This is one of the quests from the upcoming Dark Waters campaign. The player has traveled to a small island in search of a key, knowing little beyond the name of the man who once held it.
This happens to be the best mod I've played yet. There were four very different endings, and I did have fun overall. My only complaint (though a minor one) is that the character dialogues (with the exception of the girl) felt rather limited, though it's understandable given the limitations of the contest. Good mod overall.
Posted by YorgosD at on03/17/06
Just as I did with Kevin Chan, I'm giving you a straight 10 to support you without even trying this module yet. Your Dreamcatcher is a masterpiece, and I think that you two are the best developers after Stefan Gagne (who didn't join the contest). You should get a chance with Bioware to use your talents.
Posted by Helden at on03/11/06
Seeing Mr Miller's name I was expecting a good module and overall it was. However, I had to play it a couple of times before I figured out to use the shovel in the ruined tower. The clues were there but I must have had a senior moment because I did not get it until the second go through. On the first try that meant that I ended up getting thrown in the tower a lot and that got frustrating. After playing the module I say a posting that listed all the possible endings, and I was surprised to see how many there were. Maybe I played through the module too quickly but it was not obvious to me that there were that many possible options.
Posted by imported_beer at on03/09/06
Very very nice. An idea that is not too original, that could have been dealt with in the usual way, but wasn't. Humor, a satisfyingly immersive experience, very interesting.
Posted by Maerdicul at on03/01/06
writing and story ideas had good humor. lots of nice touches beyond the writing.
Posted by NullthraBloodeye at on03/01/06
Spoilers: Based on the writing alone this one is worthy. The writing was good, correct, simple and acceptable. Good idea. Score for writing alone: 9.25. Journals, dialogue and other descriptions were good. Personally as a player I take issue with this one: Here is why. There was No description for the so-called witch. Being sent to a holding cell repeated was not fun at all, especially if doing so is part of the main plot in the first place and or the investigation to figure out what is going on. I felt the execution of the suggested plot needed a lot of improvement. I did not feel at all in control, and I played it with a paladin, surely a judge of the people who stands far above amongst a group of hostile villagers waiting to destroy the last member of some family. I found only two player choices at the start, each a solid answer but each with the same outcome. I reloaded this one three times to make sure. The use of items is needed to progress the plot. I did not find an ending and the paths were not clear enough for me, making it difficult for the player to figure out what to do. Honestly I?d like to know what happens so I?m just going to open up the toolset and find out. Score for execution and plot progression: 6.25. Good work but in my opinion this one does need some improvement. Over all: 8.25 Sincerely, NB
Posted by lethen011 at on02/28/06
Great module, certainly demonstrates more familiarity with the toolset than other modules entered in the contest, but the writing and plotting is exceptional as well.
Posted by charonalpha at on02/26/06
I really liked the way this module played out. I've played a few, but this is the first one I voted for. Mainly I found the method of playing the game very interesting and fun. In terms of sheer writing, there was a lot of dialogue options and quite a bit of humour, but I didn't think the -writing itself- was exceptional. But when combined with the method of telling the story, the "game play" itself, I thought this module was quite good.
Posted by Mister_Leebo at 17:55:37 Voted9.50
I think this module's got its rank covered... Now people get out there and start voting on those modules that still haven't got 10 votes yet! :p
Posted by EleiMiShill at on02/24/06
I have a new scale so I'm going to rerate this module (I hope the vote will be fairer) Originality (0.25): Known plot but original way to develope it Startup (0.50): I had all informations I needed Freedom of action(0.75): Available choices were appropriate to the situation Satisfaction (1.00): I was thrilled by the situation where my character was put in Ending (1.00): I must play it more times because I urged to know all endings!!! Playability (1.00): can be played by all races, classes, levels and professions Main NPC Character(0.75): Memorable character 2nd NPC Character(0.50): Memorable character 3rd NPC Character(0.25): Interesting character Journal Entry(0.75): The use of journal was effective Journal language (0.50): The journal itself was very intriguing to read General Dialogues (0.50): The speech was appropriate to the charactes Anachronism (0.50): No anachronistic words detected Scripts (0.00): Outstanding scripting! Sum the above and add 1.00 because the scale is 1-10 and you'll obtain 9.25