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NWN MODULES

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Title  Tales of Arterra - The Awakening - 1.02a
Author  Kevin Chan
Submitted / Updated  04-03-2005 / 11-01-2006
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Arterra
Gameplay Length  20-30 hours
Number Players  Single-player only
Language  English
Level Range  Start at level 13
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  13
Max # Players  01
Min # Players  01
Min Character Level  13
Content Rating  Mature
Alignments  Any
Gameplay Hours  <1
Description
You've had frequent dreams of the land of Istar. Somehow you know that there lies the answer to the one question you cannot answer: who are you? This module is the sequel to Tales of Arterra - The Lost. It is recommended that you play The Lost so you understand the story, but you are not required to import a character from it. Requires patch 1.65. Please visit here for more information.

Note: There are two zip files available for download. The 7.5 MB zip contains the module files and is required to play. The 35 MB zip contains optional music and is not required, so don't worry about it if you're on dialup.

1.02a contains a more complete walkthrough. This is also available on the website. Please email me at [email protected] if you have questions, as I am no longer supporting this module from these forums.

Interviews

SubmittedTitleAuthor
2006-08-212004/2005 Awards Interview - Kevin Chan (Tales of Arterra)Maximus

Files

NameTypeSizeDownloads
ToATheAwakeningMusic.zipToATheAwakeningMusic.zip
Submitted: 04-03-2005 / Last Updated: 05-15-2005
zip34.3Mb29459
--
ToA__The_Awakening__102a.zipToA__The_Awakening__102a.zip
Submitted: 04-03-2005 / Last Updated: 07-14-2005
zip7.5Mb40496
--
SCORE OUT OF 10
9.85
338 votes
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Comments (30):

1 2 3

Posted by neutrum at on11/13/11
Everything is good. Just like that

Posted by Cyrugen at on08/08/11
Nevermind, downloaded the OpenGL unofficial workaround and did what was said, that fixed everything outside the standard Neverwinter Nights has stopped working error that Vista brings up every now and then.

Posted by Cyrugen at on08/08/11
Okay, I think I narrowed the issue down to the creatures on Mythic circle level 3 not spawning properly, but I have precisely zero idea how to go about it. Since they all spawn on enter, they have no presence in the creature drop-down menu and I'm at a total loss. I know I keep posting, but I can't find an edit comment button. The display driver OpenGL problem kicked in for me once, but I got no clue how that can pop up in one specific instance and not hundreds of others.

Posted by Cyrugen at on08/08/11
Is SP_doppelganger_DN a standard script or a waypoint? I think if it's calling for a script to spawn them, they might not be spawning or showing up right. I know Kevin doesn't check on the module anymore, but I'm certain other module writers can take a look at the toolset and find out what's causing it. It very well could be the script not firing off correctly or something.

Posted by Cyrugen at on08/08/11
Great, looked over my older save files and saw at the bottom a few saves that were at the finale of chapter 2, so it's either something to do with updated drivers not working or resources brought upon by other modules, maybe the OHS henchman system which is a very recent install.

Posted by Cyrugen at on08/08/11
Great, re-installing the mod and hak did precisely nothing, and Kevin's e-mail for contact no longer works. Unless I have to update my driver and that somehow fixes it, I'm afraid the series is a lost cause for me and will have to be un-installed. The only other thing I can think of is stuff from The Aielund Saga interfering -somehow-.

Posted by Cyrugen at on08/08/11
I -think- I found the source of my problem, maybe. I opened up the toolset and looked at the tileset for the level 3 cell of the mythic circle enclave and saw a black void where all the floors, walls, and objects were supposed to be.

Posted by Cyrugen at on08/08/11
I love this series, but sad to say I've hit a very nasty snag in the Mythic Circle Enclave. Upon reaching level 3 via the teleporter, my nVidia display driver starts to crap out on me and the scripted scene halts. I'm using the latest driver for the nVidia GeForce 9800 GT. The characters don't show up, the scripted scene halts less than a second in, only the party's shadows can be seen and the screen gets half-covered in blue/green static. I'm not sure what to do, as this is the only module that causes it to occur. As a result of the game-ending bug I've encountered over and over, I'm going to give it a 9 out of 10, it's the only thing keeping it from being perfect as it stands now. I doubt using Vista has anything to do with it, as the scripted scenes before played out just perfectly. However, I doubt the module will ever get an update for modern systems or the bug fixed.

Posted by greenriceman at on04/07/11
Rockin' This module'll always have a special place in my heart. (in a good way :D)

Posted by jpman77 at on06/05/10
What can i say, good planning, a fairly good story, everything ruined by making most of the fights impossible. This could have been a very good one, but no. Some fights are too easy and rest are impossible. Fock it, i'm deleting this one and moving to next one.

1 2 3

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