In an exotic realm, you join the ranks of the Sultan�s Guard - charged with defending the palace, and all those sequestered behind its walls. Patrolling the courtyards provides ample opportunity to learn the palace goings-on, and it soon becomes clear that a deadly conspiracy lies beneath the placid surface. But not every rumor is to be believed, and you must be alert to tell fact from mere gossip. Continue your investigations in the bustling city beyond the palace walls...
Elrond, The sewer entrance is behind the burned-out building in the Eastern Courtyard (Court of Dawn) - down the grate in the far southeast corner. Thanks for playing.
Posted by Elrond at 2006-05-2312:26:05
Hello, first of all I love the setting and atmosphere of the module, Original and intriguing. Now question: I have been given the sewer quest but can't find the sewer. Where is the entrance?
Posted by harrower at 2006-04-1120:43:35
Mervian, I had to laugh a bit at your rogue's complaint. Level 10 is way over the intended character level... so you were getting spanked by the toughest beast in the scaleable encounter, but only had armor weaponry for characters with half your levels. I doubt there's much I can help you with there... I know the little kid doesn't follow too well - it's in the player's guide, and I don't know how to fix it. Anyone? Thanks for the vote!
Posted by Mervian at on04/02/06
At last, finished the module - with some cheating, because I never succeeded in delivering the hand - I was given the quest all over again though I had it in my pack! -- As far as the crypt: I only ran through to the end and back - barely staying alive - and probaby missed any clues there, this time with a fighter(7)-rogue(7)-druid(7)!!! --A random tavern in the market place, lacks an exit - I got trapped inside twice, before I realised the doors might be random... --I was true neutral when I started -did a bit of house-breaking in the town (leavning me Neutral(52)-Neutral(47) - and managed not to be accepted by any Temple!!! This module has great story, brilliant details, great graphics, great plot - but the execution is left far behind. It is sometimes frustrating or maybe impossible to clear those dungeons with the stuff that is available.
Posted by Mervian at on04/02/06
Now me [not the lady :)] 1) It appears a diary was given away well before it was found - and later seemed reduntant!!! 2) What about the altar in the crypt - also what about those remains in the canopies? 3) The kid never got out of the Tower, but the nurse got him!
Posted by Mervian at on04/02/06
My lady rogue's (10L) complain: "Seems I'm not destined to have those two days off after all... I can't get past those undead - the lich scared me s***less - I could only run around witless till I were dead :( - I'm sick of respawning..." Any advice - any way around?
Posted by Blatob at on03/04/06
Not bad, for a first mod.
Posted by harrower at 2006-02-0821:33:19
whoo - where to begin. Thanks again to QSW for the review - it's probably single-handedly responsible for the last few votes the mod has gotten (come on people, just a couple more...) Muneer bin Alan, thanks for the kind words (and for pointing out that xp bug). Big_Shoe, I didn't make any of the placeables for the mod. The snake charmer, awnings, etc. were all part of gnomad's "fun in the sun" hakpak. Admittedly there were problems with compatibility (at one point I lost them all). I had worked a few of the placeables into a sub-plot, but they were too messed up and unstable to deal with, so I had to make plot changes. The plc_x0rg4 is supposed to be a moon texture that overrides the round rug - it was going to glow and everything, but it never worked (even in the override directory). Any help would be appreciated, and if you've got a corrected .2da you can email to greyharrower@earthlink.net. Thanks in advance! Citillara, Sultan's Guard in French?! Fantastic. And if you get serious about it, we'll work out how to get the movie voice-overs into french as well. Now that would be one sultry elf... webpiro, didn't know that about the scale mail, but makes sense. I just eliminated the heavy armor across the board to change the class balance a bit - hoping to dissuade the fighter and paladin types.
Posted by Muneer at 2006-02-0817:17:04
Hi (and assalemu alaikum if you are also my brother in Islam... or if you're not) :). Very entertaining mod, not too easy or difficult, and I especially enjoy the use of some arabic terms. There is one bug I found. In the gladiator crypts, when you decipher the slab about the jinn and the sultan, you can continue to decipher it over and over again and receive 150 XP. Just thought i'd let you know.
Posted by Big_Shoe at on02/07/06
An outstanding module, well designed and rich in atmosphere. _________________________ Realms Of Destiny PW