This is one of the quests from the upcoming Dark Waters campaign. The player has traveled to a small island in search of a key, knowing little beyond the name of the man who once held it.
This story made me feel invinseable. Like I was King Author or some mithical hero. I liked this story very much but I wondering what it was with the female that was being there in the mod to be burned. Was I supposed to be stopping her burning? How do I stop her burning? Please give me clue @flamingjoel@yahoo.com
Posted by castorpollux at on03/31/06
Very good how you managed to create such an entertaining module even within the contests limitations. As go for all your modules in one word, excellent. Regards, Ron AF Greve
Posted by sekhar at on03/30/06
Nice, but I don't know what the fuss was about. Maybe if I played your other modules I would see something they have. But as someone who has never played your stuff, this was pretty much the run of the mill story. Well written, but nothing new.
Posted by hazylium at on03/29/06
This was one of the very, very few modules that I actually enjoyed playing the whole way through because of the gameplay! Very nice job in creating an interesting scenario with lots of things for the player to do. Quite well-written overall!
Posted by Agrigak at on03/24/06
For sheer participation and quality.. Thanks for the hard work..
Posted by Aratham at on03/22/06
Much like a certain plan featured in it, this module would be hilarious, if the topic wasn't so horrible. It invokes a remarkable range of emotions in so little time. Great writing, lots of ways to go about the situation, I like it very much. If nothing else, a great teaser for Dark Waters.
Posted by Micio at on03/22/06
Given the rules imposed, this is a great little module. Only Miller and few other can give a module the feeling of being real, thanks to the painstaking attention to details that can be very easily overlooked but now and then you stumble upon.
Posted by Aessinus at on03/22/06
As usual, excellent writing through dialogue, journals, and descriptions. The author's scripting ability is obviously a strong point to develop several endings in an original presentation. _________________________ Please don't forget to vote and leave feedback! It's Free! :)
Posted by Boozehound at 13:53:02 Voted10.00
I somehow reasonably talked myself into imprisonment and never had opportunity to get to the heart of the mod?I?m guessing at least. Was never allowed to really speak with any other NPC. Don?t know if it was possible. Would have liked to see another way out of my situation. Story was relatively original and only character I could speak to seemed defined. Writing was above average, not great. After more than six breakouts, dialogue options repeated themselves, thus I was stuck and frustrated I could not save the girl or speak to one more rational. (7.5)
Posted by YorgosD at on03/17/06
After actually playing Firestarter, I found out that the 10 I gave you was worthwhile, based not only on your previous work, but also on this. I am confident you will easily get first placed. Among things I like in your writing is your sense of humour, and that you are not afraid of using ?taboo? concepts. I would love if you write entire chapters of the NWN2 campaign yourself!