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NWN MODULES

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Title  Wings of Kephel
Author  Katie Irvin
Submitted / Updated  09-04-2005 / 09-04-2005
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  In a forest/mountain setting.
Gameplay Length  My idea was to make a huge module into smaller ones, so as to give people something to look at and play with while I made the next module in the series.
Number Players  Only one player is supported. More can play, but it would interfere with the romance and parental heritage storylines.
Language  English
Level Range  8-15
Races  any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  08
Content Rating  Teen
Alignments  It can be played with evil aligments, but is more targeted towards good alignments.
Gameplay Hours  03
Description
You are already a seasoned adventurer with a few years experience under your belt, when a messenger from your hometown finds you with news that your mother is dying. Returning home to what you expect to be a sad event, you're disturbed by your mother's last words: a charge to find the adventurer father you never knew. With only the name of a city and an ornate family heirloom as your first clues, you set off to not only discover the secrets behind your heritage, but uncover a diabolical plot that runs deeper than your father's blood in your veins. Trimmed with comedy, romance, drama, and plenty of combat to satisfy most bloodthirsty campainers, this is the first and preliminary installment of Wings of Kephel.

Files

NameTypeSizeDownloads
s_Name.rars_Name.rar
Submitted: 09-04-2005 / Last Updated: 09-17-2005
rar270.61Kb1543
In my father's name - Module 1
Portrait_Pack.rarPortrait_Pack.rar
Submitted: 09-04-2005 / Last Updated: 09-05-2005
rar1.1Mb1663
Portraits for Wings of Kephel - 1
SCORE OUT OF 10
8.38
12 votes
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Comments (30):

1 2 3

Posted by acamantor at on11/20/05
Short adventure with clasic sabour, maybe a little more elaborated would be fine

Posted by Steve_Savicki at 14:52:04    Voted10.00
I was going to ask about part 2 myself. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by ChaironDeCeleste at 2005-10-0609:46:20    
*knocks* - Anybody home? ;)

Posted by bietu at on09/21/05
********//SPOILERS AHEAD//************* It was intresting however very too short. Please make more than 4 areas to next mod. It was also very badly unbalaced those wolves ver challenging but that Caravan Half Orcs and Mage were joke. I dont give high votes easyly and nobody has get 10 so far it symbolices perfection and if i see even 1 little thing what coud be done better its not 10. This has not being heavy Roleplay so far it has being very linear. I dont say this to be mean i say this to be usefull critick wich helps you to make future mods even better. I give u 8

Posted by savage.carrot at on09/19/05
Great module, loved the story...can't wait for the next one...a few bugs but nothing serious...

Posted by ChaironDeCeleste at 2005-09-1804:57:08    
oh, Ithyana's potion should disappear too after usage in convo with the pc's mother.

Posted by ChaironDeCeleste at 2005-09-1804:49:12    
The fisher village after solving the "missing" quest: Lilac is named "gypsy, female"; her convo option about the reason for the storms should disappear after telling her. Plot items that should disappear after usage /handing them over: dragon soul gem, flowers, silver key, sulphur, wizard key. Sorted out issues; they all work mow for the good path (ignored the shady npc with wardstone quest completely): - hunched figure - missing fisherman (hag still alive) - *really* entering the southern trails instead of the swamp now :) -- In the company of thieves 2 - the metal of honour: Mouse: Thanks, mate! Yvonne(female): Don't call me mate, Mouse! My name is Yvonne. Mouse: Ok, mate.

Posted by Avariel at 2005-09-1716:35:51    
LMAO thanks for the comment :) Someone else reported teh swamp/caravan bug thing, so I just fixed that one. Let me know if that doesn't work and I'll burn my computer in rage. Just kidding, but seriously let me know if it works. The villagers attacking Kross and the girl is a faction thing, I hate all factions and how they work, but I shall fix it and update again. :) As far as the dialouge goes, hey, it's the dialect of the region :) and even a delicate female elf adventurer is still an adventurer, and roughs it with the best of them. No matter how pretty, sweet, or girly she is, she might still have to put up with men regarding her for her weapons, armor, magical skill or stiff right hook rather than her delicate female nature. It's been my experience that men usually disregard the fact that I'm a woman when I'm in the same line of work as them, and generally regard me as their buddy, or "mate." The storyline will develop somewhat, I'll add more and more to it as I go along with the whole thing. :) I've updated just now, and fixed a multitude of bugs, so let me know if anything else goes wrong. (should read WHEN anything else goes wrong.)

Posted by ChaironDeCeleste at 2005-09-1117:38:12    
Sorry, still the swamp...

Posted by ChaironDeCeleste at 2005-09-1117:29:43    
Lilac (mage shop) should get this name instead of "gypsy, female" @ mouseover. When my pc brings the 'hunter' back to Jenny, it is just the "Hi Jenny" - "Hi friend" convo. All areas: a lot of 'deco' buildings lack doors - I suggest to make them plot locked with a text popup "Nothing of interest inside."

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