Upper limit probably around 6. Built for a single party. Probably loses a lot if you play with more than this.
Language
English
Level Range
6-12. Use my Level-up Module if you want tp play this without playing part I. (start level 8)
Races
Any - has an effect in some circumstances
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any - custom content for each.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
12
Max # Players
06
Min # Players
01
Min Character Level
06
Content Rating
Everyone
Gameplay Hours
20
Description
Version: HotU + SoU + CEP (v1) NWN patch 1.68 Description: King Tharg has noted your exploits in establishing the colony at Mithri, and has been impressed by your resourcefulness (from part I). As a result he has sent his herald Silverhand with a simple task; he needs his Court Wizard to help deal with the upcoming invasion of the Black Hand. The problem? The Court Wizard is at a monastery in the Wilderness, in the lands that the Black Hand is marching out of. The village of Mithri has not turned out to be the home you hoped for. Your actions have made life there uncomfortable. Even your friends - those that survive - have recommended you move on. It seems the king at least appreciates your worth, and fulfilling his errand is as useful a way as any to seek pastures new. It is not long before you will be treading unfamiliar depths in a race against time, thwarted by magic, feuds from the past and betrayal... Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Shoutable commands for better henchman control. Tasters: Multiple henchmen that interact with you and each other and act at times independantly. Plenty of custom content, illusions, rock falls, ropes... Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. Part III is now in development, but ideas are welcomed.
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
Hi, Ben, Save files are on their way. Cheers, Dave
Posted by BenWH at 06:18:47 Voted10.00
Well, now I am really puzzled. Video card drivers maybe? The fact you're getting it on the base non-CEP version is really wierd, particularly as there's not been a change to that part for 2 years. Can you send me a save just before the transition (benw_h@yahoo.com) and I'll see if it crashes for me too. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by DaveFritz at 2007-04-1213:05:03
Hi, Ben, Yes, all those things are as they should be. I get the same effect with the nonCEP version of Wanderer2 as well. Cheers, Dave
Posted by BenWH at 11:37:47 Voted10.00
I'm thinking about it. I'm finding myself really short of time though. I'm not sure what's going on with the crash - you do have the correct CEP HAK right (1.68) and the tlk file in the tlk folder? It's the only thing I can think of, since there's been a lot of feedback (i.e. people have got passed here) even since the CEP update. Also, make sure your overide folder is empty - I've seen some very weird effects from having files in there... _________________________ Works of B G P Hughes: Link AME Chairman
Posted by DaveFritz at 2007-04-0814:13:43
Hi, Ben, Well rats!! My system crashes every time I try to enter the Mithri Foothills. I got in the first time I loaded the mod, saved when Erik joined and had a crash when I reloaded the save. I've reloaded an earlier save, started over, downloaded a new copy and downloaded the nonCEP version. Each time I went straignt from Vror's and had a crash when I tried entering the Foothills. Any suggestions? BTW, are you still planning on converting the series to NWN2? Cheers, Dave
Posted by BenWH at 10:37:24 Voted10.00
Glad you enjoyed it, and thanks for the feedback. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Neonsamurai at on03/31/07
I finished the module yesterday and again am very fond of your work Ben. Despite what you said over at the first part's comments, I found the second part of The Wanderer a lot easier. There were only 2 difficult parts, fighting the two (!) dragons (man I almost wet myself when the mate arrived) and fighting through the north gate after I was fooled by Hadrul. (Though mainly due to keeping the Henchman alive) The Hag's garments from part one (regeneration 2) helped a lot keeping me alive and I hadn't to rest at all, which saved a lot of time and gave the opportunity to thoroughly explore the caves despite the time limit. I don't know how much content I missed, judging from the comments, I did not retrieve the book of lore (no idea of its whereabouts anyway), did not retrieve the smithy's stuff (ore, oil etc) for additional items and have not cleared out the fiery pits (but looted the two Flametongue swords anyway) though I think the pits aren't meant to be cleaned from monsters anyway. I only took Erlik as henchman so I guess I missed out on a lot of NPC interaction but hey, I was advised to only trust Erlik, so I did. It was a very fluid play, no glitches as in part one (still could not find a key for the door in crypt level 3) and fun to play. Battles were challenging but not frustratingly hard as some battles in part one. Again a very good module. I'd rather have not the time limit and better have a more lain back feel of play so you can really get the most out of the work you put in the module. In contrast to part one I don't feel tempted to play through this module again though. So only a vote of 8.
Posted by BenWH at 10:49:53 Voted10.00
Nothing major. Just some text tweaks. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by ThAnswr at on02/17/07
The database shows this mod as being updated. What was the update, please? Thanks in advance
Posted by ThAnswr at on02/17/07
I started this mod right after part 1 and they are as different as night and day. While Part 1 was about building relationships, Part II is a dungeon crawl over a very large area. I completely ignored the time restraints and time warnings in this mod. I took all my time exploring every area of the halls and caves. It is a vast area and it is easy to get lost from one map to the other. And just when you think you have it all figured out, suddenly there's a rock slide blocking your way and you've got to figure out a new route. You will need your search skills and any potions that can boost them. I used 3 henchmen: Erlik, Salim, and Kale. Even though I don't generally like to have a sorceror in the party, I would recommend you take Kale. He can certainly turn on the power when he needs to. All in all, this was a very enjoyable mod.