The environs of the village of Torslunda on the fringes of Icewind Dale, Faerun
Gameplay Length
4-6 hours.
Number Players
1 only. Some of the scripts in this module are designed to work with only a single player. I may go back and tidy things up for multiplayer later, but don't hold your breath. 3 henchmen are available in the game. See the read me for more information.
Language
English
Level Range
Start with a new 1st level character. Entering characters will be stripped of items and experience set to 1.
Races
Any. Race related dialogue options.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any class will be able to complete Torslunda. So far it has been tested with a fighter, barbarian, monk, rogue, cleric, sorcerer and druid. There are cases where class will make a difference to dialogue, and different classes will have access to different information as the quests progress. Arcane spell casters can make an interesting magic item from collected items.
A NOTE ON ROGUES: There are few opportunities for rogues to use there trap disarming and lock picking skills in this module, although the charisma based skills are useful. To compensate for this there are several areas where the pc has the option to climb. In these cases it has been presumed that rogues are trained climbers, an 'invisible feat' if you like.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any. Alignment shifts are possible through actions and dialogue. The plot makes more sense for good and neutral PCs.
Gameplay Hours
05
Description
Torslunda is a single player adventure/story for a first level PC of any race or class. In order to play you will require NWN patch 1.65, SOU and HOTU. The module uses one hak pack (torslunda_v0-2.hak) which incorporates the custom music into the mod. The CEP is not required. This is the first part of a 2 part adventure, in which the player uncovers the makings of a plot...
"For reasons that remain your own you have packed up a few belongings and left your home town in order to see what the traveller's life may bring. While passing through Neverwinter you signed on as a crew member aboard the Seif Erensen under the captaincy of a likeable half elven mariner going by the name of Glendur Senner. Senner it seems has been plying the waters of the Sword Coast for decades and his relaxed and easy going manner have made the assignment a pleasant one, although not without your fare share of hard work! The ship was to make the first run of the year up to the Ten Towns of Icewind Dale now that the spring thaw has caused the pack ice to withdraw North of the mouth of the Shaengarne River, but despite entering the waters of the Shaengarne without trouble, bad weather has forced the ship into port at the small village of Torslunda. Captain Senner has decided to unload here and wait out the blizzards before risking taking to the river again, and as soon as the cargo is unloaded you will be free to do as you wish. The time onboard ship has given you plenty of opportunities for reflection, and you wonder whether fate has had a hand in bringing you to land in this remote settlement."
After perhaps a 2 month break I've started once more in the last couple of days. You'll just have to get used to this one taking as long as it takes I'm afraid! I'll get there, but there's so little spare time... I still think you'll like it when it does see the light of day though :-)
Posted by Penombre at 03:17:54 Voted9.25
So, any news ? ;)
Posted by Luspr at 2009-06-0304:19:20
seems there is a problem of some sort seeing as how another post disappeared there
Posted by Luspr at 2009-06-0213:27:25
However I have done some!!
Posted by Penombre at 13:16:55 Voted9.25
Weird... Some database problem, maybe Could you please post it again ?
Posted by Luspr at 2009-05-3106:01:32
I wonder what happened to my reply to your post Penombre? I did write one....
Posted by Penombre at 12:11:34 Voted9.25
Hello, Mr Luspr, just passing by to check about your progress ;)
Posted by Luspr at 2009-04-0814:42:58
Hey DarthMuffin, cheers for the feedback and vote! Yup, I suppose Torslunda is a fairly simple module in that it's relatively short and has a tightly defined plot rather than an open ended feel, and it was deliberately designed that way. As a first module I wanted to keep a lid on things and set myself a task that I could finish with the skills that I had at the time i.e. no previous experience of scripting and so on. Also being a low level low magic module I think it's a better design decision to tell a story rather than create an overwhelming sense of openess. I think you meant that as an observation rather than a criticism anyway. Maybe I'm a bit overdue in discussing the way the module ends, as you say 'an abrupt ending with no real climax'. Again it's a fair observation, and one that reflects the history of Torslunda. Originally I had set out to try to make a module that was different to most of the low level fair. I wanted to end with a cliffhanger situation rather than a boss fight and bag full of treasure. To that end the module doesn't end with the player achieving all their goals, and I'm pleased about that. I wanted to make something a little bit different and I think I achieved that. The main problem of course stems from the fact that my ambition was to release Torslunda, see if anyone liked it, and then work on a follow up if it wasn't a total flop. Actually I was so nervous the day I came to upload it to the Vault that I almost didn't do it, but the response exceeded my wildest dreams to quote a phrase. I started work on the follow up with a plan to get it out in 6 months at the most, and then Ossian happened, Darkness over Daggerford, and things took a different path. I shalln't say whether or not I regret dipping my toes in the premium mod waters, but it certainly made the ending of Torslunda seem less sensible. I'm trying to put that right at the moment! Torslunda 2 is a module being built under quite different circumstances. For one I have more experience and eye for detail, but also my personal situation is quite different and I just don't have that much time in the day to spend on it, therefore it's a very slow process. But I also have the motivation so it will come. I've been playtesting the opening sequences of Torslunda 2 again recently as I've been making some changes to the way things work and it certainly feels to me like a very dark environment full of worry and frustration (on the NPCs part). I'm a bit worried that the opening is too depressing! I've been using low lighting and drab colours to try to accentuate that feeling, but I wonder if I've gone a bit overboard with it all... Well, Easter's here and I hope to spend a couple of days getting into more building over the weekend. More updates to follow :-)
Posted by DarthMuffin at on04/02/09
I'm not sure how come I didn't notice this module sooner. I litterally stumbled on it when searching the Bioware forums for something entirely unrelated. A pretty nice module overall. It's quite simple, but it succeeds at what it's trying to do. Nice area design and writing. Combat seemed balanced and was appropriate. I guess the only downside I can see is the abrupt ending, and the fact that there's no real climax at the end. I'll definitely check out the sequel if/when it comes out though. Good job!