The Secrets of Silduran is a story driven module designed for a first or second level single player.
The story begins as you disembark far from your home city on a newly discovered island. Your Order has commanded you to discover the secret of the great power its mages have sensed emanating from the island. Once it is found, this threat to your homeland must be destroyed.
Of course, you do not expect the mysteries ahead to unravel so easily.
Creative Beginning Movie, Extremely Detailed Areas, Well Balanced Treasure,
Very Good Use of Side Quests That Weave Into the Plot,
Very Interesting Storyline
Very Few Areas, No Respawning, Encounters too Difficult.
@Anonymous: The Hordes of the Underdark expansion pack introduced new content such as skyboxes (the sky-scenes you see if you zoom with the camera to see the sky in-game). Mod-builders can choose to use custom ones available on the Vault as well, but there are 4-5 that come with the toolset (basic ones like grass/windy/snowy). Pretty much, the builder can add a skybox to an area under area properties in the toolset, and it really adds to the mood of an area. Cheers, Hugie _________________________ [My (Important) Submissions] [My Website: Link]
Posted by Anonymous at 2005-11-3014:16:04
lebowski mentioned a HotU mod skybox...what is that?
Posted by kiriandunbir at on12/02/05
No need to email me i'll see it when it comes. Thanks
Posted by Blizzard at 2005-11-2821:42:03
absolutely alright with me. This week I hope to complete the next major update (mostly tracking down kirian's discovered bugs-thanks for finding them), then it'll be worthy of being considered a top module of yours. Kirian, if you'd like me to email you when I post the new version, send me an email at robert.blizzard@gmail.com and I'll reply when it's ready.
Posted by kiriandunbir at on12/02/05
Oups, sorry, my fault! It works with Celad, didn't took the good dialog's option! So i got the dagger and killed Lethe with it. I also tryed to do it without the dagger and it's possible with the +2 hammer. The problem is that the end script doesn't fire if you kill him without the dagger. I played a paladin lvl 7 and it helps a lot to have smite evil against him. With another class it could be much more difficult without the dagger. Will wait for the new version and try it again with another PC.
Posted by Blizzard at 2005-11-2815:51:03
That's a more serious bug than I thought; I really hate show-stoppers. I'll give a hint then, the Archdruid will give you a key that will get you to either final encounter, with or without the dagger. The last fight will be a bit more difficult without the dagger, but far from impossible.
Posted by kiriandunbir at on12/02/05
After seeing that there's no conversation with Fathian I also tryed this (speaking with celad) but it didn't worked. No change of conversation from the first time. Will try to finish without the dagger if it's possible.
Posted by Blizzard at 2005-11-2806:43:21
Thanks for finding this. I'll have to do some testing to discover this mystery (disappearing peep's), I hadn't encountered that before either. As for the Fathian bug, if you speak with Celad, he'll give you a key to get into Fathian's house where you can steal the blade back. Also, you can win without the dagger, it is more difficult though. Other notes, the most difficult fights are usually voluntary (troll, wraith can be avoided). The ogre is there to "encourage" the player to see Kali before Silduran/Lethe, but is a tough fight depending on your class. Thank you so much for all this feedback, I think I'll go through the mod this week and post a new update by the end incorporating this (including kirian, your note about odd dialogue).
Posted by kiriandunbir at on12/02/05
Hi, Just trying to play it with a fresh level 1 paladin and found some strange bugs and a show stopper. I played the version with the merchand (you ought to number them to be sure it's the last one). The mod is short but well balanced. The fights are hard but you can do it with a good preparation and some retreats :-) Strange bugs: When entering the village from the north gate, sometimes a see a hostile mouse and the merchand is not here. I just make some move inside and return just to see the merchand again and the mouse is no more hostile! Same problem with Fathian who sometimes is not here. When entering the east forest for the second time with cassandra i saw the name of some people without seeing them (malar and gerry). I save and started again but there were nobody. Very strange! Some conversation problem with NPC who greet me the first time as if they have allready seen me. Some misspelling (Lethe: 'fulfull' Silduran: 'you words') I've some role playing problem with the plot. I played it with a good guy and the idea of a sacrifice is not good at all. How can a paladin accept to make this sacrifice??? Show stopper I return the dagger to Fathian before knowing that you need it at the end. When i tryed to speak with him to let me have the dagger there's no conversation so no dagger!
Posted by Blizzard at 2005-11-2611:45:35
Those knights usually don't like it if you take the stuff from their chests. It is only temporary, but if you're going to steal from them, you need to make sure that they don't notice you. I'll add a speakstring to them so it's clear that they think your a thief. Keep the comments coming.