Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Sultan's Guard
Author  Grey Harrower
Submitted / Updated  10-24-2005 / 11-10-2005
Category  City Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Sultan's Palace and its surrounding township.
Gameplay Length  At least 5 hours - maybe up to 7 or so.
Language  English
Level Range  levels 1-3 start; levels 5-6 finish
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Gameplay Hours  05
Description
In an exotic realm, you join the ranks of the Sultan�s Guard - charged with defending the palace, and all those sequestered behind its walls. Patrolling the courtyards provides ample opportunity to learn the palace goings-on, and it soon becomes clear that a deadly conspiracy lies beneath the placid surface. But not every rumor is to be believed, and you must be alert to tell fact from mere gossip. Continue your investigations in the bustling city beyond the palace walls...

Updated Release 1.02: bug fixes, balancing, expanded conversations

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-02-06QSW6.78Stunning MGSKaggs Desert Tileset used, beautifully built areas. Puzzles, intigue, and class specific side quests.Quite a lot of running about over large areas, slight lag in some cases, lack of map pins to perhaps help the player locate non plot side quest areas.

Files

NameTypeSizeDownloads
sg1.02bmod.zipsg1.02bmod.zip
Submitted: 10-24-2005 / Last Updated: 01-04-2006
zip3.1Mb1702
Sultan's Guard Module & Player's Guide, r1.02b
sg1-movies.zipsg1-movies.zip
Submitted: 10-24-2005 / Last Updated: 10-25-2005
zip23.7Mb1630
Sultan's Guard Movies
sg1music.zipsg1music.zip
Submitted: 10-24-2005 / Last Updated: 10-24-2005
zip8Mb1705
Sultan's Guard Music
sg1hak.zipsg1hak.zip
Submitted: 10-24-2005 / Last Updated: 10-24-2005
zip12.1Mb1673
Sultan's Guard Hakpak

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
MGSkaggs Desert...TilesetMGSkaggs2003-09-09--Its released! Yes, I know, finally. The Desert(s) and drylands will finally come to life with this e
SCORE OUT OF 10
8.57
15 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Temple District


Bazaar


Court of the Sun


Evening Falls





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by harrower at 2006-05-2322:16:57    
Elrond, The sewer entrance is behind the burned-out building in the Eastern Courtyard (Court of Dawn) - down the grate in the far southeast corner. Thanks for playing.

Posted by Elrond at 2006-05-2312:26:05    
Hello, first of all I love the setting and atmosphere of the module, Original and intriguing. Now question: I have been given the sewer quest but can't find the sewer. Where is the entrance?

Posted by harrower at 2006-04-1120:43:35    
Mervian, I had to laugh a bit at your rogue's complaint. Level 10 is way over the intended character level... so you were getting spanked by the toughest beast in the scaleable encounter, but only had armor weaponry for characters with half your levels. I doubt there's much I can help you with there... I know the little kid doesn't follow too well - it's in the player's guide, and I don't know how to fix it. Anyone? Thanks for the vote!

Posted by Mervian at on04/02/06
At last, finished the module - with some cheating, because I never succeeded in delivering the hand - I was given the quest all over again though I had it in my pack! -- As far as the crypt: I only ran through to the end and back - barely staying alive - and probaby missed any clues there, this time with a fighter(7)-rogue(7)-druid(7)!!! --A random tavern in the market place, lacks an exit - I got trapped inside twice, before I realised the doors might be random... --I was true neutral when I started -did a bit of house-breaking in the town (leavning me Neutral(52)-Neutral(47) - and managed not to be accepted by any Temple!!! This module has great story, brilliant details, great graphics, great plot - but the execution is left far behind. It is sometimes frustrating or maybe impossible to clear those dungeons with the stuff that is available.

Posted by Mervian at on04/02/06
Now me [not the lady :)] 1) It appears a diary was given away well before it was found - and later seemed reduntant!!! 2) What about the altar in the crypt - also what about those remains in the canopies? 3) The kid never got out of the Tower, but the nurse got him!

Posted by Mervian at on04/02/06
My lady rogue's (10L) complain: "Seems I'm not destined to have those two days off after all... I can't get past those undead - the lich scared me s***less - I could only run around witless till I were dead :( - I'm sick of respawning..." Any advice - any way around?

Posted by Blatob at on03/04/06
Not bad, for a first mod.

Posted by harrower at 2006-02-0821:33:19    
whoo - where to begin. Thanks again to QSW for the review - it's probably single-handedly responsible for the last few votes the mod has gotten (come on people, just a couple more...) Muneer bin Alan, thanks for the kind words (and for pointing out that xp bug). Big_Shoe, I didn't make any of the placeables for the mod. The snake charmer, awnings, etc. were all part of gnomad's "fun in the sun" hakpak. Admittedly there were problems with compatibility (at one point I lost them all). I had worked a few of the placeables into a sub-plot, but they were too messed up and unstable to deal with, so I had to make plot changes. The plc_x0rg4 is supposed to be a moon texture that overrides the round rug - it was going to glow and everything, but it never worked (even in the override directory). Any help would be appreciated, and if you've got a corrected .2da you can email to greyharrower@earthlink.net. Thanks in advance! Citillara, Sultan's Guard in French?! Fantastic. And if you get serious about it, we'll work out how to get the movie voice-overs into french as well. Now that would be one sultry elf... webpiro, didn't know that about the scale mail, but makes sense. I just eliminated the heavy armor across the board to change the class balance a bit - hoping to dissuade the fighter and paladin types.

Posted by Muneer at 2006-02-0817:17:04    
Hi (and assalemu alaikum if you are also my brother in Islam... or if you're not) :). Very entertaining mod, not too easy or difficult, and I especially enjoy the use of some arabic terms. There is one bug I found. In the gladiator crypts, when you decipher the slab about the jinn and the sultan, you can continue to decipher it over and over again and receive 150 XP. Just thought i'd let you know.

Posted by Big_Shoe at on02/07/06
An outstanding module, well designed and rich in atmosphere. _________________________ Realms Of Destiny PW

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters