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NWN MODULES

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Title  The Quillmaster
Author  Quillmaster
Submitted / Updated  01-27-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Setting  A strangers house in a blizzard
Number Players  1
Language  English
Races  Any, but short races (ie-gnomes, halflings and dwarves) will have an additional problem to solve.
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Non-existent
Classes  Any, but bards might uncover an amusing conversation route.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Gameplay Hours  <1
Description
This is my entry to the Bioware writers competition. The player assumes the role of someone lost in a blizzard who is searching for a bard and stumbles across a house, which by coincidence, is home to a bard. The problem is however that this one is sleeping, and his servant will take some convincing to awaken him.

It's possible to breeze through this in no time, but don't presume that just because you do that there is little present. Several routes through the conversation may only appear depending on class or race, and it's possible to annoy the servant which will slow things down.

As I spend 4 hours a day just travelling to and from work, this has been a major achievement for me, particularly as I have had to prepare the scripting myself. This simply wouldn't have been possible in what little time I had without Lilac Souls Script Generator. One thing was beyond me though, and that was making the conversation pause when the Quillmaster calls for his servant, but as this is only meant to display conversation skills, I'm hoping that will be overlooked. It's worth right clicking on some items for further descriptions which help add to the story. Leave giving the book to the servant as a last resort when trying to appease him, as this is the only item that will cancel all his bad feelings if you annoy him, and there are other means of lowering his annoyance level. Annoy him too much once the book is gone, and you'll never get to see the Quillmaster. I thrive on story creation. If you want to find out more, visit my website. Enjoy! :) Version 2 notes: ***Changes Made*** The Dwarf is no longer angered by the presence of an elf, which may have led to players not knowing why they had offended him. The Dwarf is no longer angered by those who haven't heard of him. Success/Fail routes now accessable. Alternate ending built in. Spelling corrections and minor dialogue changes. Deleted Bard/Monk conversation route to allow for Success/Fail visibility taking up extra space. ***Note regarding Dwarf getting stuck*** As I'm not terribly proficient in scripting (all scripting present is done via wizards or Lilac Soul Script Generator), I couldn't figure out how to make quillmaster conversation pause until the Dwarf was present, and depending on where the Dwarf is, he has been known to get stuck. The best way to avoid this so you can see all the dialogue is to follow the Dwarf when he goes to waken the quillmaster so that he stops closer to where he is needed. Simply click on him to continue once he has failed to open the quillmaster bedroom.

Files

NameTypeSizeDownloads
The_Quill_Master_2.modThe_Quill_Master_2.mod
Submitted: 01-27-2006 / Last Updated: 02-19-2006
mod329.82Kb377
Corrected version.
quillmaster2_readme.txtquillmaster2_readme.txt
Submitted: 01-27-2006 / Last Updated: 02-19-2006
txt1Kb330
Read me
The_Quill_Master.modThe_Quill_Master.mod
Submitted: 01-27-2006 / Last Updated: 01-27-2006
mod329.6Kb355
Bioware Competition entry module
SCORE OUT OF 10
8.52
30 votes
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Comments (54):

1 2 3 4 5 6

Posted by Quillmaster at 2006-02-0611:39:08    
To Chillibaby - Your response surprised me. I won't deny my motivation is the opportunity of being considered by Bioware, but I'd like to think of it as more a display of initiative, an attribute which I'd imagine would go down well with them. _________________________ View my blog regarding the Relbonian Chronicles project --> Link

Posted by chillibaby at on02/06/06
wow! i read through the other votes. And i have to completely disagree. I thought it really needed more depth to the characters. The dwarf was the most interesting. and having the pc come from bioware seemed like the whole thing was a shameless "pick me pick me" kind of attitude. (although i understand completely wanting to work for Bioware) so good luck to you.

Posted by Quillmaster at 2006-02-0602:29:14    
To Ythaniel It wasn't an error, the Dwarf was lying, he's a moody grouch. As for being linear, well, the word count doesn't give much scope, particularly when you build in so many routes through the conversation, some of which would have been invisible to you because circumstance dictates when they appear. There are 2 possible outcomes, one is you succesfully see the Quillmaster, the other is you annoy the Dwarf too much for it to be possible, but even then, the dead spider can give an escape route as long as you're aware of something. Truth be told I'm sure I could have gone to town on this, that's the nature of the way I work. I get an idea and expand on it. It's tough to adhere to restrictions however, I had to dump several other ideas in order to make this fit with the restrictions, including a 3rd NPC who was originally present but later abandoned. Nereng - Yep, I know it was cheeky, but I'm keen and wanted them to know it ;) Thanks for the comments guys. _________________________ View my blog regarding the Relbonian Chronicles project --> Link

Posted by NullthraBloodeye at on02/05/06
Excellent story and clever is an understatement, the Quillmaster is sure to bring a mountain of adventure. A must play and one of the very BEST I've seen. Whatever may be keeping you from doing more writing needs to be locked for a wile so you can do more. Until such time and more of it. TY

Posted by NullthraBloodeye at on02/05/06
Excellent story and clever is an understatement, the Quillmaster is sure to bring a mountain of adventure. Skill use, journals, descriptions, items, scripts and unique npc's make this module a must play. Well done and I look forward to playing more. This be the best module I've seen.

Posted by nereng at on02/04/06
The plot is a bit cheeky perhaps, but also funny and well executed. I spotted two small spelling mistakes, but I know from your other works that you don't usually make such mistakes normally. Maybe you should have given the dog a personality? I played it with a druid and was a bit disappointed at not being able to "talk" with him. The two poems in the library really add another dimension to the module, showing off your skills as a writer. Good job!

Posted by styzygy at on02/04/06
Very clever, Quill, I really enjoyed it. Good luck with the competition!

Posted by adazultra at on02/04/06
very clever plot most amusing recomend

Posted by mark.houghton at on02/04/06
A creative mind coupled with a keen eye for detail gave this a feeling of real depth. Well done!

Posted by Allanna at on02/04/06
An enjoyable well thought out module. The poems in the books and the extra puzzle for the smaller races were nice finishing touches.

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