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NWN MODULES

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Title  Bloodright: The Blood Royal
Author  Scott Kurkul
Submitted / Updated  10-01-2005 / 02-08-2010
Category  City Adventure
Expansions  HOTU-1.69
Setting  The adventure takes place in the city of Deornhal and its environs. This is a setting of my own creation.
Gameplay Length  The module is mostly non-linear; the player will have to find his or her own way, and therefore is not required to complete all side quests. However, if you do complete each and every quest, the module length can run about 40 hours.
Number Players  One
Language  English
Level Range  The module should take players from level 1 to as high as level 12 (and possibly higher).
Races  Human only
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any of the classes may be played, although players may not begin as either a monk or barbarian (This is merely for story purposes--you may multiclass to these later on if you so desire).
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  All alignments are supported, although there may not quite be as many evil paths as there are good and neutral.
Gameplay Hours  40
Description
As your mother lay on her deathbed, breathing in her last ragged gasps, she at last told you the identity of the father you'd never known--King Aelfrecht of Elondria. Pressing his old signet ring into your hand and whispering a final entreaty to go to the capital of Deornhal and seek out Faelred, your mother passed on into the next life, leaving you alone and adrift in a world that had suddenly become strange.

Now your travels have brought you to the great city of Deornhal, commercial hub and seat of power for the kingdom of Elondria. Yet tragedy has befallen the nation as King Aelfrecht lies dying from an unknown disease. Without his guiding hand, the veneer of stability surrounding the city has crumbled away, revealing the rotted foundation beneath. Turmoil now reigns supreme in Deornhal as factions large and small battle for control while awaiting the king's demise. Some move openly to oppose the rightful government, while others cloak their actions in shadow and secrecy. Who will you join in this roiling miasma of deceit and treachery--and what will be your destiny?

A single-player adventure for first level human characters.

This adventure is mostly nonlinear, although there are hints and suggestions to guide you along the major quest path. You can follow these suggestions, or wander around the city to discover things at your own pace.

Note: You will need to download the Bloodright Music HAK, the Bloodright HAK, the Bloodright Opening Movie, and the Bloodright End Movies files in order to play this module. Note that this module no longer requires the CEP to be installed.

** This is update version 3.01

Interviews

SubmittedTitleAuthor
2006-05-25Hall of Fame Interview - Scott Kurkul (Bloodright: The Blood Royal)Steve Savicki

Files

NameTypeSizeDownloads
Bloodright_Opening.rarBloodright_Opening.rar
Submitted: 10-01-2005 / Last Updated: 11-28-2009
rar3.7Mb1314
Opening movie for Bloodright: The Blood Royal.
Bloodright_End_Movies_Part_II.rarBloodright_End_Movies_Part_II.rar
Submitted: 10-01-2005 / Last Updated: 10-02-2005
rar15.2Mb9051
End movies for Bloodright: The Blood Royal (second part).
Bloodright_End_Movies_Part_I.rarBloodright_End_Movies_Part_I.rar
Submitted: 10-01-2005 / Last Updated: 10-02-2005
rar21.2Mb9200
End movies for Bloodright: The Blood Royal (first part).
bloodright_hak.rarbloodright_hak.rar
Submitted: 10-01-2005 / Last Updated: 11-05-2009
rar34.8Mb1395
--
Bloodright__The_Blood_Royal_v3.01.rarBloodright__The_Blood_Royal_v3.01.rar
Submitted: 10-01-2005 / Last Updated: 02-08-2010
rar3Mb11352
This is the MOD file for Bloodright: The Blood Royal. A ReadMe file is also included.
Bloodright_Walkthrough_v0.6.docBloodright_Walkthrough_v0.6.doc
Submitted: 10-01-2005 / Last Updated: 07-09-2006
doc479.5Kb5384
This is a partial walkthrough for Bloodright: The Blood Royal (as of version 2.25). Please note that it is still a work-in-progress, and thus will not offer help for the module in its entirety. Obviously, this file will contain many spoilers. Enjoy!

