A short storytelling adventure featuring custom music, animal husbandry, innocent debutantes, and you!
Class-specific content has been written for bards, rangers, and druids. The included pregenerated PC is capable of seeing all the extra content and "solving" the module in all the ways the designer has anticipated - from straightforward combat to legerdemain and guile - but any character of the appropriate level is capable of completing the quest.
UPDATE: Fixed some xp exploits and typos.
UPDATE 2: Just now realized I didn't give low-bandwidth players a way to download the ETmusic .hak so that they could play the mod even if they don't want to download the music. Fixed.
This file is included in ETmusic.zip, it's here for low bandwidth users who don't want to download all the music but need this file in order to play the mod. Note that without the bmus in ETmusic.zip the mod will run, but NO background music will play at all.
Very nice first mod. I hope you finish sequel soon. It would be nice if I had more quests like getting revarded by captian when exploring the old krypt.
Posted by a_chan at 2006-02-1206:07:25
Story of the sequel mod assumes that you have completed this mod and accepted the invitation that Elena extended at the conclusion of this mod. On the other hand, just because this is the case story-wise does not necessarily mean that you must take the same character. I'm not nearly script-savvy enough so that the choices you made in this mod were somehow saved. So while for continuity's sake you may prefer to use the same character, there's no reason why you can't rull up a new PC (or take the pregen) to better "optimize" yourself for Elena's Tale 2. To be honest, since this was a more wilderness-oriented mod, rangers and druids got to shine. ET2 is set in an urban area, and is shaping up to have more for bards and rogues.
Posted by Lariam at on06/08/06
So, will the next module be a continuation of this one in some sense? Or is it an independent story? (The fact that you're providing a pregenerated character for both seems to point towards the latter option.) In other words, will the sequel make somehow more sense with a character from the first module? _________________________ Forgotten Realms Weave
Posted by Berliad at on01/16/06
I forgot to mention that I did run across one very small journal bug: SPOILER!!!!!!! I bluffed my way past the scholar to get the key to his book. Nevertheless, the journal entry indicates that I cleared out the crypts when i receive his key. I never gained access to those crypts, unfortunately. -B _________________________ My NWN Blog FRW Character Creator
Posted by cegli at on01/20/06
Some good ideas but did not go far enough.
Posted by Berliad at on01/16/06
A delightful little module. Superb writing, extremely well developed characters (especially given the low word count), and a charming little story. I'll echo other people's comments that this would be a fantastic side quest. That's not to denigrate it though ? the emphasis here is on "fantastic" rather than "side quest." The custom music was very nice, but my absolute favorite innovation is the writing for the animals. I hope to see more of your work in the future! _________________________ My NWN Blog FRW Character Creator
Posted by Lariam at on06/08/06
Hi - I gather there is a sequel in progress. Is this planned to be a series of how many parts? Any idea? This module seems most interesting - I'm asking because I'm trying to decide which one of my characters might be suitable for being committed to this series of modules. : ) _________________________ Forgotten Realms Weave
Posted by Sobriquet at 2006-01-1114:10:33
I thought this was very very sweet, and some of the dialogue made me smile. I also appreciated the music which I thought added nicely to the atmosphere - except when I was fleeing in hysterical bardic panic from worgs. The module did feel a little insubstantial, I think because you were trying so hard not to over-reach yourself. Someone further up says it would make a nice side-quest somewhere, and I agree with that, but because it's so focused and self-contained it doesn't feel like a "complete" module. One thing I noticed was that if you talk to the red wizard a second time after obtaining the key the dialogue is exactly same. Oh, yes, and I think there's something of an overuse of the word 'puissant' cool though it sounds :) I didn't mean to go off into criticisms, I really enjoyed playing through this, and I think you have a great skill in creating individualised characters - particular kudos for the red wizard and your snobby world-weary bard! I'm afraid I'm not great with comments; I just think it's the least you owe have played through someone's hard work. Thanks.
Posted by a_chan at 2005-12-0512:45:24
UPDATE 2: Just now realized I didn't give low-bandwidth players a way to download the ETmusic .hak so that they could play the mod even if they don't want to download the music. Fixed.
Posted by a_chan at 2005-12-0319:26:40
Winterfox: To be honest I also identify with Elena most out of all the characters I've written for the module - which is probably why she has so much text, she was the easiest to write for. A character like her lets me have it both ways: I can tell a sentimental story while simultaneously disdaining sentiment. Ass-covering metafiction: not just a literary device any more! As to the length, your dissatisfaction is certainly valid. It helps to go into the module expecting a short experience akin to microfiction or a single game session, I think, but overall the community has grown to expect modules larger in scale. *Shrug.* Next one is longer, I promise.