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NWN MODULES

- Jump to comments -
Title  Scourge of the SlaveLords: Pt 2
Author  JayAre
Submitted / Updated  08-13-2005 / 04-17-2006
Category  Classic PnP Conversion
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Greyhawk
Gameplay Length  approx 6-8hrs
Number Players  Solo
Party (up to 4 or 6)
Language  English
Level Range  Solo9-12; if Multi-player 7-9
Races  normal
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Medium
Classes  Any (Rogue and Cleric may be needed in Party/ There are henchmen to help fill those slots if needed)
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  06
Min # Players  01
Min Character Level  09
Content Rating  Mature
Alignments  Any (Preferrably of Good or Neutral Alignment)
Gameplay Hours  06
Description
This is Pt2 of a conversion of the 1986 'Scourge of the SlaveLords' which is the combination of the 'A1-4' series modules(Slavers).

The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!

Specifically asked for by name, Dame Gold and a few of her friends, were taken by the merchant, Alforas, into the Drachensgrab Mountains by caravan. Two weeks behind, using your map, you follow the trail of the caravan, hoping to close the distance.

************************************

This is a Semi-HCR module: (LimitedRestTime/No Armor when sleeping/Requires Bedroll and Food when resting/Require Cleric or Heal potions to heal Damage...ie Full healing does not happen when resting, that's what clerics are for.)
Bleeding in effect
Re-Spawn in effect
No Stone Of Recall
It may be benificial to have a deity named, so that you may pray to them if you're about to die.

Interviews

SubmittedTitleAuthor
2006-04-17Hall of Fame Interview - JayAre (Scourge of the Slavelords)Steve Savicki

Files

NameTypeSizeDownloads
Scourge_Pt2_v27.rarScourge_Pt2_v27.rar
Submitted: 08-13-2005 / Last Updated: 01-25-2006
rar21Mb6588
--
Scourge2ReadMe_v27.txtScourge2ReadMe_v27.txt
Submitted: 08-13-2005 / Last Updated: 01-25-2006
txt7.59Kb3888
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1.52 Full ... (.ZIP)CEP Team2005-07-26--** Please note : This is an outdated version of CEP. It does not work with NWN v1.68. **
SCORE OUT OF 10
9.64
43 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
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SCREENS


Outside of the Slavers Stockade


Fighting a "Cloaker"


A Slave Lord left out his gold!


Bluffing your way in with the guards.


Found some slaves to free! But why are they all just standing there with a blank look on their faces?


This area looks "haunted".
"Booo-Ooooo!"


Dead goblins tell no tales...


Poor unlucky souls.


Against Icar and his guards!





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Comments (30):

1 2 3

Posted by mercury at 2006-07-0409:04:57    
Looking for information and found it at this great site...

Posted by JayAre at 2006-06-1811:09:00    
Drew: "...can't seem to find Markessa, I assume there is a secret door in the top of the Y shaped corridor, but my dim party can't see it - bit frustrating - found the one in the bottom, found the exit, killed the baddies, but it says I'm not ready to leave..." ***SPOILER*** yes, there is a secret door in the right passageway of the "Y". which leads to a secret bedchamber, which can be accessed by two other secret doors. One from her Secret Laboratory(Southeastern corner), which I'm not sure if you've found that yet(Secret Lab can be accessed from the room where you may have fought some minotaurs...easternwall), and another Secret door found in the room where you may encountered Markessa-but-not-really-Markessa (which is probably the easier secretdoor to find... southeastern corner of that room). ***END SPOILER*** Hope that helps you out. ~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by Drew at 2006-06-1810:10:21    
JayAre - Thanks for the guidance. Got much further, Great module, now can't seem to find Markessa, I assume there is a secret door in the top of the Y shaped corridor, but my dim party can't see it - bit frustrating - found the one in the bottom, found the exit, killed the baddies, but it says I'm not ready to leave...

Posted by JayAre at 2006-06-1121:05:53    
Drew: "In the second module I can't find Dame Gold or 'Down'. I've searched every where, I found and freed the first lot of slaves and am now stuck. There is no walkthrough posted." Sorry, working hard in A3. There's a secret door and a secret trap door located on the same map where you fought Icar. One is located in a closet eastside of the kitchen and a trapdoor located in Icars bedroom by his bed/chest. E-mail me and I'll help get you through if you haven't already found a way down yet. ~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!

Posted by Drew at 2006-06-1006:40:24    
In the second module I can't find Dame Gold or 'Down'. I've searched every where, I found and freed the first lot of slaves and am now stuck. There is no walkthrough posted.

Posted by Kenrae at on06/08/06
Slightly better than the first part. It's basically the same kind of mod, but the author has more experience.

Posted by hoyasaxa at 2006-05-1512:10:05    
Staus on III??????? Thanks!

Posted by eknight at 2006-05-1418:56:28    
Great mods. Can't wait for part 3. Had some minor crash issues, but a restart fixed them. All in all good work!!

Posted by lands899 at on04/29/06
Jay, Fine, fine work...Stayed up late during finals to finish. Impatient for Part 3...By the way, thanks for reinterpreting this old module...I remember it from when I was a kid...never had the chance to play through it, but I had always thought it a neat story arc...Keep up the good work!!! ps. gets a 9.75 instead of a 10 because too many rooms were empty...I know this is true to those old modules, but artistic license might be taken in light of the new medium...still, great work!!!

Posted by orpha at 2006-04-1814:41:31    
Great. Thanks!

1 2 3

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