| Title | Tale of a Mage, Chapter 1 - The Uvudry Threat (v. 2.3) FINAL | | Author | Hugie | | Submitted / Updated | 06-21-2005 / 08-21-2006 | | Category | Epic | | Expansions | Requires All Expansions (SoU & HotU & CEP) | | Setting | The Island Continents of Embrazon and Ciarria. | | Gameplay Length | 7-10 hours | | Number Players | Single player only. Many scripts will not function properly for more than one player, and it also would break the plot. | | Language | English | | Level Range | Start between lvls 1 and 5; you will be leveled to 6 at the start of the module as part of the plot (after the opening cutscenes). By the end of the Module, you will be level 19-20. | | Races | For sorcerers and wizards, human, elf, half-elf probably work best; all races are supported though. | | Tricks & Traps | Light | | Roleplay | Medium | | Hack & Slash | Heavy | | Classes | Sorcerer/Wizard ONLY!!!
| | Scope | Epic | | DMNeeded | No DM Required | | Single or Multiplayer | Single Player | | Max Character Level | 05 | | Max # Players | 01 | | Min # Players | 01 | | Min Character Level | 01 | | Forums | Link | | Content Rating | Teen | | Alignments | Any, though good is probably more realistic. | | Gameplay Hours | 08 | | Description | Note: The sequel to this module, Tale of a Mage, Chapter 2 - The Ceremony of Souls, is now available!
Summary/Description:
On your home continent of Ciarria, you were an outcast because of your unnatural abilities. Your existence had been an isolated one; you had cut yourself off from the rest of the civilized world upon learning of the hostility that people showed to those like you, and lived in the wilderness in order to protect yourself from the aggression that people in cities and villages displayed upon learning of your 'talents.' From the time you were young, you had resided alone excepting your friend and mentor, Askyba Moriano. He, too, possessed these abnormal abilities that people called "magic"...but he was, at the time, stronger than you. He could spew forth balls of fire with a thought, turn himself invisible with a flick of his fingers, gather the wind and call forth powerful beasts, and summon bolts of lightning from the heavens above. Askyba had told you that with time and perseverance, you, too, would be able to do these things; he had told you that there had been a time where many of the people of Ciarria had been "mages" and had used this "magic" to shape and create the land that Ciarria was today.
However, just as you had reached the age that normal folk defined as early-adulthood, Askyba had passed away. In the final hours of his life, he had told you one last story, about a land far across the Cultikor Sea, where "magic" was considered not a curse, but an Art; On Embrazon, as Askyba called this land, people like you and him were respected, and were called Nya'ri, or, "The Wielders." With his dying breath, Askyba urged you to seek out this land, and lead a more purposeful life among the people of Embrazon. With nothing but your shunned powers, the clothes on your back and the last words of a dying friend, you traveled from the wilderness that you had called home all those years, and upon reaching the coastal city of Port Drasord, began inquiring after a journey to Embrazon.
Such were the threads of your destiny woven, for an adventure beyond your wildest dreams awaited you at the other end of the Cultikor Sea, an adventure that would entwine you in events much larger than your mortal mind could possibly begin to fathom...for on Embrazon, at the exact moment that you passed through the city gates of Port Drasord seeking passage by boat, the destiny of another was decided--Tyman Uvudry, a Necromancer (or Nya'tar), set events in motion and made up his mind to conquer Embrazon with his legions of Undead minions. The stage was set: Embrazon would need a rescuer, and it would be up to you to save the people of this Promised Land, and thus secure for yourself a future in a position of respect and appreciation instead of your previous life of isolation and seclusion. Welcome to 'Tale of a Mage, Chapter 1 - The Uvudry Threat!'
NEW as of 8/21/06: Final boss made easier. (FINAL VERSION)
Enjoy!
~Hugie
If you like 'Tale of a Mage', you may also want to check out The Island, a twisted/dark exploration adventure for PC's of level 26-28.
Useful Links:
KnightofLimbo's Sorcerer Guide
Wizard Weatherwax's Wizard Guide |  |
Reviews| Date | Reviewer | Final Score | Quick Pros | Quick Cons | | 2005-10-12 | Berliad | 6.78 | Thrilling mage duels, creative area design, good ending | Inconsistent combat balance, sometimes lackluster atmosphere, drags in the middle |
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Interviews| Submitted | Title | Author | | 2006-02-27 | Hall of Fame Interview - Alex Hugon (Tale of a Mage) | Steve Savicki |
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Files |
Required Hakpaks| Name | Author | Submitted | Last Updated | Description | | NanoSky Pack I - Hi Res | Nanosphere | 2004-02-09 | -- | This HAK contains four new skies : a forest skybox with large trees and day/night transition, a cany | | NanoSky Pack II - Hi Res | Nanosphere | 2004-02-12 | -- | This is Part II of the NanoSky Packs. This HAK contains four new skies : Ash Wastelands with erupti | | NanoSky Pack III - Hi Res | Nanosphere | 2004-02-27 | -- | This is Part III of the NanoSky Packs. This HAK contains four new skies : Ice Cavern, Sea Floor wit |
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