After your adventures in Silverymoon, Saleron has transported you halfway across Faerun to Athkatla, the City of Coin. There, he tasks you with locating the final member of the trio bound by the blood oath of your parents decades before - a blood oath that binds each of your fates to that of the demonic sword, Hywelbane.
Now you have only her name and a single contact, scant clues that lead you into the slums of Athkatla, an area under the de facto rule of the treacherous Shadow Thieves led by the shadowy figure, Aran Linvail. Yet all is not what it seems at first. The Guild, already staggering from a recent war with a powerful rival guild, now threatens to totally collapse under the weight of internal fighting, a development that threatens the incredibly fragile stability of the slums. What follows is a tale of political intrigue as you struggle to navigate the Guild's politics and locate the one woman who can free you from the curse of your birth. Whom can you trust? Where is the woman you search for? And what is the secret behind the infighting that threatens to engulf the Guild?
A continuation of chapters 1 and 2. For characters level 3, many will advance as high as 5th level.
Note that a new version of the Athkatlan night music is included in the 2.00 update. It is quieter than the original piece and should be used to overwrite the version in the Music Pak.
Features:
For same character as Chapters I and II
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
No respawning possible
New Major Improvements in Version 2.0!
* 1 new subquest added
* Henchmen dialogue increased with several new henchman banters and interjections
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew a few maps
* Placed many new placeables and sound objects
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Reworked many of the journals
* ... and more!
Most fun I've had with a single player game since PS:T. Great plot and very memorable NPCs.
Posted by Ploedminka at on10/26/07
Great series ! Awesome ! _________________________ "Duty is everything - the greatest of joys, the deepest of sorrows..." - Aribeth de Tylmarande NWN2 Romance Module List Thread for NWN2 Romance Module List
Posted by Pro-Anti at 2007-06-2012:36:24
I am having trouble with the Malafion quest. I finished the original quet in Part 2. I am in the room with him at the Copper Coronet but the dialogue never kicks in. I asked the DM to use the existing database. Any ideas? Great mods do far. Thanks
Posted by zethre at on05/31/07
Great Mod! Loved the refereences to Baldurs Gate! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by butterfly at on02/25/07
A great serie of modules.
Posted by LoCash at on02/11/07
One more bug I forgot to mention. From Bernard's store, it is "impossible" to buy the Cloak he has for sale. If I buy it, immediately my character seems to "drop" it, but I don't see it anywhere. The status window says something like: Lost 1 GP Acquired item: cloak Lost item: cloak weird...
Posted by LoCash at on02/11/07
sorry i forgot to post version number. I played "Version 2.00"
Posted by LoCash at on02/11/07
BUG REPORT: 1. When you have the Skull in your inventory, if you are moving away from the Garden in the direction of the Curio Shop using that alleyway, the Spectre will appear and after conversation, attack you. However, the elf woman is probably still on the screen at the same time (since you are still pretty close to the garden) and she will turn HOSTILE! Definitely a faction-related bug of some sort. 2. At game end, if you keep Arturus, when Arturus leaves you to go to his house, he is supposed to give you back anything you "gave" him. I gave him 2 things, a crossbow and a masterwork rapier. I tried this twice and each time he only returned 1 of those items, never both of them. 3. When you walk towards the Curio shop for the first time, you are accosted by a group of thugs. If you cause a fight-related option, they turn hostile and attack you. If you decide to run away, if you near the marketplace, Black Will turns hostile and also joins in the attack on you - potential quest-screw-up opportunity here. (Ideally, they should ignore everyone else in the marketplace (they should be set "neutral" towards all of them) and solely focus their aggro on the PC character.) Personally I found this one a lot less engaging/interesting than the second one in the series, and my score reflects that. Hope the story/fun picks up a bit more in #4 and #5.
Posted by Kenrae at 02:17:52 Voted9.75
Ops, I meant level 5, not 6 :P. We need an edit function.