted by enoa4 at 09:05:25    Voted10.00
Hi Randalish, Thanks for the post. I am glad you are enjoying the module. I recently replayed it and was surprised at a number of times. I really liked the module when I first released it, but it seems dated to me know, although still enjoyable. I think I could have allowed resting in the swamp, I had that thought myself. The gold... I have actually cleaned up the balance there considerably. There used to be more and it was harder to find items for monks and other classes. I think the sequel to this module is my favorite, although there is a pretty big henchmen bug in it. Thanks for playing it and thanks for posting. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by enoa4 at 09:03:59    Voted10.00
Hi Randalish, Thanks for the post. I am glad you are enjoying the module. I recently replayed it and was surprised at a number of times. I really liked the module when I first released it, but it seems dated to me know, although still enjoyable. I think I could have allowed resting in the swamp, I had that thought myself. The gold... I have actually cleaned up the balance there considerably. There used to be more and it was harder to find items for monks and other classes. I think the sequel to this module is my favorite, although there is a pretty big henchmen bug in it. Thanks for playing it and thanks for posting. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Randalish at 2007-02-1308:37:19    
Enjoying this module so far. It's quite amazing how much more natural the NWN tilesets look in this world... kudos for cleverly turning the game's weakness into a strength. Not finished yet, so no rating, but I'll just note that I would have appreciated a place to rest in the swamp. Why can't I ask the captain to watch over me and rest? As it is, my wizard was forced to beat up a black dragon in close combat. And much to my surprise, he succeeded. Admittedly he's not your average wizard as he can use swords and has high strength, but still, a level 5 wizard with AC 17 should not be able to beat a dragon in hand-to-hand combat. It probably had something to do with the fact there's so much gold in the module he had gloves of AC +4 and haste... at level 5. Hmm. I'd prefer a bit less loot and one or two more places to rest. I imagine the module would be rather easy with a class that doesn't need resting if you get items like that.

Posted by enoa4 at 11:00:29    Voted10.00
Thanks. My son was thrilled to hear you liked his artwork. Enoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Dawnseeker at on01/30/07
Thanks, Enoa4, It's wonderful to see such a responsive author. I like the look of your blog; it goes in my favorites, and I'll check out Hythum II soon. Send your offspring to art school. =) _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill

Posted by Dawnseeker at on01/30/07
Enoa4, I actually downloaded your mod quite some time ago (v3.9, I think), and just recently got around to playing. I have to say that I found this module to be very enjoyable. While fairly linear, the storyline was very dynamic and seemed to generate its own momentum. It also seemed to be very well written and conceived overall. The areas were not too large and were well designed. Henchmen were scripted better than average and sometimes (after an apparent trigger) had their own things to say. I started with a 6th level Sorcerer (one level higher than recommended) and finished at level 11. The scripting seemed well-polished as I encountered no bugs at all. Thank you for posting Hythum and sharing it with the community! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill

Posted by gpmann at 2007-01-2721:07:29    
Hey I have had the problem with missing the required custom talk table with two of your modules I've tried, but I have the most recent CEP. Any suggestions?

Posted by enoa4 at 14:53:44    Voted10.00
Faderaven, I think I understand where you are. You are either in a room in the SW or SE corner of a dungeon/lava map. If so you've got a couple of options. If you are a theif you can figure out what to do with the buttons and disarm the trap. If you are a spell caster, cast dispel magic. I think you need to cast it on the pillar in the pit, not the column with the buttons, but it's been a while, and I can't remember. Final option, shoot at or otherwise destroy the pillar in the near by pit. This will open a door/gate in the opposite corner of the level. If you need more help or if I have answered the wrong question please let me know, I'd be happy to help. take care ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Faderaven at 2006-10-0407:57:34    
I also have just gone thru the Great Portal. I have found two columns with buttons on them but cannot figure out what to do with them. I can't seem to find anything else to do.

Posted by enoa4 at 11:08:46    Voted10.00
castorpollux Thanks for the rating and kind feedback. It's very appreciated. I've got a sequel to this module and a few others around the vault. Feel free to check them out. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

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