Hythum is a world comprised of islands and small to moderate sized land masses that float in the sky with no land below. Heat grows more intense towards the relative core of Hythum and cooler as one ascends. Kingdoms, free cities, and tribes comprised of every race and alignment imaginable populate the countless islands of Hythum.
I would recommend playing the original Hythum first, and using the character from that module in Hythum II. The original Hythum can be found on NWVault. The URL is http://nwvault.ign.com/Files/modules/data/1104331367000.shtml
Gameplay Length
7-15 hours estimated.
Number Players
3-5 recommened, but solo play is possible.
Language
English
Level Range
Players should start at 9th or 10th level, which is where they would leave off after playing the original Hythum. If you haven�t reached that level or if you are using a new character you will be given enough experience to advance to level 9 at the begin
Hythum II opens one year after the events in the original Hythum. The War of the Great Portal is over. You have spent the past year in Port Leaton with Eyvinder the Sage, advising the young King Sean. The outward appearance of the city has largely returned to normal. Buildings have been patched, and repaired, but the people of Leaton still bear the scars of the war.
You are resting in your chambers in palace when Eyvinder calls to you from the throne room, �Come quickly! I have an urgent errand for you.�
Hythum II is not an epic adventure like the first Hythum but is essentially a very large dungeon crawl. I wanted to design something that would be easier for a DM to run and this module partly grew out of that desire. The module is fully scripted and does not require a DM, but my previous modules were structure in a way that made it difficult for DMs to use them easily.
Consult the readme file for changes in each release.
I guess I forgot to ask, is part 3 coming out? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by enoa4 at 11:10:24 Voted10.00
Hi Tsepesh, thanks for the feedback. I will try to take a look at those issues. I have not noticed them or had them reported previously. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Tsepesh at 2006-08-0715:35:02
The king thrax undead axe doesn't work at all on the army of undead dwarves - the bonuses don't seem to take effect. The eye necklace that is meant to give you damage reduction also doesn't seem to function. I wonder whether those undead dwarves are worthy of more xp, since their armour class is about 30, and they have fighter stats of about level 10... _________________________ Tsepesh
Posted by Martin at 2006-06-2310:35:16
I am very happy it
Posted by Ochen at 2006-05-1012:10:19
Hi As to me to adjust correctly time on my computer?
Posted by Kolin at 2006-05-0703:10:52
Hi! Do not prompt as me to send e-mail? = (
Posted by enoa4 at 07:17:06 Voted10.00
Hi Elhanan, I've been playing rather than writing recently. I have some story ideas bouncing around my head, and I'm thinking about Hythum III or something else. I may wait for NWN2, hopefully my computer will run it. Thanks for the encouragement, it's greatly appreciated. Best regards, ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Elhanan at 04:27:31 Voted9.50
Howdy! Wanted to see how plans were going for continued story. Pls do not let the lack of votes dissuade your vision. RE: It is quality; not quantity! :)
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hi Why I can not insert the image into my message?