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NWN MODULES

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Title  Saleron's Gambit: Chapter 3, v. 2.00
Author  Tiberius209
Submitted / Updated  06-17-2005 / 06-07-2007
Category  City Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms - Athkatla
Gameplay Length  4-6 hours
Number Players  1
Language  English
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Adult
Alignments  Any
Gameplay Hours  <1
Description
After your adventures in Silverymoon, Saleron has transported you halfway across Faerun to Athkatla, the City of Coin. There, he tasks you with locating the final member of the trio bound by the blood oath of your parents decades before - a blood oath that binds each of your fates to that of the demonic sword, Hywelbane.

Now you have only her name and a single contact, scant clues that lead you into the slums of Athkatla, an area under the de facto rule of the treacherous Shadow Thieves led by the shadowy figure, Aran Linvail. Yet all is not what it seems at first. The Guild, already staggering from a recent war with a powerful rival guild, now threatens to totally collapse under the weight of internal fighting, a development that threatens the incredibly fragile stability of the slums. What follows is a tale of political intrigue as you struggle to navigate the Guild's politics and locate the one woman who can free you from the curse of your birth. Whom can you trust? Where is the woman you search for? And what is the secret behind the infighting that threatens to engulf the Guild?

A continuation of chapters 1 and 2. For characters level 3, many will advance as high as 5th level.

Note that a new version of the Athkatlan night music is included in the 2.00 update. It is quieter than the original piece and should be used to overwrite the version in the Music Pak.

Features:
For same character as Chapters I and II
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
No respawning possible


New Major Improvements in Version 2.0!
* 1 new subquest added
* Henchmen dialogue increased with several new henchman banters and interjections
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew a few maps
* Placed many new placeables and sound objects
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Reworked many of the journals
* ... and more!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-11-26Berliad8.11low gold, low magic, and low xp game world; superb writing; excellent roleplaying; nonlinear main story and side quests.low gold, low magic, and low xp game world; one minor weakness in plot; henchmen interaction "only" slightly above average.

Interviews

SubmittedTitleAuthor
2007-05-28Hall of Fame Interview - Tiberius209 (Saleron's Gambit)Berliad & QSW

Files

NameTypeSizeDownloads
Salerons_Gambit__Chapter_3_v2_00.zipSalerons_Gambit__Chapter_3_v2_00.zip
Submitted: 06-17-2005 / Last Updated: 10-29-2006
zip4Mb8057
--
SaleronsGambitChIIIMusicI.zipSaleronsGambitChIIIMusicI.zip
Submitted: 06-17-2005 / Last Updated: 12-31-2005
zip20.1Mb6570
This is the first music pack used with SGIII
SaleronsGambitChIIIMusicII.zipSaleronsGambitChIIIMusicII.zip
Submitted: 06-17-2005 / Last Updated: 12-31-2005
zip17.5Mb6544
And this is the second one.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
DOA City Rural ...kin 2.0Ashtefere2004-05-29--Hooray! finally the 2.0 version is finished! and I deem this one USABLE! I have redone all the text
NWAlleysThallionStellani2002-12-03--Neverwinter Alleys Tileset Addon By Thallion Stellani This tileset addon places alleyways into
SG Series HakPakVarious2006-07-23--This is a hak full of goodies I've culled from the Vault that will be useable on all of the Version
SCORE OUT OF 10
9.67
85 votes
View Stats
Cast Your Vote!

AWARDS




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SCREENS

The third chapter takes place in Athkatla and features many of the old BGII locales!


A shanty-town in the Athkatlan slums at night


One of the many new encounters that makes the slums much more dangerus in the updated version


A mysterious garden in the midst of the slums - what secrets does it hold?


One of the myriad traps in the domain of the Dungeon Master


Flight from the Dungeon Master!


In pursuit of a traitor outside the docks!





