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NWN MODULES

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Title  Island Adventures - The Color of Light v. 1.07
Author  Lady Oonagh and Lord Alex
Submitted / Updated  07-18-2005 / 10-19-2006
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms: Sword Coast
Gameplay Length  About 10 hours
Number Players  1 to 3 is recommended, although more can play
Language  English
Level Range  5-8 (5 recommended or perhaps 6 for magic users)
Races  Any race may play
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any class may play.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  Any
Min # Players  01
Min Character Level  05
Content Rating  Teen
Alignments  There are conversational options for all alignments, although perhaps not for pure evil.
Gameplay Hours  10
Description
Version 1.07 10/19/2006 This is an update to fix the chest names on the Esmeralda. Also includes 1.68 cloaks. The new cloaks plus all the dyes to make your cloak match your armor are here.
This is the second installment of the "Island Adventures" series. While it is preferable to have played the first one, it is not absolutely necessary. This mod is heavy on dialogue and role-playing and moderate on hack-and-slash. It works best for single-player or a very small multiplayer party. There are four henchmen to pick from, and you may have up to three of them at a time in your party. Both male and female romances are available. All conversational skills are useful in this mod, as well as skills such as perform and animal empathy. Please download and install the hak file and music file.

Interviews

SubmittedTitleAuthor
2005-08-01Interview With Lord Alex and Lady Oonagh (Island Adventures)Steve Savicki

Files

NameTypeSizeDownloads
coloroflight_mod.rarcoloroflight_mod.rar
Submitted: 07-18-2005 / Last Updated: 10-19-2006
rar2Mb5740
Mod file version 1.07
index2.htmindex2.htm
Submitted: 07-18-2005 / Last Updated:
htm--3110
Island Adventures website External Website Beyond Our Control

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Island Adventur...f LightLady Oonagh and Lord Alex2005-05-17--These are the hak files and the music file for the upcoming Island Adventures - The Color of Light.
SCORE OUT OF 10
9.61
49 votes
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Island Adventures 2 - The Color of Light





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Comments (30):

1 2 3

Posted by incognitus at on11/08/07
All I can say here is WOW. I'm going to have to give this one a 10 (not something I usually do). I gave IA1 a 9.75 cause I though it was good, this one is even better. Thanks for taking the time to find outstanding custom music -- the music of the OC can get on your nevers after a while. And I think the custom music really added to the module, like good music adds to the ambiance of a movie. Great improvement with the NPC romance and interactions, though it would have been nice if PC and the romantic interest would use pet or endearing names aftet the romance its hits peak. Milady just seems to formal for to people in love. Of the two, I thought Vespy was the easier romance. Oo took a little work (didn't get it to fire the first two time through, so I opened the mod in the toolset and found my mistake. This mod took a slight darker path, not that the mod itself was dark but with Jeni's suicide, the gnomes depression, the Druid's past, Fayne's capture, lydia and her beau's mutal usage, and the exicution of Fayne's brother in law to be (did I miss anyone?) you sure walked away a little on the down side. I sure hope (no, I encourage) both of you choose to finish this series. You are both talented as this module shows and besides, it would be nice to know how all this ends. There's still lots of NWN1 players out there -- especially those of us who play it on Linux :) But it doesn't really matter I have both games A comment on a bugs that exist, if your interested. The ring of nullification grants 2000xp every time it is used in the majic shop. tp, _________________________ "Space is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is."

Posted by aclancy2001 at 2007-10-1410:42:42    
Oops - I misinterpreted your comment, and it wasn't 10 players but 10 in your party. Nonetheless, I don't hear back from multiplayers much, so it's always good to know the multiplayer functions are working.

Posted by aclancy2001 at 2007-10-1410:41:04    
Hi fire ice - It's great to hear about people still enjoying the mod, and I've never heard of 10 people playing at once, so it's great to hear that it worked well for the most part. I like to play with a few other people myself, so I try to accommodate multiplayer as much as possible. Thanks for posting your comments!

Posted by fire&ice at 2007-10-0714:37:11    
Thanks for the module. Just finished playing through it with 2 friends (beginning to end on one Sunday). I was very impressed with the polish and the use of custom content - all the areas were beautiful and frequently made me go 'how did they do that?'. Only noticed one tiny typo - which is pretty exceptional. All the doors worked, people wandered around with lanterns or umbrellas as appropriate - wow. I can't really vote without experiencing SP since I lost a lot of the interaction with henchmen and, since my party likes to split up and then spend ages yelling at each other over teamspeak, didn't experience all of the side quests personally. Something that frustrated my friends was that they never had enough gold to buy all the nice stuff in the shops, which cost 10s of thousands of gps. Combat was rather straightforward for us, but we were a party of over 10 (3 PCs, 3 henchmen, 3-4 summons, 1 animal companion). I was impressed how bug-free the whole thing was, particularly in an MP setting. We ran into some small problems at the end - the final transition didn't take all of our characters but they could use the tarot cards to meet up. There were also some faction issues at the end but that was probably entirely due to my unrestrained use of fireballs :) I also ran into one problem with Lady O - at one point she died, without being transported back anywhere. She couldn't be raised at the temple but I found a scroll of Raise Dead and used that (Animate Dead was tempting but..). That seemed to work (although it reset her conversation). Anyway, eventually we decided to ditch the henchmen since things were a bit easy. Unfortunately, I couldn't get rid of Lady O. Upon entering every new area she turned up, regardless of what I said/did. Killing her again might have done the job but that felt a bit mean! Anyway, just a minor, amusing thing! Thanks tons! fi _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by aclancy2001 at 2007-09-1206:08:24    
Hi Gruizzer - Thanks! Yeah, I've been keeping an eye on that discussion. Interesting stuff. It sounds like you might do a future podcast on that subject.

Posted by Gruizzer at 2007-09-0918:05:15    
You should see the discussions your interview is getting over on the podcast site!! Thanks for being on the show!! It was a great interview. --Ashercon _________________________ aka Ashercon Join us at the NWN Podcast Link

Posted by aclancy2001 at 2007-07-1718:00:55    
Liso - I sent another email in response to your email, so hopefully it goes through this time.

Posted by aclancy2001 at 2007-07-1708:45:47    
Hi Liso - I have responded via email. If you don't get the email, email me at aclancy@nc.rr.com.

Posted by Liso66 at on07/12/07
Lord Alex and Lady Oonagh Your very welcome and thank you for the info on the "Oonagh" background. I did in fact google it and found a lot of interesting reading. I am Irish so it made it even more so. :) So any more projects? Maybe you two would be willing to do a Neverwinter Nights podcast interview? :) Regards Liso _________________________ Michele O'Sullivan Ossian Forum Admin Link Liso NWNPodcast Staff Link

Posted by Lord at 2007-07-1613:33:55    
Just listened to the podcast, Liso. Very nice and the good Lady's name is pronounced like Uma but with an "n".. ;) We're glad to hear people are still downloading and enjoying "Island Adventures," as we invested a lot of ourselves in those two mods. Btw, the name "Oonagh" comes from Irish mythology. The character, Oonagh, was the human wife of the Irish giant, Finn MacCool. Google up "oonagh" for a pretty interesting story about her and her gargantuan lover. ;))

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