There are many quests to finish, secrets to find and monsters to slay. Expect to spend many hours in Rappan Athuk!
Number Players
Multi-player supported, but loot and experienced is balanced more for single player or small party
Language
English
Level Range
3-20+
Races
All
Tricks & Traps
Heavy
Roleplay
Medium
Hack & Slash
Heavy
Classes
All classes are welcome, though melee might find soloing easier.
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
40
Max # Players
Any
Min # Players
01
Min Character Level
03
Content Rating
Teen
Alignments
Any. Dialogue options and items exist for various alignments.
Gameplay Hours
60+
Description
This is a NWN module inspired by Rappan Athuk: the Dungeon of Graves, by Necromancer Games. The original D&D module is probably my favorite of all time�a huge open-ended dungeon famed for being the world�s most deadly, where death is commonplace and treasure is earned, not given. This module is my attempt at portraying that. I�ve attempted to best duplicate, in the most fun way possible, every feature of the dungeon, using whatever resources I could.
Great Module,having a lot of fun with it.However, I have a few issues.It was a little to hard to build my character up during the begining,for all I could afford was your basic weapons and armour,and some healing potions,playing with dwarven defender.Took cleric henchi along exploring wilderness areas.I dont mind clearing out random spawns of monsters when I'm exploring our trying too get somewhere,but as I leveled up more monsters spawnd each time I whent through the same area more than once,by level 10 there was about 6 monsters spawing at each spot I had preveiously cleared out,That takes away my enthusiasm to explore some more.There not much in the way of loot unless you find hidden areas,but due to the monster respawns my character has already used up his healing potions and most of his gold buying them.Went to sunken graveyard confronted by gargoyles and black skeletons with damage reduction of 15 points.I can kill them power Attak and about 30 mins of waiting for fight to end,I'm just getting started exploring the dungeon,I've never seen creatures with *That* kind of damage resistance.I think that just a little to steep,My character hasn't come across or earned enough money to have a weapon that will fight that kind of Damage Reduction level 3 is as far as i've gone,and solved several wilderness quest's.Theres a few bugs,but I can live with them.The wilderness respawns and damage reduction of the monsters is just making it a little hard to truly enjoy though.
Posted by Faebinder at 2006-05-0917:49:49
Nevermind, looked it up on google. Downloading the CEP 1.52 now.
Posted by Faebinder at 2006-05-0917:47:55
Hate to ask this.. what is the CEP?
Posted by JJ at 2006-05-0913:03:27
Faebiner, do you have the CEP as well?
Posted by faebinder at 2006-05-0614:21:11
Help... I am trying to put this in NWN and i put the rar.hak in the hak files and then i go into NVN and i see the module Beyond the Graves etc.. i click on it and it says missing important hak files... what am i doing wrong?
Posted by TolenHaznael at 2006-04-2712:18:47
dave94: Glad you liked my work. Putting gold on monsters is done a bit oddly. Gold is an item, selectable under Miscellaneous. To give an ammount of gold to a creature, you'll have to edit the number of gold coins then place it. Good luck on your module.
Posted by dave94 at 2006-04-2317:27:00
Hey Tolen haznael im only 12 years old and im almost finished my first module... im a big fan of yours.. ya well i have a question?? when im making my module i know how to put stuff in monster's inventory but how do you put gold in there inventory it only lets me put armor weapons and stuff like that. If you cant help me its okay but please try and answer this please..........
Posted by TolenHaznael at 2006-04-1919:00:48
New version is now up! Most of the annoying bugs are now fixed; including the blacksmith, the multiplying gargoyle bug, and others! Check it out!
Posted by TolenHaznael at 2006-04-1413:47:07
update coming soon! I've managed to fix most of the bugs and polish up a few things. After I add custom dialogue for the henchmen I'll be releasing version 1.1
Posted by TolenHaznael at 2006-04-1112:31:27
The wand should just show up after you kill Orcus. If you missed it, just use the console to give it to yourself and check out the back room. I think the code for it is just 'wandoforcus', but I'm at work now so I can't check it.