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NWN MODULES

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Title  Hythum v4.0 with DM Plot Wand
Author  ENoa4
Submitted / Updated  12-29-2004 / 11-19-2005
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The World of Hythum
Gameplay Length  15-30
Number Players  The module is designed for a small party, but can be played solo.
Language  English
Level Range  Characters will level up at the start of the module if playing solo or if they are in a small party, but players should start with new characters.
Races  All
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  All allowed, but a balanced party is recommened.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  06
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Non-evil is strongly recommended, but not required.
Gameplay Hours  <1
Description
Hythum II is available here: http://nwvault.ign.com/View.php?view=modules.Detail&id=4060

Hythum is a world comprised of islands and small to moderate sized land masses that float in the sky with no land below. Heat grows more intense towards the relative core of Hythum and cooler as one ascends. Kingdoms, free cities, and tribes comprised of every race and alignment imaginable populate the countless islands of Hythum. As the story opens, you (and your companions) are in the employee of Eyvinder the Sage, a diviner. It is several days before the alignement of the three moons of Hythum, a time when the magical energies of divination are greatly enhanced making powerful, detailed and far reaching visions possible. Eyvinder is busy, as are you, and celebrations are taking place in many lands in anticipation of this important occasion. Visit http://enoa.rpgs.sytes.net/hythum.htm for more information.

Requires CEP 1.51

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Ernie Noa (Shrine of Tamoachan and Hythum)Maximus

Files

NameTypeSizeDownloads
HythumReadme4_0.rtfHythumReadme4_0.rtf
Submitted: 12-29-2004 / Last Updated: 11-19-2005
rtf161.27Kb10122
--
Hythum4_0.zipHythum4_0.zip
Submitted: 12-29-2004 / Last Updated: 11-19-2005
zip5.2Mb13828
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
HythumHakVarious, gathered for module by ENoa42005-01-01--This file contains several haks and bmu files for the module Hythum, http://nwvault.ign.com/Files/mo
SCORE OUT OF 10
9.5
69 votes
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Hythum picture by Tarridus.





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Comments (30):

1 2 3

Posted by castorpollux at on08/07/06
Great story and a lot of hours of gameplay too. I really enjoyed playing it. Thanks, Ron AF Greve

Posted by enoa4 at 07:15:37    Voted10.00
bietu, Thanks for checking out the module. I appreciate your feedback. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by bietu at on04/11/06
*****/SPOILERS/***** Partially intresting but partially very annoying mod. Story seems good and intresting too linear tho. Chatting dialogues are partially really poor. Burnham Crossing is game technically really annoying place since its really easy to get stuck inside of walls in those yber narrow streets. Also its bit unrealistic that there is normal people alive if thugs bersekly attacks on everyone one weak on sight. Also its not very realistic to see undeads,humans,orc's and dragons working as team without killing each others. That scouting mission was buggy i did it with wizard invisibility spell on and they allways saw me. Also unlogical resting restrictions and scripting (allways you walk here mosters appears spoils the athmosphere of game world)

Posted by enoa4 at 05:58:02    Voted10.00
Kamiryn, It's been some time since I've 'popped the hood' and looked around. It was my intension for the XP to go to the whole party not just the speaker, but it could be miscoded. I may have changed the way the XP is given out part way through. I was always experimenting with scripting functions. Hopefully I changed it. My apologies for the trouble. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Kamiryn at 10:21:36    Voted9.25
We just started playing Hythum in multiplayer (3 player) but unfortunately it seems that quest XP is given usually (always?) only to the speaker. Is it intended or just a problem of the early quests (Saugatuck, Burnham Crossing)?

Posted by enoa4 at 15:00:06    Voted10.00
Nihlar Thanks very much for the rating. I am glad you enjoyed it. The sequel is out now, so check it out if you are inclined. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Nihlar at on03/16/06
We're looking forward to play the sequel. Thanks alot //Nihlar's adventure party _________________________ ZORK - Rediscovering the Great Underground Empire a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things My NWN2-blog _________________________ If you download it, vote for it!

Posted by enoa4 at 06:38:29    Voted10.00
Malak Darkhunter, Thank you for the very kind rating. I'm glad you enjoyed this module. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Malak at on02/21/06
One of my favorits liked the music and the story,was confused sometimes as to where to go but hardly a setback,really liked this one.

Posted by enoa4 at 07:18:55    Voted10.00
Hi franco5150 Thanks for playing and rating the module! ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

1 2 3

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