Hythum is a world comprised of islands and small to moderate sized land masses that float in the sky with no land below. Heat grows more intense towards the relative core of Hythum and cooler as one ascends. Kingdoms, free cities, and tribes comprised of every race and alignment imaginable populate the countless islands of Hythum. As the story opens, you (and your companions) are in the employee of Eyvinder the Sage, a diviner. It is several days before the alignement of the three moons of Hythum, a time when the magical energies of divination are greatly enhanced making powerful, detailed and far reaching visions possible. Eyvinder is busy, as are you, and celebrations are taking place in many lands in anticipation of this important occasion. Visit http://enoa.rpgs.sytes.net/hythum.htm for more information.
Great story and a lot of hours of gameplay too. I really enjoyed playing it. Thanks, Ron AF Greve
Posted by enoa4 at 07:15:37 Voted10.00
bietu, Thanks for checking out the module. I appreciate your feedback. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by bietu at on04/11/06
*****/SPOILERS/***** Partially intresting but partially very annoying mod. Story seems good and intresting too linear tho. Chatting dialogues are partially really poor. Burnham Crossing is game technically really annoying place since its really easy to get stuck inside of walls in those yber narrow streets. Also its bit unrealistic that there is normal people alive if thugs bersekly attacks on everyone one weak on sight. Also its not very realistic to see undeads,humans,orc's and dragons working as team without killing each others. That scouting mission was buggy i did it with wizard invisibility spell on and they allways saw me. Also unlogical resting restrictions and scripting (allways you walk here mosters appears spoils the athmosphere of game world)
Posted by enoa4 at 05:58:02 Voted10.00
Kamiryn, It's been some time since I've 'popped the hood' and looked around. It was my intension for the XP to go to the whole party not just the speaker, but it could be miscoded. I may have changed the way the XP is given out part way through. I was always experimenting with scripting functions. Hopefully I changed it. My apologies for the trouble. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Kamiryn at 10:21:36 Voted9.25
We just started playing Hythum in multiplayer (3 player) but unfortunately it seems that quest XP is given usually (always?) only to the speaker. Is it intended or just a problem of the early quests (Saugatuck, Burnham Crossing)?
Posted by enoa4 at 15:00:06 Voted10.00
Nihlar Thanks very much for the rating. I am glad you enjoyed it. The sequel is out now, so check it out if you are inclined. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Nihlar at on03/16/06
We're looking forward to play the sequel. Thanks alot //Nihlar's adventure party _________________________ ZORK - Rediscovering the Great Underground Empire a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things My NWN2-blog _________________________ If you download it, vote for it!
Posted by enoa4 at 06:38:29 Voted10.00
Malak Darkhunter, Thank you for the very kind rating. I'm glad you enjoyed this module. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Malak at on02/21/06
One of my favorits liked the music and the story,was confused sometimes as to where to go but hardly a setback,really liked this one.
Posted by enoa4 at 07:18:55 Voted10.00
Hi franco5150 Thanks for playing and rating the module! ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com