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Comments (30):

1 2 3

Posted by jml at on04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5. It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along. Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed. Many strong choices have been made by the author... for your only fun. XPs come as they should, no matter how you went through each quest. Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI. No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else. When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but... I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things. I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem. It's beautiful. Those cities are the finest I ever visited... in NWN. So real. A true dive in history. And that surprising music was always around to give you the mood... if not the creeps. That comment goes for any of the five parts of the module. Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before. Thanks Mr. Tiberius209, I believe you're in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it, in charge of my life. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by Cromagnon at on04/16/09
I'm only part way through this, and it is fun, but I have a couple of issues with dialog and alignment. SPOILERS With the skull, when the dark mage accosts you through the orb, there is no option to attack and kill him, only to give him the orb and walk away peacefully (and poorer). With the cowled mage (name begins with a D, I think), the dialog does give you the option to attack and take what you want. However, my *Lawful Good* companion monk follower of Ilmater seems to have qualms about killing a man who is clearly a necromancer asking you to go on a suicide mission to steal something. That doesn't seem to make much sense to me. Will vote once I finish.

Posted by Mareti at on03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!

Posted by mcg448 at 2008-11-1520:59:56    
Ok. have been playing through this series and really enjoying it up until this point. I'm playing a paladin, and wanted to do the good option for Renal. I went to the hideout, and either I'm completely blind, or I can't find all the people I'm supposed to find! The walkthrough mentions that 2 of the people are up the stairs, but I have been walking around for 45 minutes and I don't see any stairs!! I found the secret room, but there is no one in it at all! (unlike what the walkthrough said again). Is this bugged, or am I under the effect of a perma-Daze spell? Grumble grumble, really making me frustrated!

Posted by Eva at on10/01/08
Wow! I haven't had this much fun with a fan based (heck! official) campaign in a long time! The bugs were so few and minor that I never took note of them. I've played through all 5 parts (had some difficulty with the 4th and 5th, but, managed through) with a wizard and it was amazing. Reminded me of my days sitting in our living room with paper, pen and dice in hand. Thank you! _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link

Posted by colourwolf at on09/05/08
Good fun

Posted by shar_xx at on06/16/08
This is the first time I ever voted something because the series was so great that I _had_ to do so. Note: I started as a druid and ended with a druid/fighter 8/2, so my comments only apply to this character. And sorry for my English... Likes (too many that I can't list them all, so I only write down what I _really_ loved - beside Saleron ^^): - the doppelganger: I was shocked... - the rumor-system - Malon Geer's mind spell: now I _know_ how powerful he is - what Fred did to Anomen: absolutely great, I _so_ agree with your feelings for him Dislikes (too few that I must sound picky to others because I list them here ^^): - I missed the opportunity to free Kilvan because I wasn't in the mood to buy magic stuffs from a halfling after I've just survived the shadow thief betrayal, so I drove him away :( - sometimes my animal companion (a spider) stucks in these narrow alleys

Posted by Forrestwolf at on04/20/08
Music was indeed delightful. Great use of the pirate theme, as well as all sorts of other tracks. I feel like I've earned every gold piece in my character's possession. It's actually a shame you don't have CP and SP, too :) Minor complaint would be that the motivation for staying in the area of the city seems a bit lacking - I felt fenced in at times. But so much to do there anyway!

Posted by Liso66 at on02/01/08
Once again. like my comments from series 2. It just keeps getting better and better. The slums were so well done. The side quest were interesting. fun, and thought provoking. All the twist and turns has my interest the entire way through. The music! This has to be one of the best music tracks in a module I've ever played. I even found myself getting bopping my head to the music in the slums market at night! "hehe, can't believe I just admitted that" :P Everything had method to it's madness! Kudo's on that one. It is rare I find so many twist and turns in a module that ultimately make sense! I usually feel like the only reason I've figured something out is b/c I stumbled onto it. On to series 4!! Thanks again for all your hard work! Liso _________________________ Michele O'Sullivan Ossian Forum Admin Link Liso NWNPodcast Staff Link

Posted by Tom at on01/28/08
Can't go wrong with a well-written module where the action happens at one of the best cities of Faerun.

1 2 3

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