The environs of the village of Torslunda on the fringes of Icewind Dale, Faerun
Gameplay Length
4-6 hours.
Number Players
1 only. Some of the scripts in this module are designed to work with only a single player. I may go back and tidy things up for multiplayer later, but don't hold your breath. 3 henchmen are available in the game. See the read me for more information.
Language
English
Level Range
Start with a new 1st level character. Entering characters will be stripped of items and experience set to 1.
Races
Any. Race related dialogue options.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any class will be able to complete Torslunda. So far it has been tested with a fighter, barbarian, monk, rogue, cleric, sorcerer and druid. There are cases where class will make a difference to dialogue, and different classes will have access to different information as the quests progress. Arcane spell casters can make an interesting magic item from collected items.
A NOTE ON ROGUES: There are few opportunities for rogues to use there trap disarming and lock picking skills in this module, although the charisma based skills are useful. To compensate for this there are several areas where the pc has the option to climb. In these cases it has been presumed that rogues are trained climbers, an 'invisible feat' if you like.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any. Alignment shifts are possible through actions and dialogue. The plot makes more sense for good and neutral PCs.
Gameplay Hours
05
Description
Torslunda is a single player adventure/story for a first level PC of any race or class. In order to play you will require NWN patch 1.65, SOU and HOTU. The module uses one hak pack (torslunda_v0-2.hak) which incorporates the custom music into the mod. The CEP is not required. This is the first part of a 2 part adventure, in which the player uncovers the makings of a plot...
"For reasons that remain your own you have packed up a few belongings and left your home town in order to see what the traveller's life may bring. While passing through Neverwinter you signed on as a crew member aboard the Seif Erensen under the captaincy of a likeable half elven mariner going by the name of Glendur Senner. Senner it seems has been plying the waters of the Sword Coast for decades and his relaxed and easy going manner have made the assignment a pleasant one, although not without your fare share of hard work! The ship was to make the first run of the year up to the Ten Towns of Icewind Dale now that the spring thaw has caused the pack ice to withdraw North of the mouth of the Shaengarne River, but despite entering the waters of the Shaengarne without trouble, bad weather has forced the ship into port at the small village of Torslunda. Captain Senner has decided to unload here and wait out the blizzards before risking taking to the river again, and as soon as the cargo is unloaded you will be free to do as you wish. The time onboard ship has given you plenty of opportunities for reflection, and you wonder whether fate has had a hand in bringing you to land in this remote settlement."
It's still coming along... slowly ;) I managed to spend a few hours on Torslunda 2 last weekend, and have some working interiors in the second major section of the game. I'm loving working with CEP2.1, the areas are looking really nice! As ever I'm getting sidetracked putting too much personality into the incidental characters, constantly fine tuning stuff could probably leave as it is... but it's a labour of love so to hell with it, I'll go for overdetailed.
Posted by Luspr at 2009-03-0906:59:53
Hi hmdai - so you caught on too? :) I'm glad youre still around and looking forward to the continuation (and completion) of Torslunda! If you have read down the page you will see that progress is slow... but steady. I'm busy with a lot of other things so finding the time for building can be hard sometimes. Still, I was in the UK for work last week and on the plane there and back I was able to rough out every area that needs to be built (pretty much) on paper so that I've got some focus if I find myself with a spare 30 minutes or whatever. I'm really looking forward to scripting some of the later areas because I think they will be quite unlike most previous NWN mods!
Posted by hmdai at 07:31:41 Voted9.75
That's really great to see Torslunda 2 is still on the way. Can't wait to play it. :) _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by Luonnotar at 2009-02-2721:00:33
Hm, I've been asking the hermit several times. I got some info 'bout cloaked figures and kobolds.. guess I have to search better for those in cloaks. _________________________ ::RAWR::
Posted by Luspr at 2009-02-2704:21:58
Hiya Luonnotar [SPOILERS.....] ---------------------------------------------------- If you have spoken to the hermit in the cave and asked him if he has seen anything strange he should have indicated you where to look next... it's somewhere you've probably already been on another quest... go talk to him again if you didn't ask him about what he'd seen... ---------------------------------------------------------- END OF SPOILERS Thanks for playing and good luck!
Posted by Luonnotar at 2009-02-2701:39:26
[Spoilers] I never tried this mod before, so need som help.. I play as a half-orc fighter (level 2), so far, the fights have been moderate - the werewolf and infected wolf were a bit tricky, but I managed to slay them... So, I've been at the Torslunda Tomb, fisherman's cave, hermit's cave, cave in forest when there's nothin else on main quest I can do.. I cannot go further east due to blizzard (as well north). I've been talking to everyone in village + hermit - but I cannot go further with this quest :O I suspect it has something to do with tower ruins, I tried to search everywhere around - nuthin happens. A quick walkthru, please? :) _________________________ ::RAWR::
Posted by Luspr at 2009-02-2012:09:31
Well, my plan was that the end of the game would see the player get to around level 8 or 9, maybe 10, but that's just a rough aim, I don't actually know how all the XP will add up at the moment. The original took you to about level 4.5 or so which means that the next 4 or 5 levels will take longer than the first. There's a level bump to 5 near the start of Torslunda 2 so that everyone's on a level playing field there. I think that by level 8 or 9 the player is powerful enough to handle some more interesting challenges such as the final showdown against the baddies discovered in part 1. Design-wise I have a few documents on various pieces of paper so in terms of story I know how the main plot plays out to the end. However, I don't make those documents overly detailed as a lot of the time I Prefer to just work traight out of my head into the toolset, for me working that way feels much less of a chore as it's essentially a creative process rather than seeming like work. Most folks in NWN and regular jobs don't/can't do it that way though I know. The follow up is shaping up as 2 urban environments to start out with (the first is Torslunda itself) followed by some rather weird outdoors stuff, and then a fairly extended dungeon crawl with some large scale battles in there. The end is of course a surprise! (maybe to me as well as you...). Along the way there are plenty of other things to do, meeting Geren's brother, making some clothes, going on a fairground Ghost Train..... enough spoilers! Right now Geren, Droppi and Gumm are all featured... I think I'll do one other henchperson as well, but probably add them at the end.
Posted by Penombre at 06:13:50 Voted9.25
Funny, i was just popping in here to ask you about progress ;) Apparently, part two is going to be larger and deeper than part one. If i may ask, do you have any guidelines when designing such as average length of play desired ? or approximate level one can reach by the end and such ?
Posted by Luspr at 2009-02-1906:02:31
Hey LeslieMS, thanks for the vote! And indeed, patience is a virtue, especially where Torslunda 2 is concerned... Things have been a bit slow for the last couple of weeks, my little boy has been ill and needing lots of attention, and real-life/credit-crunch/job situation have all been taking up a lot of time. BUT! I have done a few bits, mostly building interiors and doing some central plot dialogue for the second main location in the continuation. Also a couple of new music tracks and portraits have been added to the HAK. The early stages of Torslunda 2 are taking a real long time. There is a lot of dialogue and 'depth' rather than dungeon-crawling which is pretty quick to build I think. It's becoming a *really* detailed game, lots of non-essential dialogue, unique descriptions of placeable and people which tend to get a bit long and so on, dynamic environments of NPCs... the end result is a rather polished looking game I believe, but one that is taking a long time to bring to life in the toolset. Oh well. I think you'll all like it in the end!