There are many quests to finish, secrets to find and monsters to slay. Expect to spend many hours in Rappan Athuk!
Number Players
Multi-player supported, but loot and experienced is balanced more for single player or small party
Language
English
Level Range
3-20+
Races
All
Tricks & Traps
Heavy
Roleplay
Medium
Hack & Slash
Heavy
Classes
All classes are welcome, though melee might find soloing easier.
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
40
Max # Players
Any
Min # Players
01
Min Character Level
03
Content Rating
Teen
Alignments
Any. Dialogue options and items exist for various alignments.
Gameplay Hours
60+
Description
This is a NWN module inspired by Rappan Athuk: the Dungeon of Graves, by Necromancer Games. The original D&D module is probably my favorite of all time�a huge open-ended dungeon famed for being the world�s most deadly, where death is commonplace and treasure is earned, not given. This module is my attempt at portraying that. I�ve attempted to best duplicate, in the most fun way possible, every feature of the dungeon, using whatever resources I could.
I actually won the PnP mod set of this without getting killed (and that's out of 30+ character deaths as we played). I'm d/ling this now and look forward to seeing how you did. I've played 2 other direct-translation mods of this set, one was pretty good and the other was pretty not so good, and to be fair to the mod creators I don't think the Bioware engine is versatile enough to truly recreate this mod, especially with things like Wish, Freedom and Trap the Soul being non-existant or severely limited in NWN, unless you're a truly inventive whiz at scripting waypoints and triggers. The one I liked did set up triggers that would relocate your PC in a room simulating the inside of a purple worm's stomach if it got a swallow attack on you, for example =). I'll drop back to rate it when I'm finished.
Posted by gogmagog at 23:29:43 Voted8.75
Does anyone know the item number for thw Wand of Orcus? I couldn't get the wand due to a glitch and want it so i can have a look in the back room
Posted by gogmagog at 00:48:30 Voted8.75
I do agree that the respawning enemies does get tiresome. But they are only a real problem when you run into the purple worms(Good for exp farming otherwise) Take the fighter henchies with you and you'll clear them out quickly. Much in the dungeon will make no sense unless you have access in the modules(the maps are almost exact duplicates) I do believe there should be other ways of getting to the last encounter other then the one obscurely hidden door and key(A good place for a door/portal is at the final temple) Some books or scrolls that detail certain areas backstory would go a long way in fleshing it out(Such as the White Corridor)
Posted by wurm657 at on11/15/06
Massive in scope but ultimately a bit disappointing. My biggest complaint is that encounters scale to player level with an increase in number of opponents rather than difficulty.
Posted by gcmaxon at on09/11/06
Hi, I finished but due to ?Bugs? Karsyla did'nt recognize that I defeated Orcus at level 15 (major bug? No Orcus wand was dropped). So by hook and crook I went ahead and awarded my self the wand and token. Now their is another major bug if you try to do the Blackheart last quest i.e. Orcus is completely unbeatable. Sorry about the spoilers but this Module is worth a replay as an Elf with Marshal feats. (I won't spoil the reasons why!) Just the facts from Max and thanks for a great Mod.
Posted by gcmaxon at on09/11/06
I am glad to see someone else playing this great Epic game. What potential it has once some of the non show stopping bugs are ironed out and especially keeping Monsters from respawning once they have been killed. I have destoryed the three altars and I am now going to ckeck the mysterious door out. BTW, a great walthru, just enough info but not a dead give away. Stay tunned. A friend of Max.
Posted by janetb at 2006-09-1005:34:54
Great game. I am significantly advanced, 3 temples down and slavish quest done. Like to explore and spent a day on level 10. Sent the team back to town for a little R R and the henchmen attacked all priests which became hostile. So I am at a stopper unless I backtrack 12 hours of play since the high priestess is attacking me. Don't mind, but don't want to make whatever mistake I made over. Can I fix this faction problem? also I would like to explore levels 11, 12, 13, 14 but I can't find them. Having a wonderful time even with these problems. Janet
Posted by gcmaxon at on09/11/06
Hi TolenHaznael, I found a minor bug and I am only reporting it so I can get you input as How to Correct these type of problems in the script. Here goes: Bug: I've completed the Huey White-Eye's "Papers of Office", rec'd my reward experience BUT my journal was not updated as being a completed quest. My question is ? How do I fix this? I know it's a minor, no show stopping bug but I'm trying to learn how to do scripting and your info will help. Thanks in advance from Max.
Posted by TolenHaznael at 2006-05-2510:50:08
This module was designed to be fairly hard at the start--I tried converting everything as accurately as I could from the PnP version, thus treasure kind of comes in bursts. That said, if you enter with a first level character, the first NPC you talk to should give you enough money to buy some basic magical weapons and armor, or scrolls for casters. The gargoyles only have dr 15/+1, so bring a magic weapon along.
Posted by Faebinder at 2006-05-1513:04:01
Wow... awesome. I ran the game in table top but seeing it live is such a different experience... of course my group quit by dungeon level 3 as the constant exploration and dying was getting monotonous.