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NWN MODULES

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Title  Adventures in Erania - Chapter One
Author  Daniel Blidh & Benjamin Hartley
Submitted / Updated  12-15-2005 / 02-06-2008
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Land of Erania.
Language  English
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Medium
Classes  All classes have been properly catered for.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  Any
Min # Players  01
Min Character Level  04
Forums  Link
Content Rating  Everyone
Gameplay Hours  04
Description
This is the first chapter of the campaign called "Adventures in Erania". The player character is travelling further into the country to meet with the mayor of Oakenside. It's the year 194 AE (After Erania) and the country has experienced 25 years of peace and prosperity. But there is trouble brewing...

The first chapter is designed for fourth-level characters. The PC will be leveled up by the town guard at the gate. Having played the prologue, which took place at the Roadrest Inn, is not necessary but it provides some more background information. This is version 1.1.

Files

NameTypeSizeDownloads
Erania_Chapter_One_Readme.txtErania_Chapter_One_Readme.txt
Submitted: 12-15-2005 / Last Updated: 01-10-2006
txt1.87Kb1733
Readme
Adventures_in_Erania__Chapter_One.zipAdventures_in_Erania__Chapter_One.zip
Submitted: 12-15-2005 / Last Updated: 01-10-2006
zip1.5Mb3108
The module
SCORE OUT OF 10
9.23
29 votes
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SCREENS

The humble logging town of Oakenside.


The protagonist suffers the negative consequences of a puzzle gone wrong!





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Comments (30):

1 2 3

Posted by LeviTosh at on01/09/07
Poorly scripted for multiplayer - the NPCs would think they were still in dungeons after being rescued, etc. Experience wasn't distributed across the party in many cases. **Mild Spoiler** Were not able to go any further after the mayor refused to comment on the tome from the goblin temple. **Mild Spoiler**

Posted by Terishia at on01/07/07
my vote

Posted by Terishia at on01/07/07
I liked the mod. Wonderful area design, the scripting worked well and the quests are interesting. A few more dialog options would have been nice, but for 'RP light' it is OK. Combat difficulty was OK for my rogue, he could have probably handled most of it alone. The henchman was mostly helpful, except the few times he just stood in a corner looking bored. To get him going again I had to step through an area transition as he did not react to 'follow me'. Which reminds me, how do you handle henchman death? He died on me twice and did not leave a corpse to resurrect or showed up anywhere. I had to reload and keep him alive, which was not that hard to do. **Spoilers ahead I liked the idea with the Blackguard sword/Blackguards Rest - that came unexpected. Nice idea :-) Also the meaningful loot in the urns, IMO that works really good, far more realistic than finding gold and/or healing potions. Some creature descriptions were a bit off, one 'half-orc thug' read 'this is a human...' and the cult wizards all read 'this is mage...' **End of Spoilers I'll be looking forward to Chapter 2 and play it. Thank you for this one! -Terishia

Posted by khazar_khum at 2006-11-1221:33:28    
It seems pretty nice but I do have two problems. 1) I found a jade shard but I think I need two. I've searched the parts of the headquarters that I can reach but can't find another shard. 2) My poor henchy Simon and I died. After I respawned, I found him standing in Oakenside but he won't talk with me. I guess it's just a "ghost".

Posted by seven at on09/24/06
very nice

Posted by SusanMcKinney at on06/26/06
I really liked the adventure. However, there were several "white" areas in landscape and terrain. Were those intentional? Can't wait for chapter 2!

Posted by rexar at 2006-06-0217:43:47    
morte dor caos

Posted by mr2131 at on05/20/06
Good work. Interesting story. I played through with a Rogue and topped out at 6th level. The ending is a bit of a let down because you don't seem to be able to complete the quest. Waiting for part 2. _________________________ "What rough beast, Its hour come round at last, Slouches towards Bethlehem to be born." W.B. Yeats May the sun always be in the eyes of your enemies, and may your feet always find the correct path. Happy Trails . . . Mark

Posted by Arphexad at 10:59:30    Voted10.00
Thanks for your input, people. I'm glad you liked our mod. Sorry about not answering your queries, Riona. I've been out of the loop for a while. I'll note the bugs you mentioned. We might be able to do something about them. Allan Wegan and Kioska, you both have some good points. I'm surprised at the 20k goblin loot thing. That seems wrong. I can guarantee that there'll be more attention to detail in the next chapter.

Posted by Kioska at on05/09/06
oh sorry forgot to mention about the henchmen. it would be nice to have more options about tactics with him. like making it so he doesnt help with doors and traps. kinda annoying when u fail to open a door and he runs up and starts bashing it. :P

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