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NWN MODULES

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Title  Bloodright: The Blood Royal
Author  Scott Kurkul
Submitted / Updated  10-01-2005 / 02-08-2010
Category  City Adventure
Expansions  HOTU-1.69
Setting  The adventure takes place in the city of Deornhal and its environs. This is a setting of my own creation.
Gameplay Length  The module is mostly non-linear; the player will have to find his or her own way, and therefore is not required to complete all side quests. However, if you do complete each and every quest, the module length can run about 40 hours.
Number Players  One
Language  English
Level Range  The module should take players from level 1 to as high as level 12 (and possibly higher).
Races  Human only
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any of the classes may be played, although players may not begin as either a monk or barbarian (This is merely for story purposes--you may multiclass to these later on if you so desire).
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  All alignments are supported, although there may not quite be as many evil paths as there are good and neutral.
Gameplay Hours  40
Description
As your mother lay on her deathbed, breathing in her last ragged gasps, she at last told you the identity of the father you'd never known--King Aelfrecht of Elondria. Pressing his old signet ring into your hand and whispering a final entreaty to go to the capital of Deornhal and seek out Faelred, your mother passed on into the next life, leaving you alone and adrift in a world that had suddenly become strange.

Now your travels have brought you to the great city of Deornhal, commercial hub and seat of power for the kingdom of Elondria. Yet tragedy has befallen the nation as King Aelfrecht lies dying from an unknown disease. Without his guiding hand, the veneer of stability surrounding the city has crumbled away, revealing the rotted foundation beneath. Turmoil now reigns supreme in Deornhal as factions large and small battle for control while awaiting the king's demise. Some move openly to oppose the rightful government, while others cloak their actions in shadow and secrecy. Who will you join in this roiling miasma of deceit and treachery--and what will be your destiny?

A single-player adventure for first level human characters.

This adventure is mostly nonlinear, although there are hints and suggestions to guide you along the major quest path. You can follow these suggestions, or wander around the city to discover things at your own pace.

Note: You will need to download the Bloodright Music HAK, the Bloodright HAK, the Bloodright Opening Movie, and the Bloodright End Movies files in order to play this module. Note that this module no longer requires the CEP to be installed.

** This is update version 3.01

Interviews

SubmittedTitleAuthor
2006-05-25Hall of Fame Interview - Scott Kurkul (Bloodright: The Blood Royal)Steve Savicki

Files

NameTypeSizeDownloads
Bloodright_Opening.rarBloodright_Opening.rar
Submitted: 10-01-2005 / Last Updated: 11-28-2009
rar3.7Mb1314
Opening movie for Bloodright: The Blood Royal.
Bloodright_End_Movies_Part_II.rarBloodright_End_Movies_Part_II.rar
Submitted: 10-01-2005 / Last Updated: 10-02-2005
rar15.2Mb9051
End movies for Bloodright: The Blood Royal (second part).
Bloodright_End_Movies_Part_I.rarBloodright_End_Movies_Part_I.rar
Submitted: 10-01-2005 / Last Updated: 10-02-2005
rar21.2Mb9200
End movies for Bloodright: The Blood Royal (first part).
bloodright_hak.rarbloodright_hak.rar
Submitted: 10-01-2005 / Last Updated: 11-05-2009
rar34.8Mb1395
--
Bloodright__The_Blood_Royal_v3.01.rarBloodright__The_Blood_Royal_v3.01.rar
Submitted: 10-01-2005 / Last Updated: 02-08-2010
rar3Mb11352
This is the MOD file for Bloodright: The Blood Royal. A ReadMe file is also included.
Bloodright_Walkthrough_v0.6.docBloodright_Walkthrough_v0.6.doc
Submitted: 10-01-2005 / Last Updated: 07-09-2006
doc479.5Kb5384
This is a partial walkthrough for Bloodright: The Blood Royal (as of version 2.25). Please note that it is still a work-in-progress, and thus will not offer help for the module in its entirety. Obviously, this file will contain many spoilers. Enjoy!

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Bloodright Music HAKScott Kurkul2005-09-30--This HAK contains the music files used by the module Bloodright: The Blood Royal. Simply place the
NWAlleysThallionStellani2002-12-03--Neverwinter Alleys Tileset Addon By Thallion Stellani This tileset addon places alleyways into
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Comments (30):

1 2 3

Posted by Midnigh16 at 2012-02-0523:33:35    
Midnight16 here, haven't been here for so long I forgot my login information. XD I'm still waiting part 2 as I just reinstalled the entire NWN series on my computer. ;) Good memories from these games.

Posted by Steve_Savicki at 19:17:08    Voted9.75
I'm still in for playing part 2! _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by OfficerDon at 15:26:59    Voted10.00
Hey Scott, long time no see :) Are you still plugging away on the second mod or have things come to a grinding halt. Aslo have you managed to squash the few bugs that remained in Bloodright? Or is that a really silly question? :D Anyway hope all is well. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by Twilightking at 2012-01-1517:04:23    
Thank you, ralebeau! I appreciate the compliment. And it's good to know that there are still people around to play these modules. ;-)

Posted by ralebeau at 21:29:42    Voted10.00
@Twilightking, While the vault is not as crowded these days, there are still good modules comming out and people around to play stuff as great as you make. So happy new year, with some time left over for building.

Posted by Twilightking at 2011-12-3119:01:07    
Hi, Steve_Savicki! Well, that is a very good question. As of right now, it's on hold. I'd love to finish it and get it up here, but there's been precious little free time these last many months and it's very rare that I get to work on it any more. And considering that NWN1 is so old, I don't even know if many people play it any longer. Still, it'd be nice to finish it, so I haven't given up hope yet. Happy New Year's!

Posted by Steve_Savicki at 05:33:51    Voted9.75
Hey, is there still going to be a part 2? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by theduration at 2011-09-1108:45:59    
Hi Twilightking, No problem, glad you were able to resolve your issue. That module makers such as yourself still take the time and effort to support them so long after you have released them is a credit to you all! Your workaround did the trick, so I am now able to recommence my enjoyment of your excellent module. I shall be back to vote once I have finished it. Thank you once again for your help, it is much appreciated.

Posted by Twilightking at 2011-09-0517:50:47    
Hello, theduration, and sorry again for the delay. I've got everything up and running finally...as if the computer issues weren't problem enough, I discovered after installing NWN that Bioware apparently isn't supporting the game anymore, as my auto-updater wouldn't work. Which I guess I can't find fault with, considering how old the game is now! Anyway, after some searching on the internet I managed to find all the patch files, so I'm finally back in business. Now, to the problem you faced...I attempted to replicate the issue but wasn't successful. It may be that something occurred earlier on and I just didn't trigger it (I literally just plopped myself into the cutscene trigger and went from there), but I have seen a similar problem before with another cutscene. So what I'm going to do is tell you how to bypass that cutscene entirely, as once it locks up, there's no getting out of it. You've already seen the conversation, so you won't lose anything story-wise. Before you enter the palace (or before you progress any further in it, if you're already inside), go into DebugMode ("`" followed by "DebugMode = 1"...minus the quotes, of course), then hit "`" again followed by "dm_setvarint TalkedtoKing 1"), hit enter, and then select your PC to assign the variable. Be sure to get back out of DebugMode ("`" followed by "DebugMode = 0"). That's it! Please let me know if you have any other issues, and again, thank you for your patience! My computer's timing was just awful.

Posted by theduration at 2011-09-0302:42:50    
Hi Twilightking, Thanks for the update. No problem, hope you get your issue resolved.

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