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Bloodright Music HAKScott Kurkul2005-09-30--This HAK contains the music files used by the module Bloodright: The Blood Royal. Simply place the
NWAlleysThallionStellani2002-12-03--Neverwinter Alleys Tileset Addon By Thallion Stellani This tileset addon places alleyways into
SCORE OUT OF 10
9.68
121 votes
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Comments (30):

1 2 3

Posted by Twilightking at 2011-09-0117:22:09    
Hello, theduration! Sorry to say, I may need a little more time to get back to you with a workaround. I've had a little bit of an unexpected computer issue and need to reinstall everything, including NWN. I apologize for the wait, but I should have everything back up and running tomorrow or Saturday.

Posted by theduration at 2011-08-3008:50:23    
Hi Twilightking, Thanks for the rapid response! I do indeed have such save games. I await any potential workaround you may be able to suggest with bated breath!

Posted by Twilightking at 2011-08-3008:35:39    
Hello, theduration! Thanks for playing the mod--and for the great comments. I'm glad you've been enjoying it. I've seen that problem before with other cutscenes. I'll take a look at this one when I get home and see if it's caused by the same problem. I should be able to get a workaround for you, although it may need to be done before you enter that cutscene (do you have a saved file from before then?). I'll let you know what I find out as soon as I can!

Posted by theduration at 2011-08-3007:26:14    
Hi Twilightking, This is a great mod, but i have encountered what appears to be a terminal problem that I hope you may be able to help me resolve. Possible minor spoiler: I have progressed enough so that when I enter the palace I am approached by the chancellor, who takes me to the second floor to see the king for the first ( last?) time, via a cut scene. When this encounter is finished I exit back to the palace ground floor via another cut scene, then nothing, The game does not resume but remains frozen. Is this something you have come across, can you suggest a solution please? I hope so, as this mod is up there with the best I have played.

Posted by Twilightking at 2011-04-2509:37:45    
Hello, vegitto24! Thank you for your vote! I apologize for the delay in responding; things have been pretty busy lately. I'm sorry you ran into some trouble with the mod; there are a few issues that cropped up when I overhauled the game and, quite frankly, I've just been too busy to get back and make those fixes. One of these days I'll get around to it. Can you give me some more information about the point at which you became stuck? I might be able to help you get past that point. I'll just need to know what point of the story you've reached. Feel free to email me if you're concerned about posting spoilers. And thanks again for taking the time to play the mod!

Posted by vegitto24 at on04/19/11
I attempted to play this module few times a while back but I was not able to because the game tend to crash while playing this module. Somehow though I was able to play through the most part of the module this time. So I'm going to rate this as 9.25 because it is not without flaws. Some of the dialogue options were not available when I needed them and the journal entry sometimes was misleading. Still I enjoyed most of the play-through. Looks like I got stuck though because I can't locate the chancellor at the palace. Anyways some of the quests were most interesting to do. Thank you for making this flawed but wonderful module for your fellow gamers. :)

Posted by Twilightking at 2010-11-0520:51:14    
You're very welcome, Shedek, and thank you for the kind words. I'm glad to hear you enjoyed the module!

Posted by Shedek at on11/05/10
Thank you very much for the help, TwilightKing. I did indeed, enjoy the module, though I wound up just skipping the priest quest line. Thank you for getting back to me, though. You've got a wonderful module here.

Posted by Twilightking at 2010-11-0218:44:24    
Hello, Shedek! Sorry to hear you ran into a problem--that's been one on my list of things to fix, but unfortunately time hasn't allowed it yet. The variable you'll need is "DestroyedAltar", and it should be set to "1". Hope you're enjoying the module, in spite of that glitch!

Posted by Shedek at on11/05/10
I'm having a problem with the priest quest line. I took the time to go through both the city guard and priest quest lines up to the lichyards. I've completely the quest, but I chose to report to Osric first. Now, Wilhelm will only ask me whether I have completely the quest, and won't allow me to report. What variables do I have to mess with to fix this?

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