Any (Rogue and Cleric may be needed in Party/ There are henchmen to help fill those slots if needed)
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
10
Max # Players
06
Min # Players
01
Min Character Level
09
Content Rating
Mature
Alignments
Any (Preferrably of Good or Neutral Alignment)
Gameplay Hours
06
Description
This is Pt2 of a conversion of the 1986 'Scourge of the SlaveLords' which is the combination of the 'A1-4' series modules(Slavers).
The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!
Specifically asked for by name, Dame Gold and a few of her friends, were taken by the merchant, Alforas, into the Drachensgrab Mountains by caravan. Two weeks behind, using your map, you follow the trail of the caravan, hoping to close the distance.
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This is a Semi-HCR module:
(LimitedRestTime/No Armor when sleeping/Requires Bedroll and Food when resting/Require Cleric or Heal potions to heal Damage...ie Full healing does not happen when resting, that's what clerics are for.)
Bleeding in effect
Re-Spawn in effect
No Stone Of Recall
It may be benificial to have a deity named, so that you may pray to them if you're about to die.
All in all a good series, faithful adaption from the PnP classics.
Posted by Cobweb at on09/17/06
I was trying to remember the remarks I had made when I first played this mod last year. I seem to recall a slight problem with henchman and a remark on the final confrontation with Markessa. There has certainly been a number of changes for the better here and as far as the mark goes- Well! The only way is up! Many congratulations on a super effort. Regards Cob
Posted by Cobweb at on09/17/06
I am pasting my later comments from November last year for the record as I am sure they will be overwritten by the comments attached to my revised vote. Hi Jayar Many thanks for your response. I am a little mystified over the case of the vanishing vote, and on reflection I have revised it upwards as I think it rightly deserves (Docking half a mark for lazy henchmen is a little harsh after all, and the voting system does not allow me to give a more precise cast eg 9.6 etc which I think is possibly a more accurate way of distinguishing between the growing number of mods achieving this level of excellence - over 9.)I take on board both the points you make. On reflection it is easy, when you fall into the habit of playing a particular type of character,and adopting a particular playing style, to develop a somewhat myopic view when analysing combat scenarios and the desire of mercenary companies to remain (for the most part) in their own compound in the face of the available haute cuisine is fully understandable I eagerly await part3 as (from reading the posts) I am sure many others do
Posted by gcmaxon at on08/31/06
Hi, Jay if the two you are referring to are Markessa's double and lover, then they both did'nt last long in the final battle. Therefore they were of no help! And yes it was a good fight! Just remember to bring lots and lots of traps!!! Just the facts from Max
Posted by JayAre at 2006-09-0120:25:01
gcmaxon: Thanks for the vote, rating and comments. I really appreciate them. As for the fianl battle, if you happen do do certain things or talk to certain people in a certain order, you will have an ally (or two) when you finally face the final boss. Would you choose to go through an entire module to finally reach the Boss NPC and have the fight turn out to be an easy victory or to fight a good fight and then look back and say, breathing hard, "Damn! That was a good fight!" Thanks again for playing this module conversion! ~JayAre :-) _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by gcmaxon at on08/31/06
Thanks, JayAre! Great Mod!!! and I truely loved it BUT!!! I did have some problems with the fact that playing Solo was a bit hard to say the lease. Especially when I had to stand up against a NPC with 200 HPs and a horde of over 50 Hobgoblins!! (I just wonder if it would be possible to have the Mod sense the presence of just one PC and adjust the number of hostile NPCs accordingly? Or at lease let me hide some Drow to help defend me.) Thanks again for a great Mod and I am looking forward to playing the next part 3. Just the facts from Max
Posted by jonvez at on08/07/06
Awesome module, couldn't have been better!
Posted by kellus at 2006-07-2417:34:59
Great job on the module. I D.M.ed players through it about 25 years ago and you definatly have the feel down. Really took me back, looking forward to the next part. Fantastic work.
Posted by Kenrae at on06/08/06
JayAre: "Sorry, working hard in A3." That's good to know :D.
Posted by shapechanger at on07/07/06
Great mod - I have played it in multiplayer and we had a lot of fun (only the not ending mass of hobgoblins at the inner ward had somteimes angered us ;-) I dont know the PP-original, so I can't write about similarities between them, so I only say thanks JayAre for your hard work, I can't expect tp play the next part of the series.