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NWN MODULES

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Title  Adventures in Erania - Chapter One
Author  Daniel Blidh & Benjamin Hartley
Submitted / Updated  12-15-2005 / 02-06-2008
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Land of Erania.
Language  English
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Medium
Classes  All classes have been properly catered for.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  Any
Min # Players  01
Min Character Level  04
Forums  Link
Content Rating  Everyone
Gameplay Hours  04
Description
This is the first chapter of the campaign called "Adventures in Erania". The player character is travelling further into the country to meet with the mayor of Oakenside. It's the year 194 AE (After Erania) and the country has experienced 25 years of peace and prosperity. But there is trouble brewing...

The first chapter is designed for fourth-level characters. The PC will be leveled up by the town guard at the gate. Having played the prologue, which took place at the Roadrest Inn, is not necessary but it provides some more background information. This is version 1.1.

Files

NameTypeSizeDownloads
Erania_Chapter_One_Readme.txtErania_Chapter_One_Readme.txt
Submitted: 12-15-2005 / Last Updated: 01-10-2006
txt1.87Kb1733
Readme
Adventures_in_Erania__Chapter_One.zipAdventures_in_Erania__Chapter_One.zip
Submitted: 12-15-2005 / Last Updated: 01-10-2006
zip1.5Mb3108
The module
SCORE OUT OF 10
9.23
29 votes
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SCREENS

The humble logging town of Oakenside.


The protagonist suffers the negative consequences of a puzzle gone wrong!





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Comments (30):

1 2 3

Posted by Kioska at on05/09/06
hey there! good mod. many things that bothered me though. ill list them here. was fun to play though. i look forward to playing the next one. 1. it was very short and very easy. my fighter/theif had no problems with any of the fights. 2. the conversations werent very good. and once u converse with someone and come back the conversation is the same. also as mentioned in earlier posts the conversations sometimes didnt make sense. hopefully the next mod will have more attention to detail when it comes to conversations. 3.one thing i really hate is walking for too long and not finding anything. there were quite a few maps that had almost nothing on them but made u walk too much. i dont like walking more than playing. 4.it seemed as though there was too much stuff on the goblins. i had almost 20k in gold after the goblins quest. not really anything to do with all the cash though. 5. there is no reason not to steal everything that isnt bolted down. i went pillaging in front of everyone but they didnt seem to care that i was stealing all their stuff. there was one spot where i got attacked for stealing but i killed the worker with no penalties. on the plus side i didnt run into any problems. all the quests were completed with no problems. also the 2nd wizard questis a bit odd. making me dig up corpses isnt much of a problem but making me kill the caretaker to get the skulls i needed was kinda wierd. i also found a silver plaque that i couldnt do anything with. i talked to jocelyn but she didnt say anything about it although it said it was stolen from her uncle. even with the problems i liked the mod. just needed a bit more detail. i hope the next one will be done soon. i would like to continue my char. overall a good map!!

Posted by Kioska at on05/09/06
there were many things that bothered me about this mod but it was still fun to play.

Posted by Bodhitree at on04/19/06
This is an excellent module and very ehjoyable. Scenery is awesome!. Am I the only one who cannot open the cell door to free the Elf and farmer's daughter? I can not open the door just north of that either. Where are the keys! I have already killed the chief and shaman. _________________________ Jules Wilson

Posted by Allan at 2006-04-1614:14:22    
Nice module so far. I just ripped the goblin shaman's head off and found the farmer's daughter imprisoned with an elf (damn, these goblins are real evil). I play as a Half Orc Barbarian / Fighter and encountered some minor problems: Naturally i did not maxed out Charisma so the imprisoned daughter refused to come with me at least ten times untill i got some lucky dice roll. As a strong fighter it should be possible to grab that child and carry it the whole way back to his family. That would also solve the second problem: the daughter does not transition from the Darkwood area to the Southroad area - i did not ivolved her in any fighting (killed the wolves as i traveled back to town to sell some loot before i got that lucky persuade roll).

Posted by Riona at on04/15/06
I had a lot of fun with this mod, even though I wish the henchman talked more, and it was made more clear in the game that a certain two quests that you receive in this chapter aren't meant to be completed until chapter 2. The design of the module is beautiful and inspired. It's a short game, but sometimes that's the kind of game you want--quick and not overly complicated. I hear tell that chapter 2 will be more ambitious, and I certainly look forward to seeing what direction the story goes in.

Posted by Riona at on04/15/06
Never mind--the problem with the amulet has been cleared up. ;) I enjoyed this module very much and will vote on it later. Take care, Riona

Posted by Riona at on04/15/06
All right, I have a bug to report. Upon telling Jocelyn several of my tales, she left for the Grouchy Bear Inn--however, Edison stayed stuck on that map by the waypoint, and Jocelyn stays at the gate within the city. Therefore, her quest conversation is incomplete. Also, she says "I told you he'd help us!" even though my character is female. Also, where is the Amulet of Corellon?

Posted by Riona at on04/15/06
It's me again... I want to let you know that I figured out how to open the trap door (a strength potion helped). However, I do want to report an error I found. Upon telling the Injured Woodsman that I would avenge the loss of his arm, I got a journal entry that mentioned me telling him I would avenge his *death*. That was rather humorous, but I you may want to fix it anyway. :) Take care, Riona

Posted by Riona at on04/15/06
All right, how do I open the trap door to explore the ruins for the wizard? I am playing a sorcereress with a STR of 10. Also, it is possible for the trap door to be destroyed by the player, breaking the quest. --Riona

Posted by Riona at on04/15/06
Oops, standing, not stanging. :)

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