There are conversational options for all alignments, although perhaps not for pure evil.
Gameplay Hours
10
Description
Version 1.07 10/19/2006
This is an update to fix the chest names on the Esmeralda. Also includes 1.68 cloaks. The new cloaks plus all the dyes to make your cloak match your armor are here.
This is the second installment of the "Island Adventures" series. While it is preferable to have played the first one, it is not absolutely necessary. This mod is heavy on dialogue and role-playing and moderate on hack-and-slash. It works best for single-player or a very small multiplayer party. There are four henchmen to pick from, and you may have up to three of them at a time in your party. Both male and female romances are available. All conversational skills are useful in this mod, as well as skills such as perform and animal empathy. Please download and install the hak file and music file.
Hi Liso - I'm glad you enjoyed it, and didn't run into any bugs. Thanks for the heads up about the podcast!
Posted by Liso66 at on07/12/07
Absolutely fantastic! The story was intriguing and captivating through out the entire module. I never had any glitches or bugs. I am so ready for the next one!! Thank you for all the hard work and the chance to enjoy your module. Regards Liso _________________________ Michele O'Sullivan Ossian Forum Admin Link Liso NWNPodcast Staff Link
Posted by Liso66 at on07/12/07
I'd like to say I am enjoying this module a lot! The story had me captivated from the beginning! I will be voting once I'm finished. I'd also like to mention that this mod was an improve mod spotlight on Neverwinter Nights Podcast. Which will be released on 7/13/07 I hope I did not butcher the names of the creators to much :) Regards Liso _________________________ Michele O'Sullivan Ossian Forum Admin Link Liso NWNPodcast Staff Link
Posted by Libita at 2007-06-1002:06:54
I understand this all, and I figure this is no problem that is easily resolved. Don't feel pressurized about it. _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by aclancy2001 at 2007-06-0707:02:43
That's correct. I haven't been able to figure out what is causing the problem. I would still like to look at it again at some point, but this month is crazy-busy. As for the ending, like the first one, this particular island's story is resolved, but the bigger story is not. Also, there is a bit of a cliffhanger with one of the NPCs. We have talked about doing IA3 in NWN2 at some point, but I can't guarantee that will happen. I feel bad about leaving unfinished business, but real life has a tendency to get in the way. :) Hopefully we'll get it wrapped up eventually.
Posted by herrjeff at on06/01/07
Lady Oonagh emailed me that she had already spent many hours trying to find which script might be the problem without success, and that she didn't expect to make any substantial changes to this module in the future.
Posted by Libita at 2007-06-0305:15:33
What's the current status on the game save lock-up bug? I've been stopped dead last time I played. My current pc has 1,5 GB RAM, though I am not entirely sure I've been using this machine on my last go. Also, how complete an ending does this chapter have? If this was intended as a trilogy with the last part missing, will I be stopped in the middle of the story? And how finished are the romance parts? _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by herrjeff at on06/01/07
Very good module, with a solid FR background and developed NPCs. I wish a script bug didn't force me to fast-track the main plot because the various sidequests available in both towns increase the interest of this module.
Posted by zethre at on05/24/07
great plot and dialogue, but I seemed to spend as much time trying to work round bugs as playing the game. would otherwise have scored a 10 _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't