Since the beginning of time, the Rose Of Eternity has been in the mystical Garden Of Roses, tended to by the Keeper Of The Rose. It is said that the Keeper Of The Rose has the most beautiful singing voice, rivaled by none. She however does not sing for joy, but rather out of pain, for she is a prisoner in these gardens, forbidden to ever leave. Humanity is to blame for her misfortune, for as long as there is war and strife, she will be doomed to stay in the Garden Of Roses, and sing�
As she grows older, as petals fall off of the Rose Of Eternity, she continues to sing, in the hopes that mankind will change, but, they do not. As she begins to become an old woman, people pure of heart are born into the world. These people have the opportunity to change things, but alas, they make the wrong decisions, and the Keeper Of The Rose is left to her prison�And her singing�
As the age ends, she is born anew into the world again, hoping that mankind will change their ways. She has been going through this cycle for 4000 years. Will she ever be freed from her prison? In this life cycle, 6 unknowingly people will have the opportunity to make her wish come true.
You can also now see videos of all the games in this series at my new YouTube Channel.
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FEATURES:
- Unison Ability System
- Last Resort System
- Custom Soundtrack
- Dual Story System
- Epic Story & Cast
- Custom Death System For PC & Party Members
- Unique Favor System (for quest NPC's)
- Multiple Alignment Shifts
- Assorted Custom Items (custom as in custom scripted effect, not just sword + 2)
- Item Upgrade System
- Walkthroughs for both stories
- Bestiary
Go to the Official Website for a full comprehensive guide to this module series.
Anyone who is using NWN version 1.66 and has an ATI graphics card with the latest drivers will have to turn off "Shiny Water" under the "Video Options" on the main menu in order to play through the "Challseus" quest. Bioware says this problem should be resolved with NWN version 1.67. I apologize for the inconvenience...
Custom music is not required, but highly recommended. It truly adds to the experience...
Please note however that if you do download the custom music, do not delete it when you are finished with this module, as it will be used in conjunction with new music for "The Rose Of Eternity - Chapter 2 - Cry The Beloved".
After you are done playing, DO NOT REMOVE THE HAKS!!! They will be used in "The Rose Of Eternity - Chapter 2 - Cry The Beloved".
As this module was developed back in 2004/2005, it is only compatible with
CEP 1.01, CEP 1.52, and CEP 1.53.
The latest Dungeons & Dragons RPG has been released and is now available for download! Mysteries of Westgate is the first Adventure Pack for Neverwinter Nights 2, developed by Ossian Studios, creator of the popular Darkness over Daggerford mod for Neverwinter Nights. This single-player game comes with over 15 hours of non-linear gameplay, an epic story of horror and intrigue with multiple paths and endings, new creatures and tileset, as well as brand new music and voice-over. Players will explore the bustling districts of the city of Westgate, the most infamous and corrupt port city in the Forgotten Realms, and encounter the rulers of Westgate's underworld, the deadly Night Masks!
With regards to the story and custom systems, I agree 100% This first game was just an idea and I was just learning how to make a game, with the 2nd one, I was able to go nuts.
Posted by Forsta at 2013-03-17 06:29:43 Voted 9.75 on 03/17/13
Nice module. Most of my thoughts I already summarized in a comment for the second part.
I have to admit that I liked the second part better than the first, probably because the story and the custom systems are not evolved as far.
And a minor glitch, if you're interested: In the last cutscene Aramus still stands there during the talk between prince and convict. When the prince leaves the room and Aramus follows, he gets killed by the guards (while the cutscene continues). After all rebirth tonics are used, the normal death screen shows up. A workaround was saving / loading during the cutscene. All the texts were shown two times, with some delay in between, but Aramus disappeared and wasn't killed by the guards.
Nevertheless, I really enjoyed it, and thank you for sharing the module. 9.75/10.
Sorry for just getting here, I don't check this page daily like I used to a while back. But, it seems like you have solved your problem. I'll mention it under the notes section right now.
Posted by Ko Bo at 2012-12-15 12:40:34 Voted 10.00 on 12/15/12
For anyone having the missing haks/talk table issue; download CEP 1.53 (I had to download CEP 1.52 full and then the CEP 1.53 patch), as CEP 2.0 and above is not compatible with the earlier versions of CEP, and thus won't work here.
As for the module, I just finished playing through both chapter 1 and 2, and I thoroughly loved it. The story, the characters, the mood, the mechanics, the CUTSCENES - they all joined together to form an extremely polished and memorable adventure. Thank you for this masterpiece! _________________________ Crimson Nights Chapter 1: Link
Posted by Ko Bo at 2012-12-12 16:22:38 Voted 10.00 on 12/15/12
Hey there. When trying to launch the module I'm getting the "missing talk table" notification, and after looking into it a bit further I suspect the module's using an older (pre-2.0) version of CEP. Which version of CEP do I need exactly in order to play RoE? There's no information anywhere that I've seen about it, and I would very much like to play these modules.
Anyone? _________________________ Crimson Nights Chapter 1: Link
Posted by dkstrick at 2012-07-09 03:08:56 Voted 9.50 on 07/09/12
I do agree with yeahchris on what he said and his critiques of certain aspects. However, I was able to "crack" the game (for lack of a better word)so I could use a character of my own making. I know thats defeating the purpose, but I did have more fun that way.
All in all, this is an outstanding module, and as an author, I did learn a lot from Rose of Eternity. Thanks, Challseus.
All of your critiques are fair. My only excuse was I was only 25 at the time this was made (2005), and this was my first game design experience. I've learned quite a lot since then.
The only thing I would say that with regards to the "whirlwind ability", you get an item later on that automatically gives you that feat.
Posted by yeahchris at 2012-05-21 23:09:11 Voted 7.50 on 05/21/12
Seemed promising but proved vastly overrated. Cinematics and scripting are top notch, but in the end I lost interest due to main character's broken build.
I'm given an ability which is designed to draw threat away from my healer ally, making them target me instead. Seems like a smart ability for a fighter/guard character, right?
The problem? I'm not given any goddamn armor. You cannot buy armor. I'm using the prebuilt protagonist who has a DEX of 13. My AC is LOWER than that of the healer. By A LOT. She also has more HP, inexplicably. Why would you want to draw threat? She's the more suitable tank.
Another example: you are given a "unity" ability which requires your main character to use whirlwind attack at the same time he's healed. This transfers the healing to all allies in the area. Again, seems neat. The problem? The prebuilt main character does not have an intelligence score which will allow him to build towards whirlwind attack.
I'm honestly kind of baffled right now that someone would put such obvious effort into the storytelling, cinematics, scripting, etc, and then hand me this broken main character to play through it with.
I'd like to go through the rest of the story, but this is so positively maddening that I never will. I don't feel like tool setting myself some replacement, functioning armor to wear and starting over.
In summary, good story, and a lot of obvious effort was put into certain aspects of this module, but it's not enough to save it from its own glaringly obvious, crippling flaws. Average marks.
Posted by Areth at 2011-02-26 21:28:33 Voted 10.00 on 02/26/11
The best NWN module I have ever played. Why that horrible VVV thing is rated above this is beyond me. But this is the single best NWN module ever. I'm addicted to every aspect of this game. The Cutscenes especially where just amazing.
My only gripe is Aramus build. His armor/build do not work. You have this character wearing cloth, and even with +3 AC on it, that's still less then what half the enemies are wearing for armor. I spent most of the module running around in an ugly red and gold leather surcoat because it simply provided better protection and benefits then the Green Cloak. This also made combat infuriatingly hard.
Otherwise. My favorite module. Even in 2011 this module still beats out most games you pay for. I can't wait till you release the dragon age one. Looking forward to it! _________________________ Oh yeah! My computer is running SEX! *Pelvic Thrust*
Ok nevermind was able to find a zip format of the cep I needed and was able to find the haks I neeeded. Your work is fabulous from what Ive seen so far, the worg riders, although I had seen them in a module of someones elses before, were placed at a great area, came out real fast and was a good challenging fight. The beetles burrowing was agreat idea and your whole consepte of having last resort actions is refreshing, the details so far, building furnishings, outside terrians looks top notched, I really feel like Im in a epic story and gonna be nice to see how, challseus and aramus meet up and how it all ties in. The jail scene in the beginning was good and the first keeper of the rose song is outright relaxing, look forward for whatever ya got instore hopefully after completing these two series, if ya want to keep the great work coming.
Hey Challseus need some big time help, Ive played the coming on my computer before and it ran fine, but recently I did a reboot of the entire nwn diamond edition and did a patch up to 1.69 and cep 1.53, question i checked all the haks on your list for the coming and there installed yet, when i load in it says missing hak, I went and checked the log on the nwn files, says iI still need the cepanatomy.hak,cepportrait.hak,cepplace.hak,ceptexture.hak,cepbaseitem.hak, and the cepcreature.hak. Any Ideas where I can find these, thanks for your time and for the great work that i've seen so far.
Yeah, unfortuately, you will need to use CEP 1.53, or lower. I don't know the entire situation, but when they made CEP 2.0 and up, and messed up earlier mods. Luckily, both of them can co-exist on your machine.
Hi, sorry for replying delay - am using the most up to dat CEP_23
Posted by Knight_ofLimbo at 2010-03-01 21:07:10 Voted 9.00 on 03/01/10
Fantastic atmosphere, great presentation, some of the best looking/most realistic environments I've seen so far.
Characters needs work. several characters are repulsive and one dimensional. Be careful how you use cliched archetypes. (rational human beings don't fling themselves to certain death for the sake of some random strangers)
Story hook needs work. (Why am I following a repulsive female around when I only bothered to save her out of pity/misguided heroism? If it was for my identity, why am I trusting some random girl to know who I am?
Dialog needs work.: your NPCs talk like NPCs (rather than say.. real human beings).
Combat: minor gripe, if you are going to thrust someone a preset character, don't force them into combat so early in the game. Dying multiple times with a character you did not create causes resentment to the character. Also, avoid MMO style quests(go kill me 10 rats!)
Good start, looking forward to the next one. _________________________ Fear my Magic missiles!
~KoL~
Hi, in the Shadowy area outside aribine - there is a gate that is locked and surrounded by Goblins - I assume the key is in the ruins nearby in the shadowed area - but evertime I try and pick it up the game locks up - is this a bug or is there something wrong woth my system? Good modm apart from this.
Hi, in the Shadowy area outside aribine - there is a gate that is locked and surrounded by Goblins - I assume the key is in the ruins nearby in the shadowed area - but evertime I try and pick it up the game locks up - is this a bug or is there something wrong woth my system? Good modm apart from this.
doesnt work... "cannot load the module missing custom talk tables"
im not missing any files, i read the readme and put everything where it says to put it, (i think).
what did i screw up this time?
i have all the files it tells me to have, exsept the "The_Coming_Trailer_Bink.rar"
cos i dont need a trailer to play it, right?
Posted by Goglutin at 2009-08-10 23:22:39 Voted 10.00 on 08/10/09
There is no word to describe the quality level of this module. It's clearly better than the official ones. Indeed I played over 30 modules and gave only two 10... and this one should be an 11...
At first I was a bit frustrated by the difficulty but as you pass the second level everything goes fine. So - players - Do a bit of Level-UP in the easy zones (monsters respawn over time) and you'll be fine after. Don't expect anything like you've played in NW before... this module have a Final Fantasy taste.
I'm so eager to play the second part that I'm going to do it right NOW !!!
Fun : 10
Music : 9 (Final fantasy VII musics brought back souvenirs...)
Difficulty : 10 (hard but possible)
Story : 10 .. ( or even 11 )
PS: I couldn't find the orb of detection yet...
Posted by Goglutin at 2009-08-10 05:09:58 Voted 10.00 on 08/10/09
I will not vote yet but it looks good so far. I'm stuck in the Challseus quest in the beginning because the ''orb of detection'' is absent from the cabin - I searched everywhere (in search mode), opened the chest, got the scrolls from the shelves and read the papers on the floor... Surely I'm missing something.. but what ?
Posted by MrGhosh at 2009-06-17 13:46:10 Voted 9.75 on 06/17/09
Peaceful town. It Feels like playing Final Fantasy. Expect a few Animal Rights violation this is a peaceful game. Good Effect when getting something. Seems to increase value of small upgrades. Looked fat in legacy armour . Kinda good Combat. Beautiful Environment. Liked running through tall grass.
This game is truly ground breaking. First I left some quest like teleporting back to southern Sakira forest and killing a strong wolf, giving basket of berries, etc. Will the conditions remain same when I start the second chapter like when I kill THE strong wolf that gives 4 wolf iron. If I kill the wolf in 1st chapter then will it re spawn in the 2nd chapter? or will the wolf remain dead?
Anyway I was thinking about giving this game full marks. But this was too short . The module ended just as I was getting comfortable with the gameplay story etc, Hardly 10 playable area. Still a Good Mod.
I still need the second hak for chapter 2. _________________________ Neverwinter Balance Patch Balance Patch
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