Any mix for a party. Recommend fighter type for single player.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Mainly good aligned
Description
{NOTE:This update contains a variety of corrections, bugs etc from people who have recently played the module. Needs v1.28(or higher) to play.} Brightwood is a town in the Forgotten Realms located somewhere north of Nesme on the River Surbrin. The early part of the adventure is in the roleplaying mould set in the town itself and this gives way to a more combat oriented experience later in the module. Players will find themselves visiting the Lurkwood, Settlestone and the Evermoors. The finale is set in a multi level temple. Much work has been put into making the module as atmospheric as possible.
Help ! I am stuck for the second time! I cannot finish the Undead Attack quest. I keep walking around in the sewers for hours and still i don't get the message that all the undead are gone... this is so frustrating ! I want to finish this module because it is really nice.
Posted by Loslocos at on08/09/04
This is one of the best mods ever, I have to rate it right up there with the best of 'em, matter of fact I did . I'm gong to start Cormyrean nights next and I look forward to another entertaining story/mod. Thanks for all your hard work and dedication, its people like you that have made my investment in NWN worthwhile. Thanks again and keep up the great job.
Posted by Loslocos at on08/09/04
This is one of the best mods ever, I have to rate it right up there with the best of 'em, matter of fact I did . I'm gong to start Cormyrean nights next and I look forward to another entertaining story/mod. Thanks for all your hard work and dedication, its people like you that have made my investment in NWN worthwhile. Thanks again and keep up the great job.
Posted by Loslocos at on08/09/04
This is one of the best modules I have ever played, (and I have played a hella lot).The story is magnificent the way everything ties in together is supperb. the only thing that kept me from giving you a 10 was the mugger quest, IMHO she should have attacked me the 2nd time i talked with her instead of me having to switch to hard core rules to attack her. Other than that i t was one solid module i had to give it a 9.5, thanks for all the hard work and keep it up. I'm going to try Cormyrean nights next and i look forward to another solid module, thanks again.
Posted by yian at 2004-07-3113:00:00
Good module, except that it is way too easy to break the main plot line... and I learned it the hard way. Now I can't go anywhere because' like everyone else, the captian won't acklodge the fact that I have already cleared bothe caves. It feels very dreadful to progress so far then realize that the module is actully broken. A good example of how little things can ruin the whole picture. What good is a nicely-made module if its plot line can be broken effortlessly? The part I like the most is the city. Awesome atmosphere, and feels busy. The items are well balanced, no uber weapons to unbalance the game. The quests are interesting, not many fed-ex quests, and most have many twists. Too bad the most importent one is just very ill-designed. If you are an explorer type, you probably don't want to play this module. You will probably ends up breaking the quests in no time.
Posted by THG at on07/21/04
This module was both very enjoyable and also very frustrating. Enjoyable because it contains good game play, a serviceable plot, and some original (and fun) sidequests. Frustrating because it's pretty glitchy, and it's easy to screw things up if you do anything out of order. Obviously, Servilan walked out of Brightwood with some lessons under his belt, as Cormyrean Nights is both massive and (as far as I can tell) glitch